I am really sorry to be a pain in the ass, but okay so baseically, I create a .bmp then make it into a sprite using a converter. Now I have the sprite and where ever I place it, it will follow people around, so I think I should do the easy way to do it using stripper2, looking at stripper2 I don't really understand it that well, but continueing on I have 2 more questions 1. How does the increase of the sprite happen ? Right now I am using the csnation sprite wizard to convert a bmp into a sprite, except the maximum size of the bmp can only be 256 pixels in any direction, and in the server the thing looks much bigger 2. How would I put it in every single map, would I need to have like a custom file coresponding with every map ? 3. Thanks a lot for your help 4. Can you please tell me the easiest way put it in and position it, I am going to create a sprite using the sprite wizard and all I want to do is put it in the air near each of the spawn points
From: Stephen Micheals <[EMAIL PROTECTED]> Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] help plz with sprites and a floating banner in counter-strike Date: Mon, 18 Aug 2003 22:16:30 -0700
On Monday 18 August 2003 21:45, i rule wrote: >1. how do they get it to follow and look at you and 2. how is it they insert it in ? 1. all sprite's will follow you/ always look the same no matter whare you look at it from 2. stripper2 is a easy way to do it takes less work and you can also add basic clear brush based entity's (trigger_hurt's and whatnot) stripper2 can have trouble with making some entity's but the best way the way i like is the ripent tool that came with zoner's custom build of the hl compile tools it extract's all the entity info into a txt file and you can edit it then use the tool in reinsert it with the stuff you added or edited also ripent edited map can be passed around easy and the server admins dont need to use any 3rd part plugins to use it.
when adding banners i like to make a banner model and put it on a wall it looks like a part of the map itself.
also a little help with ripent you can decompile the map then add/remove items in it then look at the .map and extract the entity from it
ripent is a fun thing to mess with for example i converted de_dust to a DOD bombing map -- "We came to one conclusion very quickly after reviewing the numbers: Mac people who scream that their Apples are faster than PC's are simply so full of crap, they could double as septic tanks." -MAXIMUM PC Magazine _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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