Whoops, sorry about that. Here's the links:
Windows: http://www.steampowered.com/HLserver/jan15/win32_hlserver_1152004.zip.to rrent Linux: http://www.steampowered.com/HLserver/jan15/linux_hlserver_1152004.tgz.to rrent -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Gerry Sent: Thursday, January 15, 2004 11:19 AM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] Steam Update Released Uhh... "here" is? It looks kinda empty to myself... =) Kevin > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:hlds_linux- > [EMAIL PROTECTED] On Behalf Of Erik Johnson > Sent: Thursday, January 15, 2004 2:08 PM > To: [EMAIL PROTECTED] > Subject: [hlds_linux] Steam Update Released > > The Steam update is now live. You will either need to run Steam to get > your server up to date, or download the raw files from us. This update > is not compatible with older clients. > > We're hosting the files via BitTorrent from the links below. You can > download and install BitTorrent from here: > > http://www.bitconjurer.org/BitTorrent/ > > The files themselves can be downloaded from here: > > > > COUNTER-STRIKE: > - Fixed bug where shield would be invisible if a player picked the > shield up immediately after throwing a grenade. > - The round timer is now disabled when the bomb is planted. > - The winning defensive team now gets the same amount of money whether > they win by round timeout or not ($3250 instead of $2000) > - Players on the offensive team who survive the round due to a round > timeout no longer receive money the next round. > - The Terrorists get an additional $800 per player if they plant the > bomb but lose the round. > - Fixed exploit where when a player died they could sometimes join the > other team during the same round. > > ENGINE: > - Fixed custom decals not being downloaded from the server correctly. > - Fixed custom decals drawing incorrectly for the host of a listen > server after another player joins. > - Fixed vgui textures being corrupted after going over a number of > level changes. > - Fixed problem where player would be sometimes be forced to look > straight up after task switching in and out of game in fullscreen d3d > mode. > - Fixed problem in sound system where it wouldn't properly be shutdown > at the end of a .wav file. > - Fixed banner picture not working correctly in HLTV. > > GAMEUI: > - Fixed error message that was cut off when a player was disconnected > from a game server. > > SERVER BROWSER: > - Fixed Opposing Force not showing up in the server browser game filter. > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux