[EMAIL PROTECTED] wrote:
Hans,
All game servers grow memory footprint with use over time.
The server would be restarted at least every steam update.
Between updates monitor memory use and schedule a restart if over threshold.

Lol?

Sorry, but the CS servers or UT2k4 servers we run never experienced the
problem that they ate 300 Megabyte (not a typo) of memory after 1 week
running. A little memleak is always possible, but with the SRCDS is
seems like free() isn't working in their code or something :p

Valve, please fix :) If you need additional info, let me know.

--
Mike Noordermeer
[EMAIL PROTECTED]

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