True, but look at the intake of funds. It would more then cover the cost.

Just my $0.02
----- Original Message -----
From: "localhost" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, April 25, 2004 7:57 PM
Subject: Re: [hlds_linux] How hard would it be to make hlds 64 players?


> it would be hell for admins like us.  you wouldnt be able to fit more
> than 4 servers on a good size box
>
> m0gely wrote:
> > Would this be a huge undertaking?  I realize it's pretty late in the
> > game to even suggest such a revision if it is indeed that big.  But it
> > could make some great new mapping possibilities and game play.  And I'm
> > not talking about making Dust2 64 player. :P
> >
> > --
> > - m0gely
> > http://quake2.telestream.com/
> > Q2 | Q3A | Counter-strike
> >
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> >
>
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