True, but look at the intake of funds. It would more then cover the cost. Just my $0.02 ----- Original Message ----- From: "localhost" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, April 25, 2004 7:57 PM Subject: Re: [hlds_linux] How hard would it be to make hlds 64 players?
> it would be hell for admins like us. you wouldnt be able to fit more > than 4 servers on a good size box > > m0gely wrote: > > Would this be a huge undertaking? I realize it's pretty late in the > > game to even suggest such a revision if it is indeed that big. But it > > could make some great new mapping possibilities and game play. And I'm > > not talking about making Dust2 64 player. :P > > > > -- > > - m0gely > > http://quake2.telestream.com/ > > Q2 | Q3A | Counter-strike > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > . > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux