Whoops, sorry about that.

Here's the links:

Windows:
http://www.steampowered.com/HLserver/jan15/win32_hlserver_1152004.zip.to
rrent

Linux:
http://www.steampowered.com/HLserver/jan15/linux_hlserver_1152004.tgz.to
rrent

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kevin
Gerry
Sent: Thursday, January 15, 2004 11:19 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Steam Update Released

Uhh... "here" is?

It looks kinda empty to myself...

=)

Kevin

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of Erik Johnson
> Sent: Thursday, January 15, 2004 2:08 PM
> To: [EMAIL PROTECTED]
> Subject: [hlds_linux] Steam Update Released
>
> The Steam update is now live. You will either need to run Steam to get

> your server up to date, or download the raw files from us. This update

> is not compatible with older clients.
>
> We're hosting the files via BitTorrent from the links below. You can
> download and install BitTorrent from here:
>
> http://www.bitconjurer.org/BitTorrent/
>
> The files themselves can be downloaded from here:
>
>
>
> COUNTER-STRIKE:
> - Fixed bug where shield would be invisible if a player picked the
> shield up immediately after throwing a grenade.
> - The round timer is now disabled when the bomb is planted.
> - The winning defensive team now gets the same amount of money whether

> they win by round timeout or not ($3250 instead of $2000)
> - Players on the offensive team who survive the round due to a round
> timeout no longer receive money the next round.
> - The Terrorists get an additional $800 per player if they plant the
> bomb but lose the round.
> - Fixed exploit where when a player died they could sometimes join the

> other team during the same round.
>
> ENGINE:
> - Fixed custom decals not being downloaded from the server correctly.
> - Fixed custom decals drawing incorrectly for the host of a listen
> server after another player joins.
> - Fixed vgui textures being corrupted after going over a number of
> level changes.
> - Fixed problem where player would be sometimes be forced to look
> straight up after task switching in and out of game in fullscreen d3d
> mode.
> - Fixed problem in sound system where it wouldn't properly be shutdown

> at the end of a .wav file.
> - Fixed banner picture not working correctly in HLTV.
>
> GAMEUI:
> - Fixed error message that was cut off when a player was disconnected
> from a game server.
>
> SERVER BROWSER:
> - Fixed Opposing Force not showing up in the server browser game
filter.
>
>
>
>
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>
>
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