It is i think, i already reported it to Steam.

However, it's a "buggy custom map" anyway.
So, first, why anyone sets a map extremely bright on a "special way" (i
don't know how to create maps, so i don't know the name of the exact
setting)? It's just stupid.
But, on the other hand, how can the server let a map effect any other maps
(in this case, with logged in users only)? And the players indeed...

My workaround:
I found these maps buggy:
* aim_range-lover   ->   take it out, delete. no solution

* fy_iceworld_??? (i think it's the "adv", but not sure)   ->   replace it
with fy_iceworld_real - which looks better and won't makes players' screen
bright (until next login, as you wrote too).


But, if maps, there's another issue. on aim_ and fy_ maps, if there is no buy zone, but dropped weapons, the weapons are disappearing in a few seconds (about 3). This is a server bug i think, because setting "mp_weaponstay 1" does nothing. I also tried (cheats should be enabled) with "give" command. The 'summoned' weapons are disappearing as well, but if you take'em up one by one (as a player u know... :) and you throw them away - no disappearing weapons effect.

I'm using a 4 sec buy time on my public, which is more than enough to see
the weapons as they "fade out and leave the map" :/
On the other hand, if an aim map, like aim_scoutz drops the weapon on spawn
points, you get a gun even in freeze time, so these maps can be used.
But fy_iceworld* maps can't be used at all... imho...


We have a weird weird problem.

When the server runs iceworld, and afterward load a other map, everyonce
screen is really bright. And i mean REALLY bright in cant-see-shit-anymore
bright.

Once u restart ur steam client, rejoin, problem is fixed.

Everyone playing at our servers reported this problem.

I doubt that its an server side issue is it?

Saint K.


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