Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. Please run hldsupdatetool to receive the updates. The specific changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a packet injection exploit in the client/server streams - Fixed UDP logging exploit - Added a new server convar "sv_logsecret" which emits a new S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret value pre-pended Team Fortress 2 - Added new map Koth_Badlands - Updated CP_Well - Spawn room by second cap for each time is now a one-way door - Updated Training - Added 3 new training courses for the Demoman, Engineer, and Spy - Added the Ready for Duty achievement for completing all of the training courses - Added a new system to associate dedicated servers with Steam accounts - Use the ConCommand "cl_gameserver_create_identity" in the Team Fortress 2 client console to create a server account using the currently logged in Steam account. This will generate values for "tf_server_identity_account_id" and "tf_server_identity_token" - Put the values for "tf_server_identity_account_id" and "tf_server_identity_token" into your server.cfg - Use the ConCommand "cl_gameserver_list" in the Team Fortress 2 client console to list all of the game server accounts owned by the currently logged in Steam account - Added a new system for coaching players - Added a new vote system - Server convars to control the vote system - sv_allow_votes : Allow voting? - sv_vote_failure_timer : A vote that fails cannot be voted on again during this period. - sv_vote_allow_specators : Allow spectators to vote? - sv_vote_issue_changelevel_allowed : Allow votes to change levels? - sv_vote_issue_kick_allowed : Allow votes to kick players from the server? - sv_vote_issue_nextlevel_allowed : Allow votes to set the next level? - sv_vote_issue_nextlevel_allowextend : Allow votes to extend the current map? - sv_vote_issue_restart_game_allowed : Allow votes to restart the game? - sv_vote_issue_scramble_teams_allowed : Allow votes to scramble the teams? - sv_vote_issue_nextlevel_choicesmode : Present players with a list of maps with the lowest playtimes to choose from? - sv_vote_kick_ban_duration : How long should a kick vote ban someone from the server? (in minutes) - Added dynamic model loading to improve performance - Combat Text changes - Added a new convar "hud_combattext_healing" to display the amount of healing done per second - Added bonus points to the items displayed using Combat Text - Starting position of values is now affected by range to target, making it easier to see numbers when next to targets - Updated voice to use the Steam voice codec to improve quality - Servers can toggle between the old codec and the new codec with the convar "sv_use_steam_voice", which defaults to 1. - Fixed not being able to see the correct colors for painted hats when running with DX8 - Fixed not being able to see the | character in custom names and descriptions - Fixed a couple cases where custom sprays would not import correctly - Duel changes - The duel dialog has been extended to include class-specific duels in addition to the default duels - Duel badges now only show the number of wins a player has - Added Payload maps to Offline Practice - Fixed taunt kills made with a Katana not counting towards honorbound kills - Fixed a bug where killing a Katana wielder with a Katana was incorrectly causing an increased crit chance - Fixed infinite noisemakers exploit where noisemakers could continue to be used after their charges had run out - Improved the Medic overheal effect so it's more noticeable - Fixed func_build entities to respect the team value and prevent the associated team from building in the area - Items changes: - Added new "Sort by Rarity" option for sorting backpack items - Improved the backpack sorting algorithms - Added "styles" for the Ghastlier Gibus, Scotsman's Stove Pipe, Treasure Hat, Hat of Undeniable Wealth And Respect, and the Googly Gazer - Added paint preview to the preview section when shopping for hats - Updated the Googly Gazer to be paintable - Added new paint styles to the Pyromancer's Mask - Items in the action slot won't be swapped until returning to a supply cabinet - Replaced the no-crit attribute with -25% damage on the following: - The Eyelander, The Gunslinger, The Southern Hospitality, The Powerjack (also added +20% melee vulnerability) - The Horseless Headless Horseman's Headtaker, The Ullapool Caber, The Claidheamohmor - Vitasaw - Added the ability to see enemy health - Dalokohs Bar - Removed item cool down meter and ammo count when using the Dalokohs Bar - Fists of Steel - Increase deploy times 20% - Ranged damage reduced 40% (down from 60%) - Loch-n-Load - Damage increased by 10% - Equalizer - Tuned high-end damage range so it's no longer possible to one-shot certain classes - Suppress the medic call effect while active - Battalion's Backup - Reduced rage generation rate by 50% - Concheror - Damage-to-health conversion increased to 35% (from 20%) - Mad Milk - Heal 60% of damage done (down from 75%) - Sun-on-a-Stick - Base damage lowered slightly but guarantees crits against burning players instead of mini-crits - Fan O' War - Marking someone for death now lasts 15 seconds (from 10 seconds) - Flaregun - Flares always crit burning targets, regardless of range - Backburner - Removed the restriction on airblast - Ammo cost increased 150% (4 blasts at full ammo) - Damage bonus reduced to 10% (from 15%) - Sydney Sleeper: - Charge rate increased 25% - Bot changes: - Added Spy TFBots. Spy bots have basic cloaking, diguising, sapping, and backstabbing behaviors now, and are ready to join the fight - TFBots understand the basics of the Payload scenario now, and will push the cart on offense, and try to stop the cart on defense - Added navigation meshes for pl_goldrush, pl_badwater, pl_upward, pl_thundermountain, and pl_hoodoo_final - Improved TFBot reactions to cloaked and/or disguised enemy Spies - Improved Demoman bot behaviors for planting sticky bomb traps - Demoman bots will now try to move to a safe spot and lob stickybombs onto enemy sentry nests to destroy them - Soldier bots switch to their shotgun after emptying their rocket launcher at close/medium range - TFBots will no longer hide from sapped or carried sentryguns - Engineer bots are better at moving their sentry gun nest as the scenario changes - Improved Sniper bot algorithm for finding good sniping spots for both Capture Point and Payload scenarios - Sniper bots will take opportunistic shots at targets while they move to their desired sniping spot - Fixed bug where Sniper bots would sometimes stand around in their spawn room doing nothing. - Improved TFBot ability to find a safe vantage spot to attack enemy sentry guns - TFBots will no longer try to use a teleporter entrance they can't actually reach - Added tf_bot_melee_only cvar. If set to 1, all TFBots will be restricted to only using their melee weapon Read more about the update here: http://www.teamfortress.com/hatless Jason
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