tickrate 33 > 100 does not entirely fix it.

On 7/7/05, devin812 <[EMAIL PROTECTED]> wrote:
> > Message: 1
> > Date: Tue, 5 Jul 2005 13:01:30 -0700
> > From: e-Plutonia <[EMAIL PROTECTED]>
> > To: hlds_linux@list.valvesoftware.com
> > Subject: [hlds_linux] HLDS vs SRCDS bandwidth usage
> > Reply-To: hlds_linux@list.valvesoftware.com
> > Another thing is, SRCDS seems to have some sort of a bug in which the
> > game skips, almost as if it were choppy. I''ve seen this on many
> > servers and different configurations. I assume its something to do
> > with the engine / netcode. There are no FPS drops whatsoever during
> > any of this, there are no latency spikes ether which is sort of
> > strange.
>
>
> I have seen this before and it seemed to  have something to do with network
> bandwidth settings...I have a friend who was running a server with no
> problems, then he made some changes in regards to bandwidth (maxrate,
> sv_updaterate, etc..) and the lag started up... I noticed this because our
> server had the same lag problem as yours, so when i first played on his
> server I noticed how unlaggy it was, and got his netcode settings from him,
> then when he changd it and I saw it had the same lag as ours I got the new
> settings... let me se if I can find them and I will post them here for a
> comparison...
> -Devin
>
>
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--
DJ Fadyeyev
Founder
e-Plutonia

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