> Dan look over this....
>
> http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
>
> Then give a rethink of some of what you said....
He's mostly correct.  Do know though that certain "important" entities (such
as player entities) _are_ PVS-culled.
--
                                I
            think                                poem
   that              never               as                a
I       shall    see        a     lovely      as     binary   tree
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