I think we all know that HT is one of the best things Intel has ever done as
a company.  All my servers use HT technology

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ian mu
Sent: Thursday, October 06, 2005 1:06 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Hyperthreading and DoD:Source

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[ Picked text/plain from multipart/alternative ]
For those who think HT is the problem, can they explain why benchmarks show
most none-multithreaded apps run faster (albeit only slightly) ? Don't
really want to turn this into a ht argument, but I'd like to see some
supporting evidence of the various criticisms of ht we see so often.
 As an example...from here (has single threaded benchmarks with ht enabled)
http://www.sharkyextreme.com/hardware/cpu/article.php/3261_1500631__1
Quote:
>>
We also wanted to examine if leaving HT enabled had any performance penalty
with certain games or applications. This amounts to a concern that
competition for CPU resources could actually lower the performance when
compared to a standard 3.06 GHz Pentium
4<http://www.sharkyextreme.com/hardware/cpu/article.php/3261_1500631__7#>wit
h
HT disabled. We tested all of our benchmark applications in both
modes,
and while the majority of the performance increases were nominal, all of the
benchmarks performed better with HT enabled. This is big news, as the design
obviously allows full CPU partitioning, and gives users 3.06 GHz of power
for a demanding games, dual-threading for supported application, yet still
allows multi-threading and multi-tasking advantages in standard business
use.
>>
 On 10/6/05, Marcel <[EMAIL PROTECTED]> wrote:
>
> Hi,
>
> afaik you just need to put a "noht" to your kernel parameters to disable
> hyperthreading. Another way would be to disable HT completely in your
> kernel config.
>
> Google should have some information for this matter.
>
> - Marcel
>
>
> Nic Strix schrieb:
> > Hi
> >
> > I have had a DoD:S server running on Linux Fedora 3 64 on a dual xeon
> box
> > (dell poweredge sc1425) since shortly after the game was released. While
> > running a default server with 32 slots the server lags out with one of
> the
> > virtual cpu's maxing out. It seems to run fine with 24 slots. I read
> > somewhere that this is caused by the hyperthreading on the box and the
> only
> > way to solve this is to turn hyperthreading off.
> >
> > My question is - is this true? Will I gain a 32 slot (hopefully many
> more
> > slots) without the cpu maxing by turning hyperthreading off? Or is there
> a
> > way to make the OS do this? Or is there a fix on its way? I dont live
> close
> > to the box (amsterdam--london) so a quick bus journey to play with the
> BIOS
> > is not really possible.
> >
> > Any and all help will be highly appreciated! This mailinglist has
> already
> > helped me out a lot and I hope it will continue!!
> >
> > TIA
> > Nic
> >
> >
> >
> > _______________________________________________
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> >
> >
>
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