I don't know if you ever solved this problem but this might be worth a shot.
We had some small problems with choke a long time ago. The solution to get rid of the choke (for us at least) was to increase the sv_maxrate on the server and the rate on the client. We also noticed that an decreased value of cl_cmdrate and cl_updaterate on the client lowered the choke... /Oscar, www.bhood.nu Quoting "Andrew A. Chen" <[EMAIL PROTECTED]>: > I've personally tried setting it to '0' with little to no change. > > --- > Andrew A. Chen > Divo Networks > > On Mon, 11 Nov 2002, Simon Garner wrote: > > > Eric (Deacon) <[EMAIL PROTECTED]> wrote: > > > > > > FWIW, it sounds to me like you have your maxrate set to low to > > > accomadate the high updaterates of the players, which results in > > > choke. It would be interesting to jack maxrate up to like 15000 for a > > > week to see if people say it's all better or what. > > > > > > > Hmm, that's true I suppose. Worth a try :) > > > > I'm pretty sure I've tried removing it before and it didn't help though. > > Can't remember now. > > > > -Simon > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > /Mvh Oscar ------------------------------------ This mail was sent from www.bhood.nu _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux