Quoting [EMAIL PROTECTED]:

>
I just downed my server and i rebooted my server and my copy paste didnt
hold, so i cant show you the memory error but it said something like:

memoryleak: memory pool 452 ......
memoryleak:.................

that was right after i typed quit i got a message like that.

also on startup i get some this output. Can anyone tell me if this is normal:

Console initialized.
Attempted to create unknown entity type event_queue_saveload_proxy!
Game .dll loaded for "Counter-Strike: Source"
maxplayers set to 14
couldn't exec banned.cfg
Network: IP 1.0.0.69, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
Executing dedicated server config file
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/zerogxplode
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/wxplo1
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/steam1
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/bubble
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/bloodspray
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/blood
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/laserbeam
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/laserdot
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/fire1
CMaterial::GetNumAnimationFrames:
no representative texture for material cable/cable
CMaterial::GetNumAnimationFrames:
no representative texture for material cable/cable_lit
CMaterial::GetNumAnimationFrames:
no representative texture for material cable/chain
CMaterial::GetNumAnimationFrames:
no representative texture for material cable/rope
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/blueglow1
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/purpleglow1
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/purplelaser1
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/white
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/physbeam
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/gunsmoke
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/radio
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/ledglow
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/glow01
Attempted to create unknown entity type multi_manager!
Can't init multi_manager
couldn't exec server.cfg


Is this normal whats up with that?



>
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> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of hlds_linux digest..."
>
>
> Today's Topics:
>
>    1. Re: Re: hlds_linux digest, Vol 1 #4040 - 8 msgs (Michael McKoy)
>    2. RE: Retail CD Required (HoundDawg)
>    3. HL2DM respawn_time bug? (Tyler)
>    4. Re: RE: Retail CD Required (Elmer Fudd)
>    5. Re: RE: Retail CD Required (Michael McKoy)
>    6. RE: RE: Retail CD Required (HoundDawg)
>    7. RE: RE: Retail CD Required (Andrew Forsberg)
>    8. RE: CS:S cheats (DarK)
>    9. Re: RE: CS:S cheats (Jeremy Brooking)
>   10. TFC Server Help (Chuck Wow)
>   11. Re: TFC Server Help (Lumpy)
>   12. Re: TFC Server Help (Chuck Wow)
>   13. hlds/srcds mirroring (Andrew Forsberg)
>
> --__--__--
>
> Message: 1
> Date: Mon, 6 Dec 2004 15:23:41 -0500 (EST)
> Subject: Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #4040 - 8 msgs
> From: "Michael McKoy" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Reply-To: [EMAIL PROTECTED]
>
>
> #1) VALVe isn't requiring you to use your CD/DVD to play retail
> CSS/HL2.
> Vivendi is. Should have bought it on Steam.
>
> #2) I have no memory leaks in CSS. My servers never go up or down in
> memory usage, always less than CS 1.6, which I have to restart daily
> to
> avoid having it eat every last bit of RAM. CSS doesn't have memory
> leaks..
> At least not on Debian 3.1
>
> #3) Ironically, I also see the solid 80fps / solid 45fps thing. My fps
> is
> always steady pretty much.. it never jumps about. Its either 85 solid
> (vsync), or 45 solid. Never wavers. Something seems odd about that,
> I've
> heard other people report it too.
>
>
>
>
>
> --__--__--
>
> Message: 2
> From: "HoundDawg" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Date: Mon, 6 Dec 2004 14:10:07 -0800
> Organization: DawgPaw Gaming Network
> Subject: [hlds_linux] RE: Retail CD Required
> Reply-To: [EMAIL PROTECTED]
>
> > #1) VALVe isn't requiring you to use your CD/DVD to play
> > retail CSS/HL2.
> > Vivendi is. Should have bought it on Steam.
>
> Vivendi sold the retail version.  Once you start installing the game,
> it's
> all Valve's installation and Steam.  It's steam's messages you see
> preventing you to play without the CD in, not some other application.
> Regardless, if steam doesn't require some sort of CD-Key, and retail
> CD
> owners had to go through a 30-45 minute Steam authentication and
> update
> during installation anyway, I totally disagree that the CD shouldn't
> be
> required after installation.
>
> Requiring the net for installation and authentication is one thing, but
> to
> require the CD for retail purchasers while it's not required from
> Steam
> purchasers, is going a bit too far to make it inconvienient for
> non-steam
> purchasers.
