My bot cfg (in server.cfg) on my public is: bot_allow_snipers 0 //i restrict awp and auto-snipers, but bots don't care, so i won't let them buy... well... even scout, but i don't care :) bot_chatter "normal" //they may speak as much as they want :D bot_difficulty 2 //Get them strong, but not strongest bot_join_after_player 0 //Map change, and you have to wait a minute or two until they start to join and kill each other bot_prefix "[BoTz [EMAIL PROTECTED]" //1337 bot clan. cool ;) bot_quota 4 //there are 4 just of them* bot_quota_mode "fill" //if a player joins, a bot quits and vice versa
* = i added for, because this is my public and players don't like play agains bots. However, if there are no other players, they can play on my server. If another player joins, it'll be a 2 on 2, which is just perfect, if no other players join. It happens only early in the morning on my server. I let bots play on their own because i'd like players to see they won't be alone if they join my public. That's all.
You can find a command list here as well: http://quake2.telestream.com/css_cvarlist_changelog2.txt
FYI: You don't have to bot_add to "starts bot playing" on your server. It takes a minute or two, and they start to join and play on your empty server if "fill" mode, join_after_player 0 and quota has been set. Just be patient ;)
Fool
Nice. TY. Yeah, I cant seem to get the bots to join the server and play all by themselves. I tried that switch, bot_join_after_player 0 and 1 and it doesnt work. Is there a way to change the name of the bots themselves? I tried bot_add honda, but that didnt work.
DOH!Scorpion wrote:
Hi, I tried yesterday to include some bots to my DS. A great help was "cvarlist bot_" (w/o quotes ;) ) There are 43 cvars/commands for managing bots. On custom maps the server startet to generate some *.nav-files (i think, there are the waypoints stored). When generating nav-file, there is heavy cpu-load on the server.
To fill my server with 4 dynamic bots (a human player joins, a bot left the game) i use this little skript in my server.cfg:
[SNIP] bot_prefix "]SH-BOT[" //BOT-Clan bot_add Wade // first bot, to activate the fill process bot_join_team "any" //Bot�s join any team bot_join_after_player 0 //Bots join w/o human player - seems buggy bot_chatter "normal" //Normal bot chat bot_auto_vacate 1 //a human joins, a bot leaves the game bot_difficulty 2 // Bot Skill. 0=easy, 1=normal, 2=hard, 3=expert bot_quota 4 // max. bots bot_quota_mode "fill" // invite the bots ;) bot_kick "]SH-BOT[ Wade" [/SNIP]
The "bot_add Wade" will start the filling, and the "bot_kick.." will remove the manually added bot.
Hope, i could help a little bit.
Greetz DOH!Scorpion aka Ulf
--------------------- visit us @ http://www.doh-clan.de CS:S @ server.doh-clan.de:27015 HL�MP @ server.doh-clan.de:27030 CoD @ server.doh-clan.de:28960 UT2004@ server.doh-clan.de:7777:7787
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of hondaman Sent: Thursday, January 20, 2005 11:08 PM To: [email protected] Subject: [hlds_linux] CS:S Bots
Is there a page somewhere describing how they work on a CS:S DS, and how to set them up? I couldnt find anything.
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