I'm seeing a 25% increase with 1.1.0.8 and cs1.3 -----Original Message----- From: Ryan McCullough [mailto:[EMAIL PROTECTED]] Sent: Wednesday, October 24, 2001 4:59 PM To: '[EMAIL PROTECTED]' Subject: RE: [hlds_linux] Calculation for Max Players
keep in mind that the spreadsheet was written before 1.3 came out. 1.3 includes voice which I believe adds about 1k/sec more bandwidth per user. -----Original Message----- From: Coroner [mailto:[EMAIL PROTECTED]] Sent: Wednesday, October 24, 2001 1:42 PM To: [EMAIL PROTECTED] Subject: [hlds_linux] Calculation for Max Players Hello hlds_l gods, I've seen it before and though that I saved it. I was mistaken on the saved it part. Does anyone know the calculation you can use to determine the approximate amount of players a given amount of bandwidth can sustain. For instance, if you wanted to figure out how many players a 1.5/384 ADSL line could handle; or a 768/768. Also, is it dependent upon the MOD ? For instance, would Counter Strike require more bandwidth than plain vanilla Death Match ? Thanks all, Coroner [EMAIL PROTECTED] _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux