As has been said before, don't use mode 3 unless you want to break
something :) Its experimental, you will be lucky if it works. Mode 1 and
2 are rock solid though, use them where ever you want :)

Bill B wrote:
> Hi Adam,
> Pingboost 3 was pretty unusable for me, it caused lag from hell at times.
> And this was on a 1.1 ghz server with up to 8 players!
> I use pingboost 2 and it helped lower peoples pings by 10 to 20 with no
> noticable lag increase and cpu was about the same as well.
>
> -Bill
> ----- Original Message -----
> From: "Adam Pearse" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, August 28, 2002 4:32 PM
> Subject: [hlds_linux] Pingboost 3 impressions ...
>
>
>
>>This message is in MIME format. Since your mail reader does not understand
>>this format, some or all of this message may not be legible.
>>--
>>[ Picked text/plain from multipart/alternative ]
>>Hi all, I run a 20 ppl CS server on a XP 2000+ with 512 MB of memory on a
>>stripped down Linux 2.4.18. This is the only process running. It is
>>connected to a 10Mbit half duplex connection to the Net. I am wondering
>
> due
>
>>to the fact that pingboost 3 processing a frame EVERY time a packet
>
> arrives
>
>>and can cause extreme CPU usage, should some players experience "warping"
>
> or
>
>>sliding effect when they are all in and around 30 - 50ms with a server
>>average across all players of approx. 45 ms? Basically, has anyone else
>>noticed that when running pingboost 3 that some (1 or 2) ppl are
>>experiencing lag-like effect?
>>_______________________________________________
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>
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--
Alfred Reynolds
[EMAIL PROTECTED]


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