I am running the Linux server and the mp_autoteambalance is set to 1 and it doesn't seem to be working. Is anyone else experiencing this? Dana
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of [EMAIL PROTECTED] Sent: Friday, February 25, 2005 12:44 AM To: hlds_linux@list.valvesoftware.com Subject: hlds_linux digest, Vol 1 #4224 - 16 msgs Send hlds_linux mailing list submissions to hlds_linux@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds_linux or, via email, send a message with subject or body 'help' to [EMAIL PROTECTED] You can reach the person managing the list at [EMAIL PROTECTED] When replying, please edit your Subject line so it is more specific than "Re: Contents of hlds_linux digest..." Today's Topics: 1. Re: Another crash exploit? :( (Cream) 2. Re: Another crash exploit? :( (Clayton Macleod) 3. RE: Another crash exploit? :( (tubesock) 4. Re: Another crash exploit? :( (Chris Jones) 5. Counter-Strike: Source, Half-Life 2: Deathmatch and Source engine update (Alfred Reynolds) 6. Re: Counter-Strike: Source, Half-Life 2: Deathmatch and Source engine update (Jeremy Brooking) 7. RE: Counter-Strike: Source, Half-Life 2: Deathmatch and Source engine update (Alfred Reynolds) 8. Re: Counter-Strike: Source, Half-Life 2: Deathmatch and Source engine update (Simon Garner) 9. RE: Counter-Strike: Source, Half-Life 2: Deathmatch and Source engine update (Alfred Reynolds) 10. Re: Another crash exploit? :( (Cream) 11. Re: Another crash exploit? :( (Cream) 12. RE: Counter-Strike: Source, Half-Life 2: Deathmatch and Source engine update (Alfred Reynolds) 13. Re: Counter-Strike: Source, Half-Life 2: Deathmatchand Source engine update [u] (Fabian Flori [c]) 14. RE: Counter-Strike: Source, Half-Life 2: Deathmatchand Source engine update [u] (Alfred Reynolds) --__--__-- Message: 1 Date: Thu, 24 Feb 2005 23:29:03 +0100 From: Cream <[EMAIL PROTECTED]> To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Another crash exploit? :( Reply-To: hlds_linux@list.valvesoftware.com Chris Jones wrote: > [SERVER] Dropped C|aNkI||a from server > [SERVER] Reason: Disconnect by user. > [SERVER] L 02/22/2005 - 15:54:50: "C|aNkI||a<149><STEAM_ID_PENDING><>" connected, address "24.6.104.169:27005" > [SERVER] Client Connected [C|aNkI||a] [STEAM_ID_PENDING] > [SERVER] "C|aNkI||a<STEAM_0:1:6902445>" STEAM USERID validated > [SERVER] player: backwards mins/maxsemail debug.log to [EMAIL PROTECTED] > [SERVER] Tue Feb 22 15:54:51 PST 2005: Server restart in 10 seconds That's the error i've been seeing when playing with "sv_maxunlag 0.02" and lower values the lower you go, the more often this crash occurs, but easily 3-5 crashes a day on a 12 man server, i've also seen it several times at sv_maxunlag 0.1 --__--__-- Message: 2 Date: Thu, 24 Feb 2005 14:49:30 -0800 From: Clayton Macleod <[EMAIL PROTECTED]> To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Another crash exploit? :( Reply-To: hlds_linux@list.valvesoftware.com so...leave it at the default 1 :P The only time that setting makes any difference is if you have some guy from Australia on your US server. If everybody's got low pings, it doesn't affect anything, and obviously causes problems. sheesh. On Thu, 24 Feb 2005 23:29:03 +0100, Cream <[EMAIL PROTECTED]> wrote: > Chris Jones wrote: > > [SERVER] Dropped C|aNkI||a from server > > [SERVER] Reason: Disconnect by user. > > [SERVER] L 02/22/2005 - 15:54:50: "C|aNkI||a<149><STEAM_ID_PENDING><>" connected, address "24.6.104.169:27005" > > [SERVER] Client Connected [C|aNkI||a] [STEAM_ID_PENDING] > > [SERVER] "C|aNkI||a<STEAM_0:1:6902445>" STEAM USERID validated > > [SERVER] player: backwards mins/maxsemail debug.log to [EMAIL PROTECTED] > > [SERVER] Tue Feb 22 15:54:51 PST 2005: Server restart in 10 seconds > > That's the error i've been seeing when playing with "sv_maxunlag 0.02" > and lower values > > the lower you go, the more often this crash occurs, but easily 3-5 > crashes a day on a 12 man server, i've also seen it several times at > sv_maxunlag 0.1 > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- Clayton Macleod --__--__-- Message: 3 From: "tubesock" <[EMAIL PROTECTED]> To: <hlds_linux@list.valvesoftware.com> Subject: RE: [hlds_linux] Another crash exploit? :( Date: Thu, 24 Feb 2005 15:54:51 -0800 Reply-To: hlds_linux@list.valvesoftware.com Just had this happen (FreeBSD 5.2.1): L 02/24/2005 - 15:52:01: "=D0=B8=D0=BEc =C2=B7 nothing<247><STEAM_0:0:3168314><TERRORIST>" killed "jimmyd95<152><STEAM_0:1:5358092><CT>" with "m4a1" (headshot) L 02/24/2005 - 15:52:03: "3pyon=C2=AE<229><STEAM_0:1:6093998><TERRORIST>" k= illed "-=3DTN=3D-The_Celt<221><STEAM_0:1:4592388><CT>" with "ak47" L 02/24/2005 - 15:52:07: "mercs.eskimo<241><STEAM_0:0:5229462><CT>" killed "3pyon=C2=AE<229><STEAM_0:1:6093998><TERRORIST>" with "tmp" L 02/24/2005 - 15:52:10: "[Naruto] Neji<217><STEAM_0:0:1937699><TERRORIST>" killed "mercs.eskimo<241><STEAM_0:0:5229462><CT>" with "ak47" L 02/24/2005 - 15:52:14: "[Naruto] Kakashi<224><STEAM_0:0:202146><TERRORIST>" killed "|UgX|doug_e_fresh<251><STEAM_0:1:4140297><CT>" with "ak47" L 02/24/2005 - 15:52:15: "nTo.AzN_Inc.<236><STEAM_0:0:1856704><CT>" killed "[Naruto] Rock Lee<223><STEAM_0:0:6306105><TERRORIST>" with "m4a1" *DEAD* mercs.eskimo: lol pyon ownt L 02/24/2005 - 15:52:15: "mercs.eskimo<241><STEAM_0:0:5229462><CT>" say "lo= l pyon ownt" player: backwards mins/maxsAdd "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem Thu Feb 24 15:52:17 PST 2005: Server restart in 10 seconds Thu Feb 24 15:52:25 PST 2005: Server Quit -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Clayton Macleod Sent: Thursday, February 24, 2005 2:50 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Another crash exploit? :( so...leave it at the default 1 :P The only time that setting makes any difference is if you have some guy from Australia on your US server. If everybody's got low pings, it doesn't affect anything, and obviously causes problems. sheesh. On Thu, 24 Feb 2005 23:29:03 +0100, Cream <[EMAIL PROTECTED]> wrote: > Chris Jones wrote: > > [SERVER] Dropped C|aNkI||a from server > > [SERVER] Reason: Disconnect by user. > > [SERVER] L 02/22/2005 - 15:54:50: "C|aNkI||a<149><STEAM_ID_PENDING><>" connected, address "24.6.104.169:27005" > > [SERVER] Client Connected [C|aNkI||a] [STEAM_ID_PENDING] > > [SERVER] "C|aNkI||a<STEAM_0:1:6902445>" STEAM USERID validated > > [SERVER] player: backwards mins/maxsemail debug.log to [EMAIL PROTECTED] > > [SERVER] Tue Feb 22 15:54:51 PST 2005: Server restart in 10 seconds > > That's the error i've been seeing when playing with "sv_maxunlag 0.02" > and lower values > > the lower you go, the more often this crash occurs, but easily 3-5 > crashes a day on a 12 man server, i've also seen it several times at > sv_maxunlag 0.1 > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- Clayton Macleod _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux --__--__-- Message: 4 Date: Thu, 24 Feb 2005 16:06:05 -0800 From: Chris Jones <[EMAIL PROTECTED]> To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Another crash exploit? :( Reply-To: hlds_linux@list.valvesoftware.com Cream wrote: > That's the error i've been seeing when playing with "sv_maxunlag 0.02" > and lower values > > the lower you go, the more often this crash occurs, but easily 3-5 > crashes a day on a 12 man server, i've also seen it several times at > sv_maxunlag 0.1 Interesting.. Mine is at default. I have a high-ping kicker in place and am not worried about excessive unlag correction being disruptive to the game. But perhaps this is key to debugging it. -- Chris --__--__-- Message: 5 Date: Thu, 24 Feb 2005 17:24:31 -0800 From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: <hlds_linux@list.valvesoftware.com>, <hlds@list.valvesoftware.com> Subject: [hlds_linux] Counter-Strike: Source, Half-Life 2: Deathmatch and Source engine update Reply-To: hlds_linux@list.valvesoftware.com We have released an update to Counter-Strike: Source, Half-Life 2: Deathmatch and the Source engine. Run hldsupdatetool to apply the update. Two new maps (de_train and cs_compound) have been added to Counter-Strike: Source and the model bug in Half-Life 2: Deathmatch has been fixed. A more detailed list of changes can be found here: http://www.steampowered.com/index.php?area=news&id=399 - Alfred --__--__-- Message: 6 Date: Fri, 25 Feb 2005 14:40:11 +1300 From: Jeremy Brooking <[EMAIL PROTECTED]> To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source, Half-Life 2: Deathmatch and Source engine update Reply-To: hlds_linux@list.valvesoftware.com Alfred Reynolds wrote: > Two new maps (de_train and cs_compound) have been added to > Counter-Strike: Source I want to have your babies!!!! --__--__-- Message: 7 Subject: RE: [hlds_linux] Counter-Strike: Source, Half-Life 2: Deathmatch and Source engine update Date: Thu, 24 Feb 2005 17:59:07 -0800 From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: <hlds_linux@list.valvesoftware.com>, <hlds@list.valvesoftware.com> Reply-To: hlds_linux@list.valvesoftware.com I just found a bug in the engine from this release resulting in people getting "Bad Challenge" errors when joining server. A fix is in the pipe, you will need to update again once it is release (in the next hour or so). - Alfred -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, February 24, 2005 5:25 PM To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com Subject: [hlds_linux] Counter-Strike: Source, Half-Life 2: Deathmatch and Source engine update We have released an update to Counter-Strike: Source, Half-Life 2: Deathmatch and the Source engine. Run hldsupdatetool to apply the update. Two new maps (de_train and cs_compound) have been added to Counter-Strike: Source and the model bug in Half-Life 2: Deathmatch has been fixed. A more detailed list of changes can be found here: http://www.steampowered.com/index.php?area=news&id=399 - Alfred _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux --__--__-- Message: 8 Date: Fri, 25 Feb 2005 15:06:41 +1300 From: Simon Garner <[EMAIL PROTECTED]> Organization: Gameplanet To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source, Half-Life 2: Deathmatch and Source engine update Reply-To: hlds_linux@list.valvesoftware.com On 25/02/2005 2:24 p.m., Alfred Reynolds wrote: > > Two new maps (de_train and cs_compound) have been added to > Counter-Strike: Source and the model bug in Half-Life 2: Deathmatch has > been fixed. A more detailed list of changes can be found here: > http://www.steampowered.com/index.php?area=news&id=399 > Mine's also downloading de_tides.bsp, what's that? :D -Simon --__--__-- Message: 9 Subject: RE: [hlds_linux] Counter-Strike: Source, Half-Life 2: Deathmatch and Source engine update Date: Thu, 24 Feb 2005 18:12:03 -0800 From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: <hlds_linux@list.valvesoftware.com> Reply-To: hlds_linux@list.valvesoftware.com Bug fixes :) -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Simon Garner Sent: Thursday, February 24, 2005 6:07 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source, Half-Life 2: Deathmatch and Source engine update On 25/02/2005 2:24 p.m., Alfred Reynolds wrote: > > Two new maps (de_train and cs_compound) have been added to > Counter-Strike: Source and the model bug in Half-Life 2: Deathmatch > has been fixed. A more detailed list of changes can be found here: > http://www.steampowered.com/index.php?area=news&id=399 > Mine's also downloading de_tides.bsp, what's that? :D -Simon _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux --__--__-- Message: 10 Date: Fri, 25 Feb 2005 03:18:21 +0100 From: Cream <[EMAIL PROTECTED]> To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Another crash exploit? :( Reply-To: hlds_linux@list.valvesoftware.com Clayton Macleod wrote: > so...leave it at the default 1 :P The only time that setting makes any > difference is if you have some guy from Australia on your US server. > If everybody's got low pings, it doesn't affect anything, and > obviously causes problems. sheesh. > sheesh yourself.. Im trying to help with input on how to recreate / troubleshoot this problem. I have put it back to default a long time ago, but it might still be the cause of crashes, (just the default value of 1 is showing it less than with lower values). --__--__-- Message: 11 Date: Fri, 25 Feb 2005 03:23:20 +0100 From: Cream <[EMAIL PROTECTED]> To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Another crash exploit? :( Reply-To: hlds_linux@list.valvesoftware.com Chris Jones wrote: > Interesting.. Mine is at default. I have a high-ping kicker in place > and am not worried about excessive unlag correction being disruptive to > the game. But perhaps this is key to debugging it. my initial motivations for lowering sv_maxunlag to 0.02: 1. discurrage high pingers 2. save cpu cycles (i figured the less time it has to keep tracks of people's positions, the less cpu it would use). 