Didn't they say that if you authed with Steam then LAN restrictions didn't apply?
Steven Hartland wrote:
Indeed the LAN's we run here have upwards of 1000 gamers. If you want to put a LAN check in, you would need to compare to see if any of the below apply: 1. The server is in the same subnet ( defined by that specified on the bound interfaces ) as the client. 2. The server is in the same "private" address range as the client. See RFC 1597 for the definition of these: http://www.safety.net/sum1597.html
CIDR totally blows a class C subnet definition of a "LAN" out of the water we often run /23 /22 etc.
Steve / K
----- Original Message ----- From: "Frank Stollar" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Cc: <[EMAIL PROTECTED]> Sent: 18 September 2003 17:29 Subject: Re: [hlds_linux] cstrike server for class A network
Alfred Reynolds wrote:
The definition of LAN game has not changed. All clients that match the servers ip with netmask 255.255.255.0 are allowed into a LAN game.
Sorry Alfred that's definitly not correct. We are running a few CS servers for a large dormitory in Munich with 2500+ users. As they are running with the IP 10.150.127.30 and sv_lan 1, all user with 10.x.x.x are able to join them. For example 10.149.x.x which is definitly no 255.255.255.0 mask. Please recheck your code. By the way, if you would change this to another behavior and regrett it to a Class C (new meaning), many large LANs cannot host a HL Server anymore like we do permanently.
cheers Frank
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-- With regards,
Say_Ten
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