For custom maps that have new resources (such as models or sounds) you need a file in the maps directory called <map name>.res that lists all the custom resources required by that map. It should contain the list of files that a client will download when they get the custom map from the server. The format of the file is: ----------------------------------------------- "resources" { "blabla.txt" "file" "sounds/blabla2.txt" "file" } -------------------------------------------------- Note the "file" parameter, the .res file consists of key values pairs and each value parameter must be "file" for map resource files.
This file is needed for both in game downloading and for the http external downloader. - Alfred ----Original Message---- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bud Ingram Sent: Friday, December 03, 2004 11:43 AM To: [EMAIL PROTECTED] Subject: [hlds] Mr. Reynolds - .RES or .LST? > Mr. Reynolds, > > RE: CS:Source WinSRCDS - is there any official information available > that would explain how to properly setup files for HTTP fast > download? > > There are numerous concerns (reading on SteamPowered and visiting > with other > admins) that WinSRCDS Servers have an issue serving the resources for > custom maps (only .BSP files are transmitting) and no one is clear on > which, or how-to, setup .RES or .LST files for HTTP download with > CS:S. > > Thank you very much in advance. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux