We've released a mandatory update for Team Fortress 2. The notes for the update 
are below.

-Eric

------------------------------

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed HTTP downloads on Mac not sending an HTTP referer

Team Fortress 2
- Updated materials/models for the Champ Stamp, King of Scotland Cape, 
Stovepipe Sniper Shako, and Freedom Staff
- Fixed a server crash that could occur if a Spy was disguised holding the 
Gunslinger
- Fixed the Lacking Moral Fiber Mask being tagged as a misc item instead of a 
hat
- Fixed the Gunslinger not accepting "Sappers Removed" strange parts
- Overhealed players that are bleeding or on fire can now pickup healthkits to 
remove these conditions
- Added tf_dingalingaling_repeat_delay (default 0) which limits how often the 
dingalingaling sound can play
- Removed outdated tip about the Spy's Enforcer
- Updated the localization files
- Vote system
   - Allow kicking of connected players that haven't joined a team in Mann vs. 
Machine
   - Added sv_vote_issue_kick_spectators_mvm (default 0) which allows players 
to kick anyone that isn't team invaders, as long as they've passed the 
sv_vote_issue_kick_min_connect_time_mvm timer, if enabled
- Mann vs. Machine 
   - Added two new tours of duty, each with new unique loot:
      - Operation Oil Spill, with 6 new intermediate skill missions
      - Operation Gear Grinder, with 3 new expert skill missions
   - If a player connects to a MvM game through matchmaking and loses their 
connection, their spot will be held for a brief duration and they will be given 
a chance to reconnect
   - After victory on a Mann Up server, the players will be put into a lobby 
together.
   - Improved matchmaking searching status screen
 - Mann vs. Machine balance changes:
   - Explosive Headshots
      - damage is now 150 regardless of upgrade level
      - damage is done in one tick instead of the previous six
      - added a slowing effect based on upgrade level (50%-80% slow, 2-4 second 
duration)
      - radius still scales with upgrade level (unchanged)
   - Marked For Death duration reduced to 7 seconds from 15 seconds when the 
target is a giant robot
   - Reduced the "effect bar recharge rate increased" upgrade from 20% 
increments with an 80% cap to 15% increments with a 60% cap

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