>
> </2cents>
>
> - HoundDawg
>
>
>
>
> --__--__--
>
> Message: 3
> Date: Mon, 6 Dec 2004 17:45:43 -0500 (EST)
> From: "Tyler" <[EMAIL PROTECTED]>
> To: [EMAIL PROTECTED]
> Subject: [hlds_linux] HL2DM respawn_time bug?
> Reply-To: [EMAIL PROTECTED]
>
> Hello!
>
> After the latest patch that added sv_hl2mp_weapon_respawn_time and
> sv_hl2mp_item_respawn_time, weapons and items seem to respawn
> instantly.
> You can stand on a health pack and never die.
>
> These seem to be defaulting to "normal" values:
>
> sv_hl2mp_item_respawn_time
> "sv_hl2mp_item_respawn_time" = "= 30" ( def. "30" )
>  game notify
> sv_hl2mp_weapon_respawn_time
> "sv_hl2mp_weapon_respawn_time" = "= 20" ( def. "20" )
>  game notify
>
> Any ideas?
>
>
>
> --__--__--
>
> Message: 4
> Date: Mon, 6 Dec 2004 17:57:21 -0500
> From: Elmer Fudd <[EMAIL PROTECTED]>
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds_linux] RE: Retail CD Required
> Reply-To: [EMAIL PROTECTED]
>
> the CD is requried in by Vivendi. Not Valve. Its some contract thingy
> majig
>
>
> On Mon, 6 Dec 2004 14:10:07 -0800, HoundDawg <[EMAIL PROTECTED]>
> wrote:
> > > #1) VALVe isn't requiring you to use your CD/DVD to play
> > > retail CSS/HL2.
> > > Vivendi is. Should have bought it on Steam.
> >
> > Vivendi sold the retail version.  Once you start installing the game,
> it's
> > all Valve's installation and Steam.  It's steam's messages you see
> > preventing you to play without the CD in, not some other
> application.
> > Regardless, if steam doesn't require some sort of CD-Key, and retail
> CD
> > owners had to go through a 30-45 minute Steam authentication and
> update
> > during installation anyway, I totally disagree that the CD shouldn't
> be
> > required after installation.
> >
> > Requiring the net for installation and authentication is one thing,
> but to
> > require the CD for retail purchasers while it's not required from
> Steam
> > purchasers, is going a bit too far to make it inconvienient for
> non-steam
> > purchasers.
> >
> > </2cents>
> >
> > - HoundDawg
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
> --
> Cheers!
>
> -- Elmer Fudd
>
>
> --__--__--
>
> Message: 5
> From: "Michael McKoy" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Subject: Re: [hlds_linux] RE: Retail CD Required
> Date: Mon, 6 Dec 2004 18:01:29 -0500
> Reply-To: [EMAIL PROTECTED]
>
> If you read the mailing list more often, this has already been explained
> by
> several VALVe reps. The cd check is being required by Vivendi as part of
> the
> publishing agreement. Hence, people who bought it through steam and
> therefore had nothing to do with Vivendi don't have to deal with any of
> that
> crap. Copyright protection is the publishers problem.
>
> VALVe is not allowed to convert your installation to a STEAM bought cd
> key
> either.
>
> ----- Original Message -----
> From: "HoundDawg" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, December 06, 2004 5:10 PM
> Subject: [hlds_linux] RE: Retail CD Required
>
>
> > > #1) VALVe isn't requiring you to use your CD/DVD to play
> > > retail CSS/HL2.
> > > Vivendi is. Should have bought it on Steam.
> >
> > Vivendi sold the retail version.  Once you start installing the game,
> it's
> > all Valve's installation and Steam.  It's steam's messages you see
> > preventing you to play without the CD in, not some other
> application.
> > Regardless, if steam doesn't require some sort of CD-Key, and retail
> CD
> > owners had to go through a 30-45 minute Steam authentication and
> update
> > during installation anyway, I totally disagree that the CD shouldn't
> be
> > required after installation.
> >
> > Requiring the net for installation and authentication is one thing,
> but to
> > require the CD for retail purchasers while it's not required from
> Steam
> > purchasers, is going a bit too far to make it inconvienient for
> non-steam
> > purchasers.
> >
> > </2cents>
> >
> > - HoundDawg
> >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list
> archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
>
> --__--__--
>
> Message: 6
> From: "HoundDawg" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Subject: RE: [hlds_linux] RE: Retail CD Required
> Date: Mon, 6 Dec 2004 15:28:07 -0800
> Organization: DawgPaw Gaming Network
> Reply-To: [EMAIL PROTECTED]
>
> > If you read the mailing list more often, this has already
> > been explained by
> > several VALVe reps. The cd check is being required by Vivendi
> > as part of the
> > publishing agreement. Hence, people who bought it through steam and
> > therefore had nothing to do with Vivendi don't have to deal
> > with any of that
> > crap. Copyright protection is the publishers problem.
> >
> > VALVe is not allowed to convert your installation to a STEAM
> > bought cd key
> > either.
>
> On a list of 25-100+ emails per day, with most being BS junk, it's easy
> to
> miss this one.  Regardless, that was a pretty lame item in the agreement
> and
> it only serves to make Vivendi look bad.  I mean, these CD-Required
> games
> usually get a work-around hacked EXE released out there anyway.  Sure,
> it
> may break the EULA, but at least it allows legal game owners to play
> without
> the annoying CD check.
>
> In fact, it's already available on http://www.gamecopyworld.com/
>
>
>
> --__--__--
>
> Message: 7
> Subject: RE: [hlds_linux] RE: Retail CD Required
> From: Andrew Forsberg <[EMAIL PROTECTED]>
> To: [EMAIL PROTECTED]
> Date: Tue, 07 Dec 2004 12:36:06 +1300
> Reply-To: [EMAIL PROTECTED]
>
>
> > On a list of 25-100+ emails per day, with most being BS junk, it's
> easy to
> > miss this one.  Regardless, that [snippage]
>
> Good to see that at least some folk, like you, can help keep the
> hlds_linux list on topic though, innit?
>
> Re: the cd crack. Perhaps you missed the other breaking headline about
> the 20k users banned? But don't let me stop you giving the hack a
> whirl...
>
> Cheers,
> Andrew
>
>
>
>
> --__--__--
>
> Message: 8
> From: "DarK" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Date: Tue, 7 Dec 2004 12:08:16 +1100
> Subject: [hlds_linux] RE: CS:S cheats
> Reply-To: [EMAIL PROTECTED]
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> > Message: 12
> > From: "wouter v/d Bergh" <[EMAIL PROTECTED]>
> > To: [EMAIL PROTECTED]
> > Date: Sun, 05 Dec 2004 21:27:21 +0000
> > Subject: [hlds_linux] CS:S cheats
> > Reply-To: [EMAIL PROTECTED]
> >
> > There cheaters all over our servers :(
> >
> > Speed hacks, wallhacks, aimbot... U name it they've got it!
> >
> > Time for VAC ?
> >
> > Argh
> There hasn't been a VAC update since early september AFAIK.
>
> There needs to be one for CS 1.6 atleast, it's pointless running
> servers, our admins can't keep up with the demand from all the cheats.
>
> I emailed Alfred about it personally because I was sick of my HLDS List
> messages being ignored and got this:
>
>   "I don't have any information on VAC.
>
>   - Alfred"
>
> I understand that he maybe busy, but I asked yes and no questions..
> Things that i'm sure wouldn't be hard to answer or find the answer to.
> --
>
>
>
>
> --__--__--
>
> Message: 9
> Date: Tue, 07 Dec 2004 15:14:04 +1300
> From: Jeremy Brooking <[EMAIL PROTECTED]>
> To:  [EMAIL PROTECTED]
> Subject: Re: [hlds_linux] RE: CS:S cheats
> Reply-To: [EMAIL PROTECTED]
>
> DarK wrote:
>
> > I emailed Alfred about it personally because I was sick of my HLDS
> List messages being ignored and got this:
> >
> >   "I don't have any information on VAC.
> >
> >   - Alfred"
> >
> > I understand that he maybe busy, but I asked yes and no questions..
> Things that i'm sure wouldn't be hard to answer or find the answer to.
>
>
> And this is it.
>
> The same amount of time it took for him to type that out, would have
> been the same amount of time it would have taken to give information,
> answer your question, dirrect you to someone who can answer your
> question.
>
> Even if he has no idea, is he unaware of anyone inside valve that
> would?
> or is it a simple case of VALVe being too afraid to be honest with
> their
> customers "We suck at preventing cheats, so we're giving up on it"
>
> VALVe appear to becoming as complacent about their customers as
> Microsoft is...
>
> The difference though VALVe, you have more and more competition
> everyday.
>
>
> --__--__--
>
> Message: 10
> Date: Mon, 6 Dec 2004 18:32:32 -0800 (PST)
> From: Chuck Wow <[EMAIL PROTECTED]>
> To: [EMAIL PROTECTED]
> Subject: [hlds_linux] TFC Server Help
> Reply-To: [EMAIL PROTECTED]
>
> --
> [ Picked text/plain from multipart/alternative ]
> I'm trying to run a TFC server using steam. I downloaded steam app and
> upda=
> ted the TFC files for Linux. When I start my server it says this, the
> log f=
> ile is empty, it looks like it doesn't register with the Master
> servers.
>
>
> Protocol version 47
> Exe version 1.1.2.1/Stdio (tfc)
> Exe build: 02:38:31 Jul  7 2004 (2738)
> STEAM Auth Server
> couldn't exec language.cfg
> Server IP address 203.51.191.214:27015
> Downloading Security Module from Speakeasy.net ...
> Completed downloading Security Module from Speakeasy.net
> Server is in Secure Mode.
> Server logging data to file logs/L1206000.log
> L 12/06/2004 - 19:59:32: Log file started (file "logs/L1206000.log")
> (game =
> "tfc") (version "47/1.1.2.1/Stdio/2738")
>
> my server.cfg looks like this -------------------------
>
> // disable autoaim
> sv_aim 1
> // player bounding boxes (collisions, not clipping)
> sv_clienttrace 3.5
> // disable clients' ability to pause the server
> pausable 0
> // default server name. Change to "Bob's Server", etc.
>
> // maximum client movement speed
> sv_maxspeed 500
> // Set up teamplay variables
> mp_teamplay 21
> // 30 minute timelimit
> mp_timelimit 30
> // footsteps off
> mp_footsteps 1
> // Turn off autoteam
> tfc_autoteam 0
> // Turn on a prematch
> //tfc_clanbattle 1
> //tfc_clanbattle_prematch 2
>
> tfc_balance_scores 0
> tfc_balance_teams 0
> max_queries_sec_global 100
> max_queries_sec 20
> allow_spectators 1
> sv_voicecodec voice_speex
> fullserverinfo
> sv_region 1
> log on
>
>
>
> thanks!
>
>
> ---------------------------------
> Do you Yahoo!?
>  Read only the mail you want - Yahoo! Mail SpamGuard.
> --
>
>
> --__--__--
>
> Message: 11
> Date: Mon, 6 Dec 2004 22:13:08 -0500
> From: Lumpy <[EMAIL PROTECTED]>
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds_linux] TFC Server Help
> Reply-To: [EMAIL PROTECTED]
>
> Issuing a status command should tell you if it's up or not. It does
> look like it's not, possibly due to not specifying a start map? What
> command paramters are you using to start the server? I use the
> following as an example.
>
> ./hlds_run -game tfc +maxplayers 16 +map 2fort +port 27016 +log on
> -steamuser myusername -steampass mypassword -debug -autoupdate
>
>
> On Mon, 6 Dec 2004 18:32:32 -0800 (PST), Chuck Wow <[EMAIL PROTECTED]>
> wr=
> ote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I'm trying to run a TFC server using steam. I downloaded steam app and
> up=
> dated the TFC files for Linux. When I start my server it says this, the
> log=
>  file is empty, it looks like it doesn't register with the Master
> servers.
> >
> > Protocol version 47
> > Exe version 1.1.2.1/Stdio (tfc)
> > Exe build: 02:38:31 Jul  7 2004 (2738)
> > STEAM Auth Server
> > couldn't exec language.cfg
> > Server IP address 203.51.191.214:27015
> > Downloading Security Module from Speakeasy.net ...
> > Completed downloading Security Module from Speakeasy.net
> > Server is in Secure Mode.
> > Server logging data to file logs/L1206000.log
> > L 12/06/2004 - 19:59:32: Log file started (file "logs/L1206000.log")
> (gam=
> e "tfc") (version "47/1.1.2.1/Stdio/2738")
> >
> > my server.cfg looks like this -------------------------
> >
> > // disable autoaim
> > sv_aim 1
> > // player bounding boxes (collisions, not clipping)
> > sv_clienttrace 3.5
> > // disable clients' ability to pause the server
> > pausable 0
> > // default server name. Change to "Bob's Server", etc.
> >
> > // maximum client movement speed
> > sv_maxspeed 500
> > // Set up teamplay variables
> > mp_teamplay 21
> > // 30 minute timelimit
> > mp_timelimit 30
> > // footsteps off
> > mp_footsteps 1
> > // Turn off autoteam
> > tfc_autoteam 0
> > // Turn on a prematch
> > //tfc_clanbattle 1
> > //tfc_clanbattle_prematch 2
> >
> > tfc_balance_scores 0
> > tfc_balance_teams 0
> > max_queries_sec_global 100
> > max_queries_sec 20
> > allow_spectators 1
> > sv_voicecodec voice_speex
> > fullserverinfo
> > sv_region 1
> > log on
> >
> > thanks!
> >
> > ---------------------------------
> > Do you Yahoo!?
> >  Read only the mail you want - Yahoo! Mail SpamGuard.
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> pl=
> ease visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
> --__--__--
>
> Message: 12
> Date: Mon, 6 Dec 2004 20:26:25 -0800 (PST)
> From: Chuck Wow <[EMAIL PROTECTED]>
> Subject: Re: [hlds_linux] TFC Server Help
> To: [EMAIL PROTECTED]
> Reply-To: [EMAIL PROTECTED]
>
> --
> [ Picked text/plain from multipart/alternative ]
> yah i'm so dumb the map line works now... thanks!!
>
> Lumpy <[EMAIL PROTECTED]> wrote:Issuing a status command should tell
> you =
> if it's up or not. It does
> look like it's not, possibly due to not specifying a start map? What
> command paramters are you using to start the server? I use the
> following as an example.
>
> ./hlds_run -game tfc +maxplayers 16 +map 2fort +port 27016 +log on
> -steamuser myusername -steampass mypassword -debug -autoupdate
>
>
> On Mon, 6 Dec 2004 18:32:32 -0800 (PST), Chuck Wow wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I'm trying to run a TFC server using steam. I downloaded steam app and
> up=
> dated the TFC files for Linux. When I start my server it says this, the
> log=
>  file is empty, it looks like it doesn't register with the Master
> servers.
> >
> > Protocol version 47
> > Exe version 1.1.2.1/Stdio (tfc)
> > Exe build: 02:38:31 Jul 7 2004 (2738)
> > STEAM Auth Server
> > couldn't exec language.cfg
> > Server IP address 203.51.191.214:27015
> > Downloading Security Module from Speakeasy.net ...
> > Completed downloading Security Module from Speakeasy.net
> > Server is in Secure Mode.
> > Server logging data to file logs/L1206000.log
> > L 12/06/2004 - 19:59:32: Log file started (file "logs/L1206000.log")
> (gam=
> e "tfc") (version "47/1.1.2.1/Stdio/2738")
> >
> > my server.cfg looks like this -------------------------
> >
> > // disable autoaim
> > sv_aim 1
> > // player bounding boxes (collisions, not clipping)
> > sv_clienttrace 3.5
> > // disable clients' ability to pause the server
> > pausable 0
> > // default server name. Change to "Bob's Server", etc.
> >
> > // maximum client movement speed
> > sv_maxspeed 500
> > // Set up teamplay variables
> > mp_teamplay 21
> > // 30 minute timelimit
> > mp_timelimit 30
> > // footsteps off
> > mp_footsteps 1
> > // Turn off autoteam
> > tfc_autoteam 0
> > // Turn on a prematch
> > //tfc_clanbattle 1
> > //tfc_clanbattle_prematch 2
> >
> > tfc_balance_scores 0
> > tfc_balance_teams 0
> > max_queries_sec_global 100
> > max_queries_sec 20
> > allow_spectators 1
> > sv_voicecodec voice_speex
> > fullserverinfo
> > sv_region 1
> > log on
> >
> > thanks!
> >
> > ---------------------------------
> > Do you Yahoo!?
> > Read only the mail you want - Yahoo! Mail SpamGuard.
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> pl=
> ease visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> plea=
> se visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
>
> ---------------------------------
> Do you Yahoo!?
>  Yahoo! Mail - Easier than ever with enhanced search. Learn more.
> --
>
>
> --__--__--
>
> Message: 13
> From: Andrew Forsberg <[EMAIL PROTECTED]>
> To: [EMAIL PROTECTED]
> Date: Tue, 07 Dec 2004 20:53:01 +1300
> Subject: [hlds_linux] hlds/srcds mirroring
> Reply-To: [EMAIL PROTECTED]
>
> Hi there,
>
> Just wondering if anyone had any advice re: mirroring a hlds or srcds
> setup. For this setup I'd like to minimize international server
> traffic
> as much as I can. I can mirror the latest hlds/srcds install locally
> for
> the server but obviously I don't want to clobber the real server's
> logs.
> I should be able to work around all these details with rsync, but was
> wondering if there was a little known steam (hldsupdatetool) option
> for
> choosing somewhere other than the master servers for downloads.
>
> Any thoughts?
>
> Cheers
> Andrew
>
>
>
>
>
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