This is very, very, very off topic (so no follow ups from me after this) BUT I play on a PvE server (I don't like random people being able to destroy my gaming experience via ganking and the like). I look forward to the battlegrounds where I will be able to choose to participate in PvP when I feel like it.
- Alfred -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [7F]Hawk Sent: Wednesday, March 16, 2005 2:26 PM To: [email protected] Subject: Re: [hlds_linux] Steam update failing for CSS - Compression Faliure lol, I can't believe you just said this ... I hope your boss isn't watching ;) I have to admit I'm hooked on WoW as well. Are you on a PvP or PvE server? Alfred Reynolds wrote: >A content server should never fail in this way hence the abrupt client >behavior when it does. If we can track down which machine does it we >can debug the problem and fix it on the server end (that is if it is >actually a server problem and not some other networking/client issue). > >_/*As a player of WoW*/_ I must say that I hate the bit torrent updater. >During the WoW beta is was painful to use and since it hasn't been much >better. Right now we can satisfy bandwidth demand for releases from our >existing pool of content servers (and more are being added each day). >We have been throwing around peer-to-peer ideas (in particular for LAN >environments) but any implementation is months/years off. Given that we >have more bandwidth than Italy we have a strong bargaining position for >purchasing of bandwidth. > >- Alfred > >-----Original Message----- >From: [EMAIL PROTECTED] >[mailto:[EMAIL PROTECTED] On Behalf Of >ScratchMonkey >Sent: Wednesday, March 16, 2005 11:39 AM >To: [email protected] >Subject: RE: [hlds_linux] Steam update failing for CSS - Compression >Faliure > >--On Wednesday, March 16, 2005 11:28 AM -0800 Alfred Reynolds ><[EMAIL PROTECTED]> wrote: > > > >>If anyone gets this in the future run: >>./steam -command ticketexplorer >> >>And send me the output please. This could be caused by a single >>content server serving a corrupt block of data (bad ram perhaps). We >>have various programmatic checks to validate data that is served by a >>content server but... >> >>- Alfred >> >> > >Thanks, I was wondering why this keeps recurring. (In general. I got it >once when I installed my first CS:S server but don't know of it >happening on my system since.) Does the updater not retry and drop a >repeatedly-failing content server? Perhaps the failures could be >automatically reported in some very short form to a master log server. > >Given the high volume of clients, does Valve have any plans to go to a >BitTorrent-like system as Blizzard has done? (I sure wouldn't want your >bandwidth bill!) > > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

