I'm seeing a 25% increase with 1.1.0.8 and cs1.3

-----Original Message-----
From: Ryan McCullough [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, October 24, 2001 4:59 PM
To: '[EMAIL PROTECTED]'
Subject: RE: [hlds_linux] Calculation for Max Players


keep in mind that the spreadsheet was written before 1.3 came out. 1.3
includes voice which I believe adds about 1k/sec more bandwidth per user.

-----Original Message-----
From: Coroner [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, October 24, 2001 1:42 PM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] Calculation for Max Players


Hello hlds_l gods,

I've seen it before and though that I saved it.  I was mistaken on the
saved it part.  Does anyone know the calculation you can use to
determine the approximate amount of players a given amount of bandwidth
can sustain.  For instance, if you wanted to figure out how many
players a 1.5/384 ADSL line could handle; or a 768/768.  Also, is it
dependent
upon the MOD ?  For instance, would Counter Strike require more
bandwidth than plain vanilla Death Match ?

Thanks all,


Coroner
[EMAIL PROTECTED]


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to