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I don't think that is a problem, It's normal.




marek cervenka <[EMAIL PROTECTED]> wrote:
hi,

i have still problem with cs:s server


[EMAIL PROTECTED] cs]$ ./steam -command update -game "Counter-Strike Source"
Checking bootstrapper version ...
Updating Installation
Logging in as 'xxxxxxx'
Checking/Installing 'Counter-Strike Source Shared Content' version 13

Checking/Installing 'Linux Source HLDS' version 12

HLDS installation up to date

[EMAIL PROTECTED] cssource]$ ./srcds_run -game cstrike +map de_dust2
Auto detecting CPU
Using AMD Optimised binary.
Auto-restarting the server on crash

Console initialized.
Attempted to create unknown entity type event_queue_saveload_proxy!
Game .dll loaded for "Source Engine Beta"
free(): invalid pointer 0xb7482ea0!
free(): invalid pointer 0xb7482ea0!
free(): invalid pointer 0xb7482ea0!
free(): invalid pointer 0xb7482ea0!
free(): invalid pointer 0xb7482ea0!
free(): invalid pointer 0xb7482ea0!
Network: IP 212.71.128.151, mode MP, dedicated Yes, ports 27015 SV / 27005
CL
free(): invalid pointer 0xb7482ea0!
---cut repeated---
free(): invalid pointer 0xb7482ea0!
free(): invalid pointer 0xb7482ea0!
free(): invalid pointer 0xb7482ea0!
Executing dedicated server config file
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/zerogxplode
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/wxplo1
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/steam1
-- cut --
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/radio
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/ledglow
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/glow01
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/glow
free(): invalid pointer 0xb7482ea0!
free(): invalid pointer 0xb7482ea0!
--cut repeated--
free(): invalid pointer 0xb7482ea0!
free(): invalid pointer 0xb7482ea0!
free(): invalid pointer 0xb7482ea0!
The Navigation Mesh was built using a different version of this map.
couldn't exec rcon.cfg
couldn't exec listip.cfg
couldn't exec banned.cfg
Adding master server 207.173.177.12:27011
Adding master server 69.28.151.178:27011

[EMAIL PROTECTED] cstrike]$ cat cfg/server.cfg
log on
hostname "XXXXXXXXXXXXXXXX #1"
mapcyclefile "maplist.txt"
mp_falldamage 1
mp_flashlight 1
mp_friendlyfire 0
mp_footsteps 1
mp_roundtime 4
mp_timelimit 20
mp_decals 100
mp_tkpunish 1
mp_limitteams 2
mp_hostagepenalty 2
mp_c4timer 35
mp_autoteambalance 1
mp_freezetime 3
mp_autokick 1
mp_buytime 0.5

sv_cheats 0
sv_lan 0
sv_maxrate 15000.000000
sv_maxspeed 320.000000
sv_minrate 2000.000000
sv_maxupdaterate 61.000000
sv_minupdaterate 20.000000
sv_logbans 1
sv_region 5
sv_pausable 0
sv_voiceenable 1
sv_alltalk 1

exec rcon.cfg
exec listip.cfg
exec banned.cfg

system RHEL3/glibc-2.3.2/2.4 kernel
cpu:
cpu family : 6
model : 4
model name : AMD Athlon(tm) Processor

384MB ram

hw is ok

someone else with this problem?
valve, working on it?
how look startup on yours servers?

--
-------------------------------------
Marek Cervenka
=====================================



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