Why does everyone have to have a chip on thier shoulder? Why cant someone
just say "thank you, but you must have mis-understood me". Because if I read
"What happens when you turn it off?" and someone replys "when its disabled
most larger physics props will acts like the larger physics props in
Counter-strike Source with the odd push away effect.", this seems like a
perfectly logical question and answer, with a nice explaination, even if
just for dumbass noobs like me, of what the property does. And saying" What
happens when..." isnt a suggestion, it is a question. "Maybe poeple should
try..." now THAT is a suggestion. Cant we all just get along? The person who
replyed was informative and in no way acted like the original poster was in
any way brain deficient because he asked the question, yet he was treated
like he called him stupid because he asked it. And in fact, the original
poster did indeed ask what happens...alright Im done. People, the only
reason we have these forums is to exchange information. You shouldnt have to
be afraid to ask a question just because someone is going to ridicule you
for not knowing the answer, and yes, some questions seem very obvious and
simple, and can be found with a little research, but some people like to
have the reasurance of someone who has actually done something before tell
them "yes, this is the way to do this"
Thank you for your time. And...Be Excellent to each other!
----- Original Message -----
From: "Dagok" <[EMAIL PROTECTED]>
To: <hlds_linux@list.valvesoftware.com>
Sent: Tuesday, September 27, 2005 7:46 AM
Subject: Re: [hlds_linux] Re: DoD:S Player Collision Issues


I know what it does...did you see me asking what it does?  I was suggesting
that people might want to try disabling it to see if it helps with the
player collision and players getting stuck on objects, etc.

Dagok


----- Original Message -----
From: "Stephen Micheals" <[EMAIL PROTECTED]>
To: <hlds_linux@list.valvesoftware.com>
Sent: Tuesday, September 27, 2005 12:38 AM
Subject: Re: [hlds_linux] Re: DoD:S Player Collision Issues


when its disabled most larger physics props will acts like the larger
physics props in Counter-strike Source with the odd push away effect.

On 9/26/05, Dagok <[EMAIL PROTECTED]> wrote:
You guys might want to note that sv_turbophysics has been enabled in the
game.cfg for DOD Source.  What happens when you turn it off?

Dagok

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