i would ammend that to:

If CT is in direct sight of hostage && number of live CTs > 1
  then
    CT say "Hostage down"
  else
    World say "Hostage down"

also, you can always turn on hostage kill punishments if you want to prevent
them getting killed.
----- Original Message -----
From: "Rob Sanders" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, October 04, 2001 4:46 AM
Subject: Re: funny radio noise abuse


>
> "If CT is in direct sight of hostage kill
>      then
>            CT say "Hostage down"
>      else
>            World say "Hostage down"
> "
> :Buddha-Pest
>
> I like this idea, or even if the hostages dead bodys stayed after they
were
> killed.  Or it would also work if there was a hostage status in the
> scoreboard or something simular.  I guess im a league playing CT that
would
> like to know if they are all dead.  Most leagues allow you to kill all
> hostages, and the thought of searching for hostages for a whole round,
only
> to finaly find the last T camping somewhere stupid after killing them all
> kinda scares me. It would give a unfair advantage and take away from the
> point of the game, objectives.  If you must rationalize a game to the
point
> of simulation, then think of it as intel.  Our guys are told general
> location and status of hostages before a mission, and are updated if
intel.
> sources change durring a mission.  I cant see a SWAT team sent into a
> hostage situation not knowing how many hostages are thought to be involed
> and if any are know to have been executed.
>
> ----- Original Message -----
> From: "Chuck Larson" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, October 03, 2001 11:59 PM
> Subject: Re: funny radio noise abuse
>
>
> >
> > If CT is in direct sight of hostage kill
> > then
> >   CT say "Hostage down"
> > else
> >   World say "Hostage down"
> > fi
> >
> > --
> > Chuck Larson
> >
> > If Bill Gates had a dime for every time Windows crashed... Oh wait, he
> > does!
> > -------------------------------
> > http://www.tombstone-gaming.com
> >
> >
> > On 2001.10.03 22:49 Buddha-Pest wrote:
> > >
> > > oh i agree, it's useful information.  but what's it supposed to
> simulate?
> > > and why does one particular CT say it (it used to be the CT #1 on the
> > > scoreboard that said it, but i'm not sure if that's always the case
> now)?
> > > and in light of the enemy able to hear close by radio messages, it's
> > > really
> > > unfair.  the t shoots an enemy and the CT gives away his position?
even
> > > if
> > > he's totally alone and the message makes no sense?
> > >
> > > ----- Original Message -----
> > > From: "Rob Sanders" <[EMAIL PROTECTED]>
> > > To: <[EMAIL PROTECTED]>
> > > Sent: Wednesday, October 03, 2001 7:23 PM
> > > Subject: Re: funny radio noise abuse
> > >
> > >
> > > >
> > > > I like that effect, it helps to know if the terrorist kill all the
> > > hostages
> > > > or if they move them.  If ur good or smart enough to use that to a
> > > advantage
> > > > more power to you, seems fair to me
> > > > ----- Original Message -----
> > > > From: "Buddha-Pest" <[EMAIL PROTECTED]>
> > > > To: <[EMAIL PROTECTED]>
> > > > Sent: Wednesday, October 03, 2001 5:41 PM
> > > > Subject: funny radio noise abuse
> > > >
> > > >
> > > > >
> > > > > here's a nasty side effect of the "hear the enemy using the radio"
> > > > feature.
> > > > > i'm a terrorist on a cs_ map.  i suspect a ct nearby.  so i kill a
> > > > hostage.
> > > > > enemy says: "hostage down" i hear him and i know where he is.
> > > > >
> > > > > it's kind of funny :0
> > > > >
> > > > > best way to fix?  just stop having cts say that.  it's silly
anyway.
> > > how
> > > > > would the cts know if they're not there to see it anyway?  i never
> > > liked
> > > > > that "feature".
> > > > >
> > > > > ~j
> > > > >
> > > > >
> > > >
> > > >
> > >
> > >
> >
> >
>
>


Reply via email to