3. prevent lag hacks --__--__-- Message: 12 Subject: RE: [hlds_linux] Counter-Strike: Source, Half-Life 2: Deathmatch and Source engine update Date: Thu, 24 Feb 2005 18:54:08 -0800 From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: <hlds_linux@list.valvesoftware.com>, <hlds@list.valvesoftware.com> Reply-To: hlds_linux@list.valvesoftware.com A fix for this is released, run hldsupdatetool again to get it (only the engine binaries have been updated). You MUST get this update (you will update to v29 for Linux, v30 for win32) otherwise people will get "Bad Challenge" errors when try to connect to your server. - Alfred -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, February 24, 2005 5:59 PM To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com Subject: RE: [hlds_linux] Counter-Strike: Source, Half-Life 2: Deathmatch and Source engine update I just found a bug in the engine from this release resulting in people getting "Bad Challenge" errors when joining server. A fix is in the pipe, you will need to update again once it is release (in the next hour or so). - Alfred -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, February 24, 2005 5:25 PM To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com Subject: [hlds_linux] Counter-Strike: Source, Half-Life 2: Deathmatch and Source engine update We have released an update to Counter-Strike: Source, Half-Life 2: Deathmatch and the Source engine. Run hldsupdatetool to apply the update. Two new maps (de_train and cs_compound) have been added to Counter-Strike: Source and the model bug in Half-Life 2: Deathmatch has been fixed. A more detailed list of changes can be found here: http://www.steampowered.com/index.php?area=news&id=399 - Alfred _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux --__--__-- Message: 13 Date: Fri, 25 Feb 2005 04:22:20 +0100 From: "Fabian Flori [c]" <[EMAIL PROTECTED]> To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source, Half-Life 2: Deathmatchand Source engine update [u] Reply-To: hlds_linux@list.valvesoftware.com Simon Garner schrieb: > On 25/02/2005 2:24 p.m., Alfred Reynolds wrote: > >> >> Two new maps (de_train and cs_compound) have been added to >> Counter-Strike: Source and the model bug in Half-Life 2: Deathmatch has >> been fixed. A more detailed list of changes can be found here: >> http://www.steampowered.com/index.php?area=news&id=399 >> > > Mine's also downloading de_tides.bsp, what's that? :D > > -Simon > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > Either you didn't get the update from january 17th ( http://www.steampowered.com/platform/update_history/Counter-Strike%20Source. html ) or there was an unlogged change of it. --__--__-- Message: 14 Subject: RE: [hlds_linux] Counter-Strike: Source, Half-Life 2: Deathmatchand Source engine update [u] Date: Thu, 24 Feb 2005 21:38:54 -0800 From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: <hlds_linux@list.valvesoftware.com> Reply-To: hlds_linux@list.valvesoftware.com The de_tides change was : - Fixed vending stand bug. - Added clip brushes to the slope and trash bin by the bathrooms. (so just small geometry tweaks). - Alfred -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Fabian Flori [c] Sent: Thursday, February 24, 2005 7:22 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source, Half-Life 2: Deathmatchand Source engine update [u] Simon Garner schrieb: > On 25/02/2005 2:24 p.m., Alfred Reynolds wrote: > >> >> Two new maps (de_train and cs_compound) have been added to >> Counter-Strike: Source and the model bug in Half-Life 2: Deathmatch >> has been fixed. A more detailed list of changes can be found here: >> http://www.steampowered.com/index.php?area=news&id=399 >> > > Mine's also downloading de_tides.bsp, what's that? :D > > -Simon > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > Either you didn't get the update from january 17th ( http://www.steampowered.com/platform/update_history/Counter-Strike%20Sou rce.html ) or there was an unlogged change of it. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux --__--__-- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux End of hlds_linux Digest -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.300 / Virus Database: 266.4.0 - Release Date: 2/22/2005 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.300 / Virus Database: 266.4.0 - Release Date: 2/22/2005 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux