Hi, Over the last three weeks or so, myself and all our regular players, have been observing curious - and seemingly random - lag spikes on our public CS:S 64 player server.
Now, before we draw into question the hardware required for a 64 player server, the machine is an Opteron, with a gig of memory and super fast drives, network cards and all that jazz. Also, another line of enquiry would be my backbone provider. As a test for this, we re-routed the server to a completely different provider (albeit in the same building, but we're talking Redbus in London, one of the largest data centres in the UK). After 24 hours, I am still seeing the random lag spikes. Thus, this brings into question whether or not it is the software. The machine is running a no-thrills Debian Linux installation, boa (a lean HTTP server for sv_downloadurl) and one srcds. So, is it srcds? I bound 'rcon stats' to a key and kept hammering it so it'd build up a good sample of data. Here is what I saw when a lag spike occurred: CPU In Out Uptime Users FPS Players 63.00 93469.63 275140.50 725 23 10.00 52 CPU In Out Uptime Users FPS Players 71.33 100367.20 228182.03 725 23 31.25 52 CPU In Out Uptime Users FPS Players 75.50 101542.27 254584.66 725 23 166.86 52 10 frames a second? That is very low... 166 is about normal. This was on de_chateau, but similar things also happen on cs_office, as well as some custom maps. Has anyone else experienced this? I question if it was srcds because it seemed to start happening since 1.0.0.18... Cheers, -- Bart King -- http://www.bart666.com +44 781 219 5654 -- PGP: 0xC9C3EB8B _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux