We've released a mandatory update for TF2. The update notes are below. The new version is 3214643.
-Eric ------------------------------- - Fixed some random client crashes related to memory exhaustion for Mac clients - Significantly reduced memory usage on Mac and Linux clients - Added LBTF2 6v6 Season 12 and LBTF2 Highlander Season 3 tournament medals - Added the ability to restore festivized weapons via the context menu - Fixed an issue causing maps with packed assets to occasionally have pink textures when played on servers using sv_pure - Fixed the Australium Minigun and Scattergun materials - Fixed objective names in deathnotice HUD using white text when the local player was involved - Fixed the Quick-Fix Medi Gun not healing the Medic after switching away from the Medi Gun and back while the charge is draining - Updated the model/materials for The Bolted Birdcage, The Scrumpy Strongbox, Pirate Bandana, The Crone's Dome, The Hat With No Name, The Gaelic Garb (now paintable), and A Well Wrapped Hat (new paint style) - Updated The Frenchman's Formals so it can also be equipped by the Scout and added a new paint style - Updated the backpack image for the Taunt: Soldier's Requiem - Updated the Man Melter so extinguishing a teammate will return 20 health to the Pyro - Updated Mad Milk and Mutated Milk so both grant a 20% cooldown reduction when used to extinguish a burning teammate. - Updated the server log entry for kick votes to include the ID of the vote initiator - Updated cp_vanguard to fix an exploit related to spawn room doors - Updated pl_snowycoast - Fixed several unintended perches - Fixed being able to damage through the setup gates - Added some fences & cover inside BLU's first spawn to reduce spam angles - Added an extra resupply in BLU's first spawn and RED's last spawn - Moved medium health kit at 1st point back towards BLU's side of choke - Changed collision on large railings to allow projectiles - Added some cover to the sentry platform inside last - Adjusted lighting/detailing at stair to 2nd point low flank to make it more obvious - Quonset hut sniper deck raised - Spawn locations in RED's first moved further from the door - Added windows to main entrance of RED's first spawn - Adjusted the narrow fence near RED spawn - Prevented building teleporters at the edge of spawn doors - Fixed an exploit related to BLU's 2nd forward spawn's entrances - Added some logic to prevent players getting stuck when RED's first spawn closes - Changed how RED spawn moves players to their last spawn when 2nd is capped (no longer slays & respawns) - Replaced dump truck in kennels with crates - Door near RED's first spawn now opens as the cart approaches 2nd instead of after capture - Switched main exit and window on RED's last spawn - Adjusted placement of health and ammo near RED's last spawn - Fixed various floating props - Fixed some texture alignment issues in the tunnels - Fixed spot on last ramp that would keep the cart from rolling back - Fixed some smoothing/geometry problems on crates at last - Reduced size of kill zone on falling crates during finale - Added map menu photos _______________________________________________ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce