tickrate 33 > 100 does not entirely fix it. On 7/7/05, devin812 <[EMAIL PROTECTED]> wrote: > > Message: 1 > > Date: Tue, 5 Jul 2005 13:01:30 -0700 > > From: e-Plutonia <[EMAIL PROTECTED]> > > To: hlds_linux@list.valvesoftware.com > > Subject: [hlds_linux] HLDS vs SRCDS bandwidth usage > > Reply-To: hlds_linux@list.valvesoftware.com > > Another thing is, SRCDS seems to have some sort of a bug in which the > > game skips, almost as if it were choppy. I''ve seen this on many > > servers and different configurations. I assume its something to do > > with the engine / netcode. There are no FPS drops whatsoever during > > any of this, there are no latency spikes ether which is sort of > > strange. > > > I have seen this before and it seemed to have something to do with network > bandwidth settings...I have a friend who was running a server with no > problems, then he made some changes in regards to bandwidth (maxrate, > sv_updaterate, etc..) and the lag started up... I noticed this because our > server had the same lag problem as yours, so when i first played on his > server I noticed how unlaggy it was, and got his netcode settings from him, > then when he changd it and I saw it had the same lag as ours I got the new > settings... let me se if I can find them and I will post them here for a > comparison... > -Devin > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >
-- DJ Fadyeyev Founder e-Plutonia _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux