Turn your cheats off simon ;) -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Simon Garner Sent: Friday, 28 March 2003 11:55 a.m. To: [EMAIL PROTECTED] Subject: [hlds_linux] Players-in-the-sky bug
Hi guys/Valve, I was just wondering if you were aware of the following problem. It only started occurring to me since a few weeks (maybe a month or so) ago, so I'm guessing it's an issue with a recent VAC update. Sometimes when I'm playing (I haven't noticed any reproducable conditions that cause it, sorry) I see other players get shifted upward into the sky. It's as if the Y coordinate of the models gets corrupted in the client's rendering. The server still sees the player in the same place, of course - if you shoot at where the player "should" be, you will hit him, but his model appears to be several metres above this point. Sometimes models go the other way and sink into the ground, also. I said this has only been occurring recently, but actually I have been seeing this for probably a year or more, but previously it would only ever happen at the spawn points (the T spawn on de_train seemed particularly susceptible) when a round started and it would affect the entire team (this has been reported before, I think). However in the last few weeks I've started seeing it happen to individual players, all over the maps and at any time during the round. Perhaps this is a lingering bug in the engine that is now being exacerbated by something in VAC (e.g. the wallhack block?) rather than directly caused by it? When it was just happening to the entire team at spawn, it was not a problem, as it ceases after a few seconds. But a couple of times now I have had it happen to enemies in the middle of battle -- and if you're in an enclosed space, when they get shifted into the sky they often go right through the roof and are effectively invisible. Then they pop round a corner and you get killed by somebody who you can't even see (and you know that this is the reason, because a couple seconds later the effect stops and they appear out of thin air - and no, it's not lag). This is now a serious issue; if this were to occur to a player in the middle of a league match for example, it might conceivably affect the match's outcome. I'm not sure if this might be system or hardware dependent; fwiw I'm running an AMD system with a GF4 Ti4400 and nVidia drivers v4.0.4.1 under WinXP. My flatmate is running an AMD system with a Radeon card under WinXP and tells me he also sees the same thing. If you haven't seen this yourself, here are a couple of screenshots; one shows the "whole team" effect, and another shows a single player sunk into the ground. The latter persisted for several seconds and gave me quite a fright :). http://www.gameplanet.co.nz/~sgarner/cs/cs_italy0007.jpg http://www.gameplanet.co.nz/~sgarner/cs/de_cbble0020.jpg I'm sure this has happened to others here as well, anybody else got any screenshots or examples? -Simon _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux