> Hi all,
>
> I have a linux server which keeps seg faulting on a certain map,
> typically when the map gets full at 16 players. It seg faults about
> every 15 minutes when full but it can stay up longer. I have a feeling
> there is something this map uses that is causing the server to crash -
> but the map should not be able to crash the server so it is likely there
> is some sort of bug in the source ds. It happens with this map on
> multiple servers, some which are not mine also - so I am fairly certain
> it is nothing hardware related. This particular server is Fedora Core 1
> with latest updates. If someone from valve contacts me offlist I can
> provide server login info if they need it.
>
> Basically, the server will crash and restart.
>
> Here is what the logs show (stripped steam ids):
>
> File l0301002.log:
>
> L 03/01/2005 - 01:05:28: "aVoN bARKSDALe<22><STEAM_0:1:xxx><Rebels>"
> killed "STuNT<15><STEAM_0:1:xxx><Combine>" with "smg1_grenade"
> L 03/01/2005 - 01:05:34: "Cl4mDiGGr<4><STEAM_0:0:xxx><Combine>" killed
> "47<12><STEAM_0:0:xxx><Rebels>" with "rpg_missile"
> L 03/01/2005 - 01:05:35: "yjp<23><STEAM_ID_PENDING><>" connected,
> address "142.179.110.13:xxx"
> L 03/01/2005 - 01:05:35: "47<12><STEAM_0:0:xxx><Rebels>" killed
> "NeverKl3ver<17><STEAM_0:0:xxx><Combine>" with "combine_ball"
> L 03/01/2005 - 01:05:36: "[DOJ]-Rambo-<10><STEAM_0:1:xxx><Rebels>"
> killed "[DOJ]Klinger<11><STEAM_0:0:xxx><Combine>" with "smg1_grenade"
> L 03/01/2005 - 01:05:49: "gunclapper.gunz<14><STEAM_0:0:xxx><Combine>"
> say " yeah but it takes from the game if everyone on my team did it no
> one would be fighting "
> L 03/01/2005 - 01:05:51: "rich2113<19><STEAM_0:0:5749691><Combine>"
> disconnected (reason "Disconnect by user.")
> L 03/01/2005 - 01:05:51: "rich2113<19><STEAM_0:0:5749691><Unassigned>"
> committed suicide with "smg1"
> L 03/01/2005 - 01:05:55: "aVoN bARKSDALe<22><STEAM_0:1:xxx><Rebels>"
> killed "mat20<3><STEAM_0:1:xxx><Combine>" with "smg1_grenade"
> L 03/01/2005 - 01:05:58: "gunclapper.gunz<14><STEAM_0:0:xxx><Combine>"
> say " [
>
> The log file literally ends there.
>
> Next log file l0301003.log:
>
> L 03/01/2005 - 01:07:20: Log file started (file "logs/L0301003.log")
> (game "/home/steam/hl2mp") (version "2301")
> L 03/01/2005 - 01:07:20: Log file closed
>
> Next log file l0301004.log:
>
> L 03/01/2005 - 01:07:20: Log file started (file "logs/L0301004.log")
> (game "/home/steam/hl2mp") (version "2301")
> L 03/01/2005 - 01:07:20: Loading map "ctf_2fort_b7"
> L 03/01/2005 - 01:07:20: server cvars start
> L 03/01/2005 - 01:07:20: "sv_hl2mp_weapon_respawn_time" = "20"
> L 03/01/2005 - 01:07:20: "sv_hl2mp_item_respawn_time" = "30"
> L 03/01/2005 - 01:07:20: "mp_teamplay" = "1"
> L 03/01/2005 - 01:07:20: "mp_fraglimit" = "1000"
> L 03/01/2005 - 01:07:20: "mp_falldamage" = "0"
> L 03/01/2005 - 01:07:20: "mp_weaponstay" = "0"
> L 03/01/2005 - 01:07:20: "mp_forcerespawn" = "0"
>
> A core file is created, the one for this particular reset is core.7952
>
> Made available here:
>
>
http://hl2dm2.aurig.us/core.7952
>
> This is about all I know, I've tried to dig a bit deeper but going into
> unknown waters here :)
>
> Parsed the file with strings, output is here:
>
>
http://hl2dm2.aurig.us/core.txt
>
> Also ran gdb on the core dump, here is the reason for the core file:
>
> Core was generated by `./srcds_i686 -console -game hl2mp +map
> ctf_2fort_b7 +maxplayers 20 -autoupdate'.
> Program terminated with signal 11, Segmentation fault.
> #0  0x016ddbdd in ?? ()
>
>
> So basically, I'm stuck with an annoying crash and no idea whats causing
> it. This was happening before and after the last steam update. Any
> insight would be appreciated!
>
> -Dave

My HL2MP Linux server is also crashing, for no reason. I never had a problem until the last update.
It usually seems to happen on the new map steamlab (everytime I have witnessed it anyway). I am not
running any plugins or anything. This is a straight default setup... except for maps. My log files end like yours,
so I have not been able to figure out what is causing it.

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