Its clear text for sure in UDP - but in TCP its formed in a set packet - which can be disassembled and viewed. You can give me any IP Address and I can sniff/watch the traffic from that IP. SSL encrypts the entire TCP packet - I'm speaking the % garbling it to make it harder to understand what the password is - ie, my password is: freestuff - thats viewable easy - but %freestuff would make it look like %1f72s734 - weird.
Britt ----- Original Message ----- From: "Simon Garner" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, July 22, 2003 6:51 PM Subject: Re: [hlds_linux] Reporting Server Hackers > On Wednesday, July 23, 2003 11:36 AM [GMT+1200=NZT], > Britt <[EMAIL PROTECTED]> wrote: > > > You can easily sniff network traffic if you have the target IP and > > resolve their MAC Address with certain progs out there - however > > since this is all UDP - not much you can do - if it used TCP - you > > could add the % sign in the password and it will garble it when > > sniffed (data section of the TCP packet). > > > > > > Only if you have access to a machine in the route between the client > using rcon and the game server. Which would be very very uncommon. > > I'm not familiar with what you're saying about TCP, but I can't see how > that would work, and if such a feature did exist then surely there would > be no use for SSL? Cleartext is cleartext no matter how you look at it. > > -Simon > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux