Quoting [EMAIL PROTECTED]: > I just downed my server and i rebooted my server and my copy paste didnt hold, so i cant show you the memory error but it said something like:
memoryleak: memory pool 452 ...... memoryleak:................. that was right after i typed quit i got a message like that. also on startup i get some this output. Can anyone tell me if this is normal: Console initialized. Attempted to create unknown entity type event_queue_saveload_proxy! Game .dll loaded for "Counter-Strike: Source" maxplayers set to 14 couldn't exec banned.cfg Network: IP 1.0.0.69, mode MP, dedicated Yes, ports 27015 SV / 27005 CL Executing dedicated server config file CMaterial::GetNumAnimationFrames: no representative texture for material sprites/zerogxplode CMaterial::GetNumAnimationFrames: no representative texture for material sprites/wxplo1 CMaterial::GetNumAnimationFrames: no representative texture for material sprites/steam1 CMaterial::GetNumAnimationFrames: no representative texture for material sprites/bubble CMaterial::GetNumAnimationFrames: no representative texture for material sprites/bloodspray CMaterial::GetNumAnimationFrames: no representative texture for material sprites/blood CMaterial::GetNumAnimationFrames: no representative texture for material sprites/laserbeam CMaterial::GetNumAnimationFrames: no representative texture for material sprites/laserdot CMaterial::GetNumAnimationFrames: no representative texture for material sprites/fire1 CMaterial::GetNumAnimationFrames: no representative texture for material cable/cable CMaterial::GetNumAnimationFrames: no representative texture for material cable/cable_lit CMaterial::GetNumAnimationFrames: no representative texture for material cable/chain CMaterial::GetNumAnimationFrames: no representative texture for material cable/rope CMaterial::GetNumAnimationFrames: no representative texture for material sprites/blueglow1 CMaterial::GetNumAnimationFrames: no representative texture for material sprites/purpleglow1 CMaterial::GetNumAnimationFrames: no representative texture for material sprites/purplelaser1 CMaterial::GetNumAnimationFrames: no representative texture for material sprites/white CMaterial::GetNumAnimationFrames: no representative texture for material sprites/physbeam CMaterial::GetNumAnimationFrames: no representative texture for material sprites/gunsmoke CMaterial::GetNumAnimationFrames: no representative texture for material sprites/radio CMaterial::GetNumAnimationFrames: no representative texture for material sprites/ledglow CMaterial::GetNumAnimationFrames: no representative texture for material sprites/glow01 Attempted to create unknown entity type multi_manager! Can't init multi_manager couldn't exec server.cfg Is this normal whats up with that? > > Send hlds_linux mailing list submissions to > [EMAIL PROTECTED] > > To subscribe or unsubscribe via the World Wide Web, visit > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > or, via email, send a message with subject or body 'help' to > [EMAIL PROTECTED] > > You can reach the person managing the list at > [EMAIL PROTECTED] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of hlds_linux digest..." > > > Today's Topics: > > 1. Re: Re: hlds_linux digest, Vol 1 #4040 - 8 msgs (Michael McKoy) > 2. RE: Retail CD Required (HoundDawg) > 3. HL2DM respawn_time bug? (Tyler) > 4. Re: RE: Retail CD Required (Elmer Fudd) > 5. Re: RE: Retail CD Required (Michael McKoy) > 6. RE: RE: Retail CD Required (HoundDawg) > 7. RE: RE: Retail CD Required (Andrew Forsberg) > 8. RE: CS:S cheats (DarK) > 9. Re: RE: CS:S cheats (Jeremy Brooking) > 10. TFC Server Help (Chuck Wow) > 11. Re: TFC Server Help (Lumpy) > 12. Re: TFC Server Help (Chuck Wow) > 13. hlds/srcds mirroring (Andrew Forsberg) > > --__--__-- > > Message: 1 > Date: Mon, 6 Dec 2004 15:23:41 -0500 (EST) > Subject: Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #4040 - 8 msgs > From: "Michael McKoy" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Reply-To: [EMAIL PROTECTED] > > > #1) VALVe isn't requiring you to use your CD/DVD to play retail > CSS/HL2. > Vivendi is. Should have bought it on Steam. > > #2) I have no memory leaks in CSS. My servers never go up or down in > memory usage, always less than CS 1.6, which I have to restart daily > to > avoid having it eat every last bit of RAM. CSS doesn't have memory > leaks.. > At least not on Debian 3.1 > > #3) Ironically, I also see the solid 80fps / solid 45fps thing. My fps > is > always steady pretty much.. it never jumps about. Its either 85 solid > (vsync), or 45 solid. Never wavers. Something seems odd about that, > I've > heard other people report it too. > > > > > > --__--__-- > > Message: 2 > From: "HoundDawg" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Date: Mon, 6 Dec 2004 14:10:07 -0800 > Organization: DawgPaw Gaming Network > Subject: [hlds_linux] RE: Retail CD Required > Reply-To: [EMAIL PROTECTED] > > > #1) VALVe isn't requiring you to use your CD/DVD to play > > retail CSS/HL2. > > Vivendi is. Should have bought it on Steam. > > Vivendi sold the retail version. Once you start installing the game, > it's > all Valve's installation and Steam. It's steam's messages you see > preventing you to play without the CD in, not some other application. > Regardless, if steam doesn't require some sort of CD-Key, and retail > CD > owners had to go through a 30-45 minute Steam authentication and > update > during installation anyway, I totally disagree that the CD shouldn't > be > required after installation. > > Requiring the net for installation and authentication is one thing, but > to > require the CD for retail purchasers while it's not required from > Steam > purchasers, is going a bit too far to make it inconvienient for > non-steam > purchasers. > > </2cents> > > - HoundDawg > > > > > --__--__-- > > Message: 3 > Date: Mon, 6 Dec 2004 17:45:43 -0500 (EST) > From: "Tyler" <[EMAIL PROTECTED]> > To: [EMAIL PROTECTED] > Subject: [hlds_linux] HL2DM respawn_time bug? > Reply-To: [EMAIL PROTECTED] > > Hello! > > After the latest patch that added sv_hl2mp_weapon_respawn_time and > sv_hl2mp_item_respawn_time, weapons and items seem to respawn > instantly. > You can stand on a health pack and never die. > > These seem to be defaulting to "normal" values: > > sv_hl2mp_item_respawn_time > "sv_hl2mp_item_respawn_time" = "= 30" ( def. "30" ) > game notify > sv_hl2mp_weapon_respawn_time > "sv_hl2mp_weapon_respawn_time" = "= 20" ( def. "20" ) > game notify > > Any ideas? > > > > --__--__-- > > Message: 4 > Date: Mon, 6 Dec 2004 17:57:21 -0500 > From: Elmer Fudd <[EMAIL PROTECTED]> > To: [EMAIL PROTECTED] > Subject: Re: [hlds_linux] RE: Retail CD Required > Reply-To: [EMAIL PROTECTED] > > the CD is requried in by Vivendi. Not Valve. Its some contract thingy > majig > > > On Mon, 6 Dec 2004 14:10:07 -0800, HoundDawg <[EMAIL PROTECTED]> > wrote: > > > #1) VALVe isn't requiring you to use your CD/DVD to play > > > retail CSS/HL2. > > > Vivendi is. Should have bought it on Steam. > > > > Vivendi sold the retail version. Once you start installing the game, > it's > > all Valve's installation and Steam. It's steam's messages you see > > preventing you to play without the CD in, not some other > application. > > Regardless, if steam doesn't require some sort of CD-Key, and retail > CD > > owners had to go through a 30-45 minute Steam authentication and > update > > during installation anyway, I totally disagree that the CD shouldn't > be > > required after installation. > > > > Requiring the net for installation and authentication is one thing, > but to > > require the CD for retail purchasers while it's not required from > Steam > > purchasers, is going a bit too far to make it inconvienient for > non-steam > > purchasers. > > > > </2cents> > > > > - HoundDawg > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > -- > Cheers! > > -- Elmer Fudd > > > --__--__-- > > Message: 5 > From: "Michael McKoy" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Subject: Re: [hlds_linux] RE: Retail CD Required > Date: Mon, 6 Dec 2004 18:01:29 -0500 > Reply-To: [EMAIL PROTECTED] > > If you read the mailing list more often, this has already been explained > by > several VALVe reps. The cd check is being required by Vivendi as part of > the > publishing agreement. Hence, people who bought it through steam and > therefore had nothing to do with Vivendi don't have to deal with any of > that > crap. Copyright protection is the publishers problem. > > VALVe is not allowed to convert your installation to a STEAM bought cd > key > either. > > ----- Original Message ----- > From: "HoundDawg" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Monday, December 06, 2004 5:10 PM > Subject: [hlds_linux] RE: Retail CD Required > > > > > #1) VALVe isn't requiring you to use your CD/DVD to play > > > retail CSS/HL2. > > > Vivendi is. Should have bought it on Steam. > > > > Vivendi sold the retail version. Once you start installing the game, > it's > > all Valve's installation and Steam. It's steam's messages you see > > preventing you to play without the CD in, not some other > application. > > Regardless, if steam doesn't require some sort of CD-Key, and retail > CD > > owners had to go through a 30-45 minute Steam authentication and > update > > during installation anyway, I totally disagree that the CD shouldn't > be > > required after installation. > > > > Requiring the net for installation and authentication is one thing, > but to > > require the CD for retail purchasers while it's not required from > Steam > > purchasers, is going a bit too far to make it inconvienient for > non-steam > > purchasers. > > > > </2cents> > > > > - HoundDawg > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > --__--__-- > > Message: 6 > From: "HoundDawg" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Subject: RE: [hlds_linux] RE: Retail CD Required > Date: Mon, 6 Dec 2004 15:28:07 -0800 > Organization: DawgPaw Gaming Network > Reply-To: [EMAIL PROTECTED] > > > If you read the mailing list more often, this has already > > been explained by > > several VALVe reps. The cd check is being required by Vivendi > > as part of the > > publishing agreement. Hence, people who bought it through steam and > > therefore had nothing to do with Vivendi don't have to deal > > with any of that > > crap. Copyright protection is the publishers problem. > > > > VALVe is not allowed to convert your installation to a STEAM > > bought cd key > > either. > > On a list of 25-100+ emails per day, with most being BS junk, it's easy > to > miss this one. Regardless, that was a pretty lame item in the agreement > and > it only serves to make Vivendi look bad. I mean, these CD-Required > games > usually get a work-around hacked EXE released out there anyway. Sure, > it > may break the EULA, but at least it allows legal game owners to play > without > the annoying CD check. > > In fact, it's already available on http://www.gamecopyworld.com/ > > > > --__--__-- > > Message: 7 > Subject: RE: [hlds_linux] RE: Retail CD Required > From: Andrew Forsberg <[EMAIL PROTECTED]> > To: [EMAIL PROTECTED] > Date: Tue, 07 Dec 2004 12:36:06 +1300 > Reply-To: [EMAIL PROTECTED] > > > > On a list of 25-100+ emails per day, with most being BS junk, it's > easy to > > miss this one. Regardless, that [snippage] > > Good to see that at least some folk, like you, can help keep the > hlds_linux list on topic though, innit? > > Re: the cd crack. Perhaps you missed the other breaking headline about > the 20k users banned? But don't let me stop you giving the hack a > whirl... > > Cheers, > Andrew > > > > > --__--__-- > > Message: 8 > From: "DarK" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Date: Tue, 7 Dec 2004 12:08:16 +1100 > Subject: [hlds_linux] RE: CS:S cheats > Reply-To: [EMAIL PROTECTED] > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > > Message: 12 > > From: "wouter v/d Bergh" <[EMAIL PROTECTED]> > > To: [EMAIL PROTECTED] > > Date: Sun, 05 Dec 2004 21:27:21 +0000 > > Subject: [hlds_linux] CS:S cheats > > Reply-To: [EMAIL PROTECTED] > > > > There cheaters all over our servers :( > > > > Speed hacks, wallhacks, aimbot... U name it they've got it! > > > > Time for VAC ? > > > > Argh > There hasn't been a VAC update since early september AFAIK. > > There needs to be one for CS 1.6 atleast, it's pointless running > servers, our admins can't keep up with the demand from all the cheats. > > I emailed Alfred about it personally because I was sick of my HLDS List > messages being ignored and got this: > > "I don't have any information on VAC. > > - Alfred" > > I understand that he maybe busy, but I asked yes and no questions.. > Things that i'm sure wouldn't be hard to answer or find the answer to. > -- > > > > > --__--__-- > > Message: 9 > Date: Tue, 07 Dec 2004 15:14:04 +1300 > From: Jeremy Brooking <[EMAIL PROTECTED]> > To: [EMAIL PROTECTED] > Subject: Re: [hlds_linux] RE: CS:S cheats > Reply-To: [EMAIL PROTECTED] > > DarK wrote: > > > I emailed Alfred about it personally because I was sick of my HLDS > List messages being ignored and got this: > > > > "I don't have any information on VAC. > > > > - Alfred" > > > > I understand that he maybe busy, but I asked yes and no questions.. > Things that i'm sure wouldn't be hard to answer or find the answer to. > > > And this is it. > > The same amount of time it took for him to type that out, would have > been the same amount of time it would have taken to give information, > answer your question, dirrect you to someone who can answer your > question. > > Even if he has no idea, is he unaware of anyone inside valve that > would? > or is it a simple case of VALVe being too afraid to be honest with > their > customers "We suck at preventing cheats, so we're giving up on it" > > VALVe appear to becoming as complacent about their customers as > Microsoft is... > > The difference though VALVe, you have more and more competition > everyday. > > > --__--__-- > > Message: 10 > Date: Mon, 6 Dec 2004 18:32:32 -0800 (PST) > From: Chuck Wow <[EMAIL PROTECTED]> > To: [EMAIL PROTECTED] > Subject: [hlds_linux] TFC Server Help > Reply-To: [EMAIL PROTECTED] > > -- > [ Picked text/plain from multipart/alternative ] > I'm trying to run a TFC server using steam. I downloaded steam app and > upda= > ted the TFC files for Linux. When I start my server it says this, the > log f= > ile is empty, it looks like it doesn't register with the Master > servers. > > > Protocol version 47 > Exe version 1.1.2.1/Stdio (tfc) > Exe build: 02:38:31 Jul 7 2004 (2738) > STEAM Auth Server > couldn't exec language.cfg > Server IP address 203.51.191.214:27015 > Downloading Security Module from Speakeasy.net ... > Completed downloading Security Module from Speakeasy.net > Server is in Secure Mode. > Server logging data to file logs/L1206000.log > L 12/06/2004 - 19:59:32: Log file started (file "logs/L1206000.log") > (game = > "tfc") (version "47/1.1.2.1/Stdio/2738") > > my server.cfg looks like this ------------------------- > > // disable autoaim > sv_aim 1 > // player bounding boxes (collisions, not clipping) > sv_clienttrace 3.5 > // disable clients' ability to pause the server > pausable 0 > // default server name. Change to "Bob's Server", etc. > > // maximum client movement speed > sv_maxspeed 500 > // Set up teamplay variables > mp_teamplay 21 > // 30 minute timelimit > mp_timelimit 30 > // footsteps off > mp_footsteps 1 > // Turn off autoteam > tfc_autoteam 0 > // Turn on a prematch > //tfc_clanbattle 1 > //tfc_clanbattle_prematch 2 > > tfc_balance_scores 0 > tfc_balance_teams 0 > max_queries_sec_global 100 > max_queries_sec 20 > allow_spectators 1 > sv_voicecodec voice_speex > fullserverinfo > sv_region 1 > log on > > > > thanks! > > > --------------------------------- > Do you Yahoo!? > Read only the mail you want - Yahoo! Mail SpamGuard. > -- > > > --__--__-- > > Message: 11 > Date: Mon, 6 Dec 2004 22:13:08 -0500 > From: Lumpy <[EMAIL PROTECTED]> > To: [EMAIL PROTECTED] > Subject: Re: [hlds_linux] TFC Server Help > Reply-To: [EMAIL PROTECTED] > > Issuing a status command should tell you if it's up or not. It does > look like it's not, possibly due to not specifying a start map? What > command paramters are you using to start the server? I use the > following as an example. > > ./hlds_run -game tfc +maxplayers 16 +map 2fort +port 27016 +log on > -steamuser myusername -steampass mypassword -debug -autoupdate > > > On Mon, 6 Dec 2004 18:32:32 -0800 (PST), Chuck Wow <[EMAIL PROTECTED]> > wr= > ote: > > -- > > [ Picked text/plain from multipart/alternative ] > > I'm trying to run a TFC server using steam. I downloaded steam app and > up= > dated the TFC files for Linux. When I start my server it says this, the > log= > file is empty, it looks like it doesn't register with the Master > servers. > > > > Protocol version 47 > > Exe version 1.1.2.1/Stdio (tfc) > > Exe build: 02:38:31 Jul 7 2004 (2738) > > STEAM Auth Server > > couldn't exec language.cfg > > Server IP address 203.51.191.214:27015 > > Downloading Security Module from Speakeasy.net ... > > Completed downloading Security Module from Speakeasy.net > > Server is in Secure Mode. > > Server logging data to file logs/L1206000.log > > L 12/06/2004 - 19:59:32: Log file started (file "logs/L1206000.log") > (gam= > e "tfc") (version "47/1.1.2.1/Stdio/2738") > > > > my server.cfg looks like this ------------------------- > > > > // disable autoaim > > sv_aim 1 > > // player bounding boxes (collisions, not clipping) > > sv_clienttrace 3.5 > > // disable clients' ability to pause the server > > pausable 0 > > // default server name. Change to "Bob's Server", etc. > > > > // maximum client movement speed > > sv_maxspeed 500 > > // Set up teamplay variables > > mp_teamplay 21 > > // 30 minute timelimit > > mp_timelimit 30 > > // footsteps off > > mp_footsteps 1 > > // Turn off autoteam > > tfc_autoteam 0 > > // Turn on a prematch > > //tfc_clanbattle 1 > > //tfc_clanbattle_prematch 2 > > > > tfc_balance_scores 0 > > tfc_balance_teams 0 > > max_queries_sec_global 100 > > max_queries_sec 20 > > allow_spectators 1 > > sv_voicecodec voice_speex > > fullserverinfo > > sv_region 1 > > log on > > > > thanks! > > > > --------------------------------- > > Do you Yahoo!? > > Read only the mail you want - Yahoo! Mail SpamGuard. > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > pl= > ease visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > --__--__-- > > Message: 12 > Date: Mon, 6 Dec 2004 20:26:25 -0800 (PST) > From: Chuck Wow <[EMAIL PROTECTED]> > Subject: Re: [hlds_linux] TFC Server Help > To: [EMAIL PROTECTED] > Reply-To: [EMAIL PROTECTED] > > -- > [ Picked text/plain from multipart/alternative ] > yah i'm so dumb the map line works now... thanks!! > > Lumpy <[EMAIL PROTECTED]> wrote:Issuing a status command should tell > you = > if it's up or not. It does > look like it's not, possibly due to not specifying a start map? What > command paramters are you using to start the server? I use the > following as an example. > > ./hlds_run -game tfc +maxplayers 16 +map 2fort +port 27016 +log on > -steamuser myusername -steampass mypassword -debug -autoupdate > > > On Mon, 6 Dec 2004 18:32:32 -0800 (PST), Chuck Wow wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > I'm trying to run a TFC server using steam. I downloaded steam app and > up= > dated the TFC files for Linux. When I start my server it says this, the > log= > file is empty, it looks like it doesn't register with the Master > servers. > > > > Protocol version 47 > > Exe version 1.1.2.1/Stdio (tfc) > > Exe build: 02:38:31 Jul 7 2004 (2738) > > STEAM Auth Server > > couldn't exec language.cfg > > Server IP address 203.51.191.214:27015 > > Downloading Security Module from Speakeasy.net ... > > Completed downloading Security Module from Speakeasy.net > > Server is in Secure Mode. > > Server logging data to file logs/L1206000.log > > L 12/06/2004 - 19:59:32: Log file started (file "logs/L1206000.log") > (gam= > e "tfc") (version "47/1.1.2.1/Stdio/2738") > > > > my server.cfg looks like this ------------------------- > > > > // disable autoaim > > sv_aim 1 > > // player bounding boxes (collisions, not clipping) > > sv_clienttrace 3.5 > > // disable clients' ability to pause the server > > pausable 0 > > // default server name. Change to "Bob's Server", etc. > > > > // maximum client movement speed > > sv_maxspeed 500 > > // Set up teamplay variables > > mp_teamplay 21 > > // 30 minute timelimit > > mp_timelimit 30 > > // footsteps off > > mp_footsteps 1 > > // Turn off autoteam > > tfc_autoteam 0 > > // Turn on a prematch > > //tfc_clanbattle 1 > > //tfc_clanbattle_prematch 2 > > > > tfc_balance_scores 0 > > tfc_balance_teams 0 > > max_queries_sec_global 100 > > max_queries_sec 20 > > allow_spectators 1 > > sv_voicecodec voice_speex > > fullserverinfo > > sv_region 1 > > log on > > > > thanks! > > > > --------------------------------- > > Do you Yahoo!? > > Read only the mail you want - Yahoo! Mail SpamGuard. > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > pl= > ease visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > plea= > se visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > --------------------------------- > Do you Yahoo!? > Yahoo! Mail - Easier than ever with enhanced search. Learn more. > -- > > > --__--__-- > > Message: 13 > From: Andrew Forsberg <[EMAIL PROTECTED]> > To: [EMAIL PROTECTED] > Date: Tue, 07 Dec 2004 20:53:01 +1300 > Subject: [hlds_linux] hlds/srcds mirroring > Reply-To: [EMAIL PROTECTED] > > Hi there, > > Just wondering if anyone had any advice re: mirroring a hlds or srcds > setup. For this setup I'd like to minimize international server > traffic > as much as I can. I can mirror the latest hlds/srcds install locally > for > the server but obviously I don't want to clobber the real server's > logs. > I should be able to work around all these details with rsync, but was > wondering if there was a little known steam (hldsupdatetool) option > for > choosing somewhere other than the master servers for downloads. > > Any thoughts? > > Cheers > Andrew > > > > > > --__--__-- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > End of hlds_linux Digest > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux