A patch for the beta Counter-Strike:Source server and client has been released.

The game is ready for testing.

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Thursday, March 14, 2013 7:59 PM
To: Half-Life dedicated Win32 server mailing list 
(h...@list.valvesoftware.com); Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com); hlds_announce@list.valvesoftware.com
Subject: Re: [hlds_linux] Half-Life 2: Deathmatch and Counter-Strike: Source 
SteamPipe Betas released

Well, the Counter-strike:Source server just released doesn't boot.  Whoops!

This will be fixed tomorrow.

If you want to start the download now and let it run, the bandwidth won't be 
wasted.  The patch tomorrow with the fix will be small.

My apologies.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Thursday, March 14, 2013 7:19 PM
To: Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing 
list (h...@list.valvesoftware.com); hlds_announce@list.valvesoftware.com
Subject: [hlds] Half-Life 2: Deathmatch and Counter-Strike: Source SteamPipe 
Betas released

SteamPipe Betas have been released for Half-Life 2: Deathmatch and 
Counter-Strike: Source.

For each game, we have released a SteamPipe version of the dedicated server, 
which is a separate installation that should be installed using the SteamCMD 
tool, and a client beta that you can opt in to.

The regular (non-beta) dedicated server and client are not affected by this 
beta.

Further information about the SteamPipe conversion of the Source engine games 
can be found here:
https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491

We will keep the games in beta as long as significant bugs are being reported.  
You can help ensure that your favorite feature works without any disruption by 
helping to test it!  In particular, the following features are sensitive to the 
filesystem changes and could use extra testing:


*         Custom maps and server-side mods, and downloading of custom content 
from servers.

*         Pure servers

Thanks for testing!
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