This is very, very, very off topic (so no follow ups from me after this)
BUT I play on a PvE server (I don't like random people being able to
destroy my gaming experience via ganking and the like). I look forward
to the battlegrounds where I will be able to choose to participate in
PvP when I feel like it.

- Alfred

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [7F]Hawk
Sent: Wednesday, March 16, 2005 2:26 PM
To: [email protected]
Subject: Re: [hlds_linux] Steam update failing for CSS - Compression
Faliure

lol, I can't believe you just said this ... I hope your boss isn't
watching ;) I have to admit I'm hooked on WoW as well. Are you on a PvP
or PvE server?

Alfred Reynolds wrote:

>A content server should never fail in this way hence the abrupt client
>behavior when it does. If we can track down which machine does it we
>can debug the problem and fix it on the server end (that is if it is
>actually a server problem and not some other networking/client issue).
>
>_/*As a player of WoW*/_ I must say that I hate the bit torrent
updater.
>During the WoW beta is was painful to use and since it hasn't been much

>better. Right now we can satisfy bandwidth demand for releases from our

>existing pool of content servers (and more are being added each day).
>We have been throwing around peer-to-peer ideas (in particular for LAN
>environments) but any implementation is months/years off. Given that we

>have more bandwidth than Italy we have a strong bargaining position for

>purchasing of bandwidth.
>
>- Alfred
>
>-----Original Message-----
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of
>ScratchMonkey
>Sent: Wednesday, March 16, 2005 11:39 AM
>To: [email protected]
>Subject: RE: [hlds_linux] Steam update failing for CSS - Compression
>Faliure
>
>--On Wednesday, March 16, 2005 11:28 AM -0800 Alfred Reynolds
><[EMAIL PROTECTED]> wrote:
>
>
>
>>If anyone gets this in the future run:
>>./steam -command ticketexplorer
>>
>>And send me the output please. This could be caused by a single
>>content server serving a corrupt block of data (bad ram perhaps). We
>>have various programmatic checks to validate data that is served by a
>>content server but...
>>
>>- Alfred
>>
>>
>
>Thanks, I was wondering why this keeps recurring. (In general. I got it

>once when I installed my first CS:S server but don't know of it
>happening on my system since.) Does the updater not retry and drop a
>repeatedly-failing content server? Perhaps the failures could be
>automatically reported in some very short form to a master log server.
>
>Given the high volume of clients, does Valve have any plans to go to a
>BitTorrent-like system as Blizzard has done? (I sure wouldn't want your

>bandwidth bill!)
>
>
>_______________________________________________
>To unsubscribe, edit your list preferences, or view the list archives,
>please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>_______________________________________________
>To unsubscribe, edit your list preferences, or view the list archives,
please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to