Hi folks. I have been running an hlds/srcds server on my FreeBSD box for some time now, and until recently had no problems.
Now the steam binary has been crashing very often when attempting to update the game server content. Here's what the crash looks like: % ./steam -command update -dir . -game hl2mp Checking bootstrapper version ... Updating Installation Logging in as 'xxxxxxxxxxx'. Checking/Installing 'Half-Life 2 Deathmatch' version 4 Checking/Installing 'Base Source Shared Materials' version 3 Checking/Installing 'Base Source Shared Models' version 3 Checking/Installing 'Base Source Shared Sounds' version 3 Updating 'Linux Source HLDS' from version 21 to version 22 DebugAssert Expr: ( close( m_pImpl->m_Socket ) ) == 0 Line: 582 File: ../Engine/Src/ContentServerBlockingConnection.cpp zsh: abort (core dumped) ./steam -command update -dir . -game hl2mp I have to re-run the command a LOT of times (usually more than 10) before it will successfully run all the way through and update properly. I'm running FreeBSD 5.3-RELEASE-p1 on a dual PIII, 1.13GHz with 1Gb RAM. Is anyone else seeing this problem? Thanks. Jason _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux