On Mon, Jun 09, 2003 at 09:04:39PM +0100, Steven Hartland wrote:
> > My 32 player server only shows above 1% cpu usage when the player count gets
> > over 12-15 (hits 60-70% by 32 tho..).  Thats on a 1800+ AMD
>
> 1% @ 12-15 then 60-70 @ 32 sounds very stange measuring issue?

Not really, hlds is an exponential beast.  Hopefully this monitoring that
Alfred has been talking about helps locate some of the bottle necks that
hlds has.

IMO - the thing that flipped it out the most was voice comms.

Wishlist
#1 - a hlds_l compliled without voice comms guff.

--
James.

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