Yep, it's Cheating Death 4.3.0! Had exactly the same problem.
BTW: Also had problems with 4.2.0 crashing too.
Currently I am using the most stable 4.1.0, even though this creates phantom
double processes of hlds_run.

A very disappointed ...
Tony

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of madman
Sent: 05 September 2003 01:21
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Error by starting - NUM_FOR_EDICT: bad pointer


Hi!

It's the brand new, fantastic cheating-death 4.3... (I think:) I've read
such thinks in UA forums)

Bye

 - Madman out -

        Madman ( [EMAIL PROTECTED] )

"To boldly go where no one has gone before ..."

*** Transmition End ***


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Friday, September 05, 2003 12:56 AM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] Error by starting - NUM_FOR_EDICT: bad pointer


Greetings,

my gameserver issn't working...

NET_QueuePacket: Invalid argument
NET_QueuePacket: Invalid argument
NET_QueuePacket: Invalid argument
NET_QueuePacket: Invalid argument
NET_QueuePacket: Invalid argument
NET_QueuePacket: Invalid argument
NET_QueuePacket: Invalid argument
L 09/04/2003 - 18:04:24: FATAL ERROR (shutting down): NUM_FOR_EDICT: bad
pointer FATAL ERROR (shutting down): NUM_FOR_EDICT: bad pointer


what could cause this error message


--
with best regards
[EMAIL PROTECTED]
mailto:[EMAIL PROTECTED]


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