The server will need to be able to make outbound TCP/IP connections to
any host (we have a dynamic set of ticket servers that changes regularly
in multiple sites around the world).

- Alfred

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Blake Tyra
Sent: Tuesday, March 29, 2005 5:00 AM
To: [email protected]
Subject: Re: [hlds_linux] Master and Update Server IPs/Hostnames

If someone from Valve could help me with this, it would be greatly
appreciated.

>From: "Blake Tyra" <[EMAIL PROTECTED]>
>Reply-To: [email protected]
>To: [email protected]
>Subject: [hlds_linux] Master and Update Server IPs/Hostnames
>Date: Sat, 26 Mar 2005 14:37:43 -0500
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>Hello All!
>
>I'm attempting to lock my server down, I installed the firewall
>software "apf". I opened the two official dedicated server ports (27015

>and 27020) on the inbound and outbound interfaces.
>
>The server is able to start (with the -nomaster parameter) and clients
>can connect to an extent (until the -nomaster causes their Steam IDs to

>be rejected). The "steam" update tool will not run with the firewall
>enabled either.
>
>Running a "netstat" with the firewall enabled shows the update tool as
>trying to go outbound on a randomly number port. I have been unable to
>determine the behavior of the master server connections yet.
>
>Is there an IP range or hostname which I can just place in the
>"allow_hosts.rules" file in order to run the firewall and allow the
>game server to function normally?
>
>Thanks!
>
>
>
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