Btw you could always use HLG in the interim with just the wallhack block enabled. http://www.unitedadmins.com/HLGuard.aspx
----- Original Message ----- From: "Jan Brunner" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, October 25, 2002 2:27 AM Subject: [hlds_linux] Please make that anti wallhack working, PLEASE! > I previously ranted about the anti wallhack with several reasons but I > must admit that it's probably the only thing that could help against > the massive amount of cheaters at the moment. > > We tested the beta version on our public server and some players I've > found suspicious before suddenly played a lot more realistic... The > game was more fun to play even with seg faults every 10 minutes. :) > > In case that helps: We felt the crashes happened whenever we killed > someone (cheater?) that instantly left the server or "retried" after > that. As most crashes were null pointer exceptions or some other > unlikely addresses it looks like the anti wallhack wants to hide/show > a player that has already left the server. > > Well, I hope you get that thing bug free soon! :) > > -- > Best regards, > Jan <[EMAIL PROTECTED]> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux