i would ammend that to:
If CT is in direct sight of hostage && number of live CTs > 1 then CT say "Hostage down" else World say "Hostage down" also, you can always turn on hostage kill punishments if you want to prevent them getting killed. ----- Original Message ----- From: "Rob Sanders" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, October 04, 2001 4:46 AM Subject: Re: funny radio noise abuse > > "If CT is in direct sight of hostage kill > then > CT say "Hostage down" > else > World say "Hostage down" > " > :Buddha-Pest > > I like this idea, or even if the hostages dead bodys stayed after they were > killed. Or it would also work if there was a hostage status in the > scoreboard or something simular. I guess im a league playing CT that would > like to know if they are all dead. Most leagues allow you to kill all > hostages, and the thought of searching for hostages for a whole round, only > to finaly find the last T camping somewhere stupid after killing them all > kinda scares me. It would give a unfair advantage and take away from the > point of the game, objectives. If you must rationalize a game to the point > of simulation, then think of it as intel. Our guys are told general > location and status of hostages before a mission, and are updated if intel. > sources change durring a mission. I cant see a SWAT team sent into a > hostage situation not knowing how many hostages are thought to be involed > and if any are know to have been executed. > > ----- Original Message ----- > From: "Chuck Larson" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Wednesday, October 03, 2001 11:59 PM > Subject: Re: funny radio noise abuse > > > > > > If CT is in direct sight of hostage kill > > then > > CT say "Hostage down" > > else > > World say "Hostage down" > > fi > > > > -- > > Chuck Larson > > > > If Bill Gates had a dime for every time Windows crashed... Oh wait, he > > does! > > ------------------------------- > > http://www.tombstone-gaming.com > > > > > > On 2001.10.03 22:49 Buddha-Pest wrote: > > > > > > oh i agree, it's useful information. but what's it supposed to > simulate? > > > and why does one particular CT say it (it used to be the CT #1 on the > > > scoreboard that said it, but i'm not sure if that's always the case > now)? > > > and in light of the enemy able to hear close by radio messages, it's > > > really > > > unfair. the t shoots an enemy and the CT gives away his position? even > > > if > > > he's totally alone and the message makes no sense? > > > > > > ----- Original Message ----- > > > From: "Rob Sanders" <[EMAIL PROTECTED]> > > > To: <[EMAIL PROTECTED]> > > > Sent: Wednesday, October 03, 2001 7:23 PM > > > Subject: Re: funny radio noise abuse > > > > > > > > > > > > > > I like that effect, it helps to know if the terrorist kill all the > > > hostages > > > > or if they move them. If ur good or smart enough to use that to a > > > advantage > > > > more power to you, seems fair to me > > > > ----- Original Message ----- > > > > From: "Buddha-Pest" <[EMAIL PROTECTED]> > > > > To: <[EMAIL PROTECTED]> > > > > Sent: Wednesday, October 03, 2001 5:41 PM > > > > Subject: funny radio noise abuse > > > > > > > > > > > > > > > > > > here's a nasty side effect of the "hear the enemy using the radio" > > > > feature. > > > > > i'm a terrorist on a cs_ map. i suspect a ct nearby. so i kill a > > > > hostage. > > > > > enemy says: "hostage down" i hear him and i know where he is. > > > > > > > > > > it's kind of funny :0 > > > > > > > > > > best way to fix? just stop having cts say that. it's silly anyway. > > > how > > > > > would the cts know if they're not there to see it anyway? i never > > > liked > > > > > that "feature". > > > > > > > > > > ~j > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >