We are working on debugging the crash problems some people are having. In the 
mean time you can roll back to the previous version by adding "-beta betalinux" 
to the command line of the hldsupdatetool.

- Alfred


----Original Message----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
JCHost.net - Support Sent: Monday, October 03, 2005 10:33 PM To:
[email protected] Subject: RE: [hlds_linux] Half-Life
1: Engine update released

> I can't stand seg faults.  I had this problem once, removing the
> ClientRegistry.blob file seemed to temporarily help resolve the
> problem.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jeff
> Martin
> Sent: Tuesday, October 04, 2005 12:31 AM
> To: [email protected]
> Subject: RE: [hlds_linux] Half-Life 1: Engine update released
>
> How do you roll it back? I'm getting the same thing?
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Kingsley
> Foreman
> Sent: Tuesday, October 04, 2005 1:01 AM
> To: [email protected]
> Subject: Re: [hlds_linux] Half-Life 1: Engine update released
>
> yer Im getting them
> ive rolled back
>
>
> Kingsley
>
> Dean Holland wrote:
> > Anyone else getting segfaults? No mods installed and just before
> > the map finishes loading (after setting all the variables) it
> > crashes. This is on Debian 3.1, 2.6.11 kernel. No problems with the
> > previous release.
> >
> > debug.log is as follows:
> >
> > ----------------------------------------------
> > CRASH: Tue Oct  4 14:51:07 EST 2005
> > Start Line: ./hlds_i686 -game cstrike +ip 202.173.xxx.xxx -port
> > 27015 +maxplayers 20 +map de_dust +log on +exec autoexec.cfg
> > +serverc
> > fgfile cs1server.cfg +mapcyclefile cs1mapcycle.txt +mapchangecfgfile
> > autoexec.cfg -vacbeta -debug -pidfile hlds.27541.pid
> > Using host libthread_db library "/lib/tls/libthread_db.so.1".
> > Core was generated by `./hlds_i686 -game cstrike +ip 202.173.xxx.xxx
> > -port 27015 +maxplayers 20 +map de_'.
> > Program terminated with signal 11, Segmentation fault. #0
> > 0x01f94122 in ?? () #0  0x01f94122 in ?? ()
> > End of crash report
> > ----------------------------------------------
> >
> >
> > Dean
> >
> > Erling K. Sæterdal wrote:
> > > Steampowered says both was updated. Hl1 and a source update -----
> > > Original Message ----- From: "Michael McKoy" <[EMAIL PROTECTED]>
> > > To: <[email protected]>
> > > Sent: Tuesday, October 04, 2005 2:31 AM
> > > Subject: Re: [hlds_linux] Half-Life 1: Engine update released
> > >
> > >
> > > > Half-life 1? ... Steam is updated HL2..
> > > >
> > > >
> > > > ----- Original Message -----
> > > > From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> > > > To: <[email protected]>;
> > > > <[email protected]>;
> > > > <[EMAIL PROTECTED]>
> > > > Sent: Monday, October 03, 2005 8:08 PM
> > > > Subject: [hlds_linux] Half-Life 1: Engine update released
> > > >
> > > >
> > > > > We have released an update to the Half-Life 1: Engine. Run the
> > > > > hldsupdatetool to get this update.
> > > > >
> > > > > The update is optional and fixes a name exploit that could
> > > > > cause a client crash.
> > > > >
> > > > > - Alfred
> > > > >
> > > > > _______________________________________________
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> > > > >
> > > >
> > > >
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> > > >
> > > > __________ NOD32 1.1240 (20051003) Information __________
> > > >
> > > > This message was checked by NOD32 antivirus system.
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> > > >
> > > >
> > >
> > >
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