It's a random thing. You shoot where you know the model really is, not where you see it. It's not something the other person is even aware of, his view shows him where he should be. And just as quickly as they appear at the wrong elevation, they can pop back down or up at any time. They don't really go back and forth though. Usually, they start the round like that and with in a few seconds they snap back where they should be.
As far as the dust skywalker thing, it's not so much a cheat but it really really annoying. I would love to treat it as a cheat though. Any way to set up hlguard to kick people at z elevations they shouldn't be at in certain maps? Heh. - m0gely > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:hlds_linux- > [EMAIL PROTECTED]] On Behalf Of HoundDawg > Sent: Thursday, July 18, 2002 3:03 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlds_linux] [OT] possible bug > > Would this be considered a bannable use exploit? Like the nail grenades > to > the ceiling in TFC. Or, does it kinda happen accidentally? > > HoundDawg > > United Admins - Game Server Admin Association > http://www.unitedadmins.com > > ----- Original Message ----- > From: "Eric (Deacon)" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Thursday, July 18, 2002 2:30 PM > Subject: RE: [hlds_linux] [OT] possible bug > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux