I am running the Linux server and the mp_autoteambalance is set to 1
and it doesn't seem to be working. Is anyone else experiencing this?
Dana

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of
[EMAIL PROTECTED]
Sent: Friday, February 25, 2005 12:44 AM
To: hlds_linux@list.valvesoftware.com
Subject: hlds_linux digest, Vol 1 #4224 - 16 msgs


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Today's Topics:

   1. Re: Another crash exploit?  :( (Cream)
   2. Re: Another crash exploit? :( (Clayton Macleod)
   3. RE: Another crash exploit? :( (tubesock)
   4. Re: Another crash exploit?  :( (Chris Jones)
   5. Counter-Strike: Source, Half-Life 2: Deathmatch and Source engine
update (Alfred Reynolds)
   6. Re: Counter-Strike: Source, Half-Life 2: Deathmatch
       and Source engine update (Jeremy Brooking)
   7. RE: Counter-Strike: Source, Half-Life 2: Deathmatch and Source engine
update (Alfred Reynolds)
   8. Re: Counter-Strike: Source, Half-Life 2: Deathmatch
       and Source engine update (Simon Garner)
   9. RE: Counter-Strike: Source, Half-Life 2: Deathmatch and Source engine
update (Alfred Reynolds)
  10. Re: Another crash exploit? :( (Cream)
  11. Re: Another crash exploit?  :( (Cream)
  12. RE: Counter-Strike: Source, Half-Life 2: Deathmatch and Source engine
update (Alfred Reynolds)
  13. Re: Counter-Strike: Source, Half-Life 2: Deathmatchand Source engine
update [u] (Fabian Flori [c])
  14. RE: Counter-Strike: Source, Half-Life 2: Deathmatchand Source engine
update [u] (Alfred Reynolds)

--__--__--

Message: 1
Date: Thu, 24 Feb 2005 23:29:03 +0100
From: Cream <[EMAIL PROTECTED]>
To:  hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Another crash exploit?  :(
Reply-To: hlds_linux@list.valvesoftware.com

Chris Jones wrote:
> [SERVER] Dropped C|aNkI||a from server
> [SERVER] Reason:  Disconnect by user.
> [SERVER] L 02/22/2005 - 15:54:50: "C|aNkI||a<149><STEAM_ID_PENDING><>"
connected, address "24.6.104.169:27005"
> [SERVER] Client Connected [C|aNkI||a] [STEAM_ID_PENDING]
> [SERVER] "C|aNkI||a<STEAM_0:1:6902445>" STEAM USERID validated
> [SERVER] player: backwards mins/maxsemail debug.log to
[EMAIL PROTECTED]
> [SERVER] Tue Feb 22 15:54:51 PST 2005: Server restart in 10 seconds

That's the error i've been seeing when playing with "sv_maxunlag 0.02"
and lower values

the lower you go, the more often this crash occurs, but easily 3-5
crashes a day on a 12 man server, i've also seen it several times at
sv_maxunlag 0.1


--__--__--

Message: 2
Date: Thu, 24 Feb 2005 14:49:30 -0800
From: Clayton Macleod <[EMAIL PROTECTED]>
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Another crash exploit? :(
Reply-To: hlds_linux@list.valvesoftware.com

so...leave it at the default 1 :P The only time that setting makes any
difference is if you have some guy from Australia on your US server.
If everybody's got low pings, it doesn't affect anything, and
obviously causes problems. sheesh.


On Thu, 24 Feb 2005 23:29:03 +0100, Cream <[EMAIL PROTECTED]> wrote:
> Chris Jones wrote:
> > [SERVER] Dropped C|aNkI||a from server
> > [SERVER] Reason:  Disconnect by user.
> > [SERVER] L 02/22/2005 - 15:54:50: "C|aNkI||a<149><STEAM_ID_PENDING><>"
connected, address "24.6.104.169:27005"
> > [SERVER] Client Connected [C|aNkI||a] [STEAM_ID_PENDING]
> > [SERVER] "C|aNkI||a<STEAM_0:1:6902445>" STEAM USERID validated
> > [SERVER] player: backwards mins/maxsemail debug.log to
[EMAIL PROTECTED]
> > [SERVER] Tue Feb 22 15:54:51 PST 2005: Server restart in 10 seconds
>
> That's the error i've been seeing when playing with "sv_maxunlag 0.02"
> and lower values
>
> the lower you go, the more often this crash occurs, but easily 3-5
> crashes a day on a 12 man server, i've also seen it several times at
> sv_maxunlag 0.1
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>


--
Clayton Macleod


--__--__--

Message: 3
From: "tubesock" <[EMAIL PROTECTED]>
To: <hlds_linux@list.valvesoftware.com>
Subject: RE: [hlds_linux] Another crash exploit? :(
Date: Thu, 24 Feb 2005 15:54:51 -0800
Reply-To: hlds_linux@list.valvesoftware.com

Just had this happen (FreeBSD 5.2.1):

L 02/24/2005 - 15:52:01: "=D0=B8=D0=BEc =C2=B7
nothing<247><STEAM_0:0:3168314><TERRORIST>" killed
"jimmyd95<152><STEAM_0:1:5358092><CT>" with "m4a1" (headshot)
L 02/24/2005 - 15:52:03: "3pyon=C2=AE<229><STEAM_0:1:6093998><TERRORIST>" k=
illed
"-=3DTN=3D-The_Celt<221><STEAM_0:1:4592388><CT>" with "ak47"
L 02/24/2005 - 15:52:07: "mercs.eskimo<241><STEAM_0:0:5229462><CT>" killed
"3pyon=C2=AE<229><STEAM_0:1:6093998><TERRORIST>" with "tmp"
L 02/24/2005 - 15:52:10: "[Naruto] Neji<217><STEAM_0:0:1937699><TERRORIST>"
killed "mercs.eskimo<241><STEAM_0:0:5229462><CT>" with "ak47"
L 02/24/2005 - 15:52:14: "[Naruto]
Kakashi<224><STEAM_0:0:202146><TERRORIST>" killed
"|UgX|doug_e_fresh<251><STEAM_0:1:4140297><CT>" with "ak47"
L 02/24/2005 - 15:52:15: "nTo.AzN_Inc.<236><STEAM_0:0:1856704><CT>" killed
"[Naruto] Rock Lee<223><STEAM_0:0:6306105><TERRORIST>" with "m4a1"
*DEAD* mercs.eskimo: lol pyon ownt
L 02/24/2005 - 15:52:15: "mercs.eskimo<241><STEAM_0:0:5229462><CT>" say "lo=
l
pyon ownt"
player: backwards mins/maxsAdd "-debug" to the ./srcds_run command line to
generate a debug.log to help with solving this problem
Thu Feb 24 15:52:17 PST 2005: Server restart in 10 seconds
Thu Feb 24 15:52:25 PST 2005: Server Quit

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Clayton
Macleod
Sent: Thursday, February 24, 2005 2:50 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Another crash exploit? :(

so...leave it at the default 1 :P The only time that setting makes any
difference is if you have some guy from Australia on your US server.
If everybody's got low pings, it doesn't affect anything, and
obviously causes problems. sheesh.


On Thu, 24 Feb 2005 23:29:03 +0100, Cream <[EMAIL PROTECTED]> wrote:
> Chris Jones wrote:
> > [SERVER] Dropped C|aNkI||a from server
> > [SERVER] Reason:  Disconnect by user.
> > [SERVER] L 02/22/2005 - 15:54:50: "C|aNkI||a<149><STEAM_ID_PENDING><>"
connected, address "24.6.104.169:27005"
> > [SERVER] Client Connected [C|aNkI||a] [STEAM_ID_PENDING]
> > [SERVER] "C|aNkI||a<STEAM_0:1:6902445>" STEAM USERID validated
> > [SERVER] player: backwards mins/maxsemail debug.log to
[EMAIL PROTECTED]
> > [SERVER] Tue Feb 22 15:54:51 PST 2005: Server restart in 10 seconds
>
> That's the error i've been seeing when playing with "sv_maxunlag 0.02"
> and lower values
>
> the lower you go, the more often this crash occurs, but easily 3-5
> crashes a day on a 12 man server, i've also seen it several times at
> sv_maxunlag 0.1
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>


--
Clayton Macleod

_______________________________________________
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please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux





--__--__--

Message: 4
Date: Thu, 24 Feb 2005 16:06:05 -0800
From: Chris Jones <[EMAIL PROTECTED]>
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Another crash exploit?  :(
Reply-To: hlds_linux@list.valvesoftware.com

Cream wrote:

> That's the error i've been seeing when playing with "sv_maxunlag 0.02"
> and lower values
>
> the lower you go, the more often this crash occurs, but easily 3-5
> crashes a day on a 12 man server, i've also seen it several times at
> sv_maxunlag 0.1

Interesting..  Mine is at default.  I have a high-ping kicker in place
and am not worried about excessive unlag correction being disruptive to
the game.  But perhaps this is key to debugging it.


--
Chris


--__--__--

Message: 5
Date: Thu, 24 Feb 2005 17:24:31 -0800
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: <hlds_linux@list.valvesoftware.com>,
        <hlds@list.valvesoftware.com>
Subject: [hlds_linux] Counter-Strike: Source, Half-Life 2: Deathmatch and
Source engine update
Reply-To: hlds_linux@list.valvesoftware.com

We have released an update to Counter-Strike: Source, Half-Life 2:
Deathmatch and the Source engine. Run hldsupdatetool to apply the
update.

Two new maps (de_train and cs_compound) have been added to
Counter-Strike: Source and the model bug in Half-Life 2: Deathmatch has
been fixed. A more detailed list of changes can be found here:
http://www.steampowered.com/index.php?area=news&id=399

- Alfred


--__--__--

Message: 6
Date: Fri, 25 Feb 2005 14:40:11 +1300
From: Jeremy Brooking <[EMAIL PROTECTED]>
To:  hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source, Half-Life 2: Deathmatch
 and Source engine update
Reply-To: hlds_linux@list.valvesoftware.com

Alfred Reynolds wrote:

> Two new maps (de_train and cs_compound) have been added to
> Counter-Strike: Source

I want to have your babies!!!!


--__--__--

Message: 7
Subject: RE: [hlds_linux] Counter-Strike: Source, Half-Life 2: Deathmatch
and Source engine update
Date: Thu, 24 Feb 2005 17:59:07 -0800
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: <hlds_linux@list.valvesoftware.com>,
        <hlds@list.valvesoftware.com>
Reply-To: hlds_linux@list.valvesoftware.com

I just found a bug in the engine from this release resulting in people
getting "Bad Challenge" errors when joining server. A fix is in the
pipe, you will need to update again once it is release (in the next hour
or so).

- Alfred

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Thursday, February 24, 2005 5:25 PM
To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com
Subject: [hlds_linux] Counter-Strike: Source, Half-Life 2: Deathmatch
and Source engine update

We have released an update to Counter-Strike: Source, Half-Life 2:
Deathmatch and the Source engine. Run hldsupdatetool to apply the
update.

Two new maps (de_train and cs_compound) have been added to
Counter-Strike: Source and the model bug in Half-Life 2: Deathmatch has
been fixed. A more detailed list of changes can be found here:
http://www.steampowered.com/index.php?area=news&id=399

- Alfred

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


--__--__--

Message: 8
Date: Fri, 25 Feb 2005 15:06:41 +1300
From: Simon Garner <[EMAIL PROTECTED]>
Organization: Gameplanet
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source, Half-Life 2: Deathmatch
 and Source engine update
Reply-To: hlds_linux@list.valvesoftware.com

On 25/02/2005 2:24 p.m., Alfred Reynolds wrote:
>
> Two new maps (de_train and cs_compound) have been added to
> Counter-Strike: Source and the model bug in Half-Life 2: Deathmatch has
> been fixed. A more detailed list of changes can be found here:
> http://www.steampowered.com/index.php?area=news&id=399
>

Mine's also downloading de_tides.bsp, what's that? :D

-Simon


--__--__--

Message: 9
Subject: RE: [hlds_linux] Counter-Strike: Source, Half-Life 2: Deathmatch
and Source engine update
Date: Thu, 24 Feb 2005 18:12:03 -0800
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: <hlds_linux@list.valvesoftware.com>
Reply-To: hlds_linux@list.valvesoftware.com

Bug fixes :)

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Simon
Garner
Sent: Thursday, February 24, 2005 6:07 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source, Half-Life 2:
Deathmatch and Source engine update

On 25/02/2005 2:24 p.m., Alfred Reynolds wrote:
>
> Two new maps (de_train and cs_compound) have been added to
> Counter-Strike: Source and the model bug in Half-Life 2: Deathmatch
> has been fixed. A more detailed list of changes can be found here:
> http://www.steampowered.com/index.php?area=news&id=399
>

Mine's also downloading de_tides.bsp, what's that? :D

-Simon

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


--__--__--

Message: 10
Date: Fri, 25 Feb 2005 03:18:21 +0100
From: Cream <[EMAIL PROTECTED]>
To:  hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Another crash exploit? :(
Reply-To: hlds_linux@list.valvesoftware.com

Clayton Macleod wrote:
> so...leave it at the default 1 :P The only time that setting makes any
> difference is if you have some guy from Australia on your US server.
> If everybody's got low pings, it doesn't affect anything, and
> obviously causes problems. sheesh.
>

sheesh yourself.. Im trying to help with input on how to recreate /
troubleshoot this problem.

I have put it back to default a long time ago, but it might still be the
cause of crashes, (just the default value of 1 is showing it less than
with lower values).


--__--__--

Message: 11
Date: Fri, 25 Feb 2005 03:23:20 +0100
From: Cream <[EMAIL PROTECTED]>
To:  hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Another crash exploit?  :(
Reply-To: hlds_linux@list.valvesoftware.com

Chris Jones wrote:
> Interesting..  Mine is at default.  I have a high-ping kicker in place
> and am not worried about excessive unlag correction being disruptive to
> the game.  But perhaps this is key to debugging it.

my initial motivations for lowering sv_maxunlag to 0.02:
1. discurrage high pingers
2. save cpu cycles (i figured the less time it has to keep tracks of
people's positions, the less cpu it would use).
3. prevent lag hacks


--__--__--

Message: 12
Subject: RE: [hlds_linux] Counter-Strike: Source, Half-Life 2: Deathmatch
and Source engine update
Date: Thu, 24 Feb 2005 18:54:08 -0800
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: <hlds_linux@list.valvesoftware.com>,
        <hlds@list.valvesoftware.com>
Reply-To: hlds_linux@list.valvesoftware.com

A fix for this is released, run hldsupdatetool again to get it (only the
engine binaries have been updated). You MUST get this update (you will
update to v29 for Linux, v30 for win32) otherwise people will get "Bad
Challenge" errors when try to connect to your server.

- Alfred

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Thursday, February 24, 2005 5:59 PM
To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com
Subject: RE: [hlds_linux] Counter-Strike: Source, Half-Life 2:
Deathmatch and Source engine update

I just found a bug in the engine from this release resulting in people
getting "Bad Challenge" errors when joining server. A fix is in the
pipe, you will need to update again once it is release (in the next hour
or so).

- Alfred

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Thursday, February 24, 2005 5:25 PM
To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com
Subject: [hlds_linux] Counter-Strike: Source, Half-Life 2: Deathmatch
and Source engine update

We have released an update to Counter-Strike: Source, Half-Life 2:
Deathmatch and the Source engine. Run hldsupdatetool to apply the
update.

Two new maps (de_train and cs_compound) have been added to
Counter-Strike: Source and the model bug in Half-Life 2: Deathmatch has
been fixed. A more detailed list of changes can be found here:
http://www.steampowered.com/index.php?area=news&id=399

- Alfred

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


--__--__--

Message: 13
Date: Fri, 25 Feb 2005 04:22:20 +0100
From: "Fabian Flori [c]" <[EMAIL PROTECTED]>
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source, Half-Life 2: Deathmatchand
Source engine update [u]
Reply-To: hlds_linux@list.valvesoftware.com

Simon Garner schrieb:
> On 25/02/2005 2:24 p.m., Alfred Reynolds wrote:
>
>>
>> Two new maps (de_train and cs_compound) have been added to
>> Counter-Strike: Source and the model bug in Half-Life 2: Deathmatch has
>> been fixed. A more detailed list of changes can be found here:
>> http://www.steampowered.com/index.php?area=news&id=399
>>
>
> Mine's also downloading de_tides.bsp, what's that? :D
>
> -Simon
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>

Either you didn't get the update from january 17th (
http://www.steampowered.com/platform/update_history/Counter-Strike%20Source.
html
) or there was an unlogged change of it.



--__--__--

Message: 14
Subject: RE: [hlds_linux] Counter-Strike: Source, Half-Life 2: Deathmatchand
Source engine update [u]
Date: Thu, 24 Feb 2005 21:38:54 -0800
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: <hlds_linux@list.valvesoftware.com>
Reply-To: hlds_linux@list.valvesoftware.com

The de_tides change was :
- Fixed vending stand bug.
- Added clip brushes to the slope and trash bin by the bathrooms.

(so just small geometry tweaks).

- Alfred

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Fabian
Flori [c]
Sent: Thursday, February 24, 2005 7:22 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source, Half-Life 2:
Deathmatchand Source engine update [u]

Simon Garner schrieb:
> On 25/02/2005 2:24 p.m., Alfred Reynolds wrote:
>
>>
>> Two new maps (de_train and cs_compound) have been added to
>> Counter-Strike: Source and the model bug in Half-Life 2: Deathmatch
>> has been fixed. A more detailed list of changes can be found here:
>> http://www.steampowered.com/index.php?area=news&id=399
>>
>
> Mine's also downloading de_tides.bsp, what's that? :D
>
> -Simon
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>

Either you didn't get the update from january 17th (
http://www.steampowered.com/platform/update_history/Counter-Strike%20Sou
rce.html
) or there was an unlogged change of it.


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



--__--__--

_______________________________________________
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please visit:
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End of hlds_linux Digest

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