Hi,

I'm binding tv_port to a different IP for every server, but I'm also bound
to multiple IPs so it shouldn't matter. However, if I have source tv
running, the server crashes after approximately 15-20 seconds, once a player
has joined.

System is Debian 3.1, Dual Intel Xeon 2.8ghz, 2.6.12.3 kernel .. The CSS
servers on this same machine have no issues running SourceTV.

Any ideas?

Thanks

----- Original Message -----
From: "JCHost.net - Support" <[EMAIL PROTECTED]>
To: <hlds_linux@list.valvesoftware.com>
Sent: Wednesday, September 28, 2005 2:43 PM
Subject: RE: [hlds_linux] Problem with SourceTV with DoD:s


It's a port issue.  Make sure you specify what ports you are using.  This
becomes increasingly important whenever you are running multiple servers
on
the same IP address I have listed a few things below that might help you.

I created a sh file to run the game that looks like the following.

#!/bin/sh
echo "Starting DoD:S Server"
sleep 1
screen -A -m -d -S dod-server ./srcds_run -autoupdate -game dod -steamuser
youruser -steampass yourpass -console -game dod -vacbeta -secure +map
dod_anzio +maxplayers 26 +ip 72.36.139.30 -port 27015 +tv_port 27016
+clientport 27017

Try that with your settings and see what happens.  Everyone really should
always remember to specify those three ports and keep them in an organized
manner to avoid these types of conflicts.  I have had issues with it
myself
and that seemed to fix everything.  If you don't specify the ports srcds
will try and use the same ones for multiple servers which obvisouly
doesn't
work.

JC
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Obsessed
Sent: Wednesday, September 28, 2005 12:58 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Problem with SourceTV with DoD:s

For some odd reason, if I enable the sourceTV my gameserver crashes and
restarts

Anyone an idea what the problem could be?

Known issue?

Any other serveradmins running sourceTV succesfully without getting
their server restarted now and then?

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