Am I too stupid or did it not work under cs 1.5?

ruwen

*********** REPLY SEPARATOR  ***********

On 12.02.2004 at 20:20 m0gely wrote:

>Alfred Reynolds wrote:
>> Its an experimental feature (the lack of documentation reflects the lack
>> of testing). You can put an image of your game server on a web server
>> and point clients to that rather than downloading via the game server.
>
>So give us poor souls some quicky type documentation here. :)  Whats the
>root folder of the web server?
>
>sv_downloadurl "http://www.???.com/hlds_l"; <- this would mean
>
>this?:
>http://www.???.com/hlds_l/$mod/
>
>And is this function working?  Also, are there rate limits involved
>here, at least anything we can control?  Can we put the .ztmp files on
>the web server so downloads are compressed?
>
>--
>- m0gely
>http://quake2.telestream.com/
>Q2 | Q3A | Counter-strike
>
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