Am I too stupid or did it not work under cs 1.5? ruwen
*********** REPLY SEPARATOR *********** On 12.02.2004 at 20:20 m0gely wrote: >Alfred Reynolds wrote: >> Its an experimental feature (the lack of documentation reflects the lack >> of testing). You can put an image of your game server on a web server >> and point clients to that rather than downloading via the game server. > >So give us poor souls some quicky type documentation here. :) Whats the >root folder of the web server? > >sv_downloadurl "http://www.???.com/hlds_l" <- this would mean > >this?: >http://www.???.com/hlds_l/$mod/ > >And is this function working? Also, are there rate limits involved >here, at least anything we can control? Can we put the .ztmp files on >the web server so downloads are compressed? > >-- >- m0gely >http://quake2.telestream.com/ >Q2 | Q3A | Counter-strike > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux