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[ Picked text/plain from multipart/alternative ]
Steam bans is great. I love it. If you get a hacker get a demo of him and
send it to them and they will decide if he is a hacker or not.

 On 10/26/05, -=LE=- Doomed <[EMAIL PROTECTED]> wrote:
>
> steambans.com <http://steambans.com>
>
> Very similar to what your talking about...been going strong since it
> started......
>
>
>
>
>
> > There are some interesting social issues, as well as technical issues
> > of trust bubbling to the surface here. I'll throw an idea out, and I
> > look forward to seeing it shredded to bits. :) What if the concept of
> > established chains of trust, much like SSL certs are accepted, was
> > established based on Steam ID? Before you flame on about
> > SSL/X509/etc., let me admit that I'm no expert -- I know there are a
> > lot of differences with the below suggestion.
> >
> > This is a little far-fetched and not easily implemented today, but it
> > may be a worth discussion. What if there were independent "clearing
> > houses" that determined the legitimacy of a particular Steam ID and
> > established a chain of trust that server ops could choose to subscribe
> > to or not? Obviously this would have to be implemented with server
> > plugins on participating servers.
> >
> > It would be a multi-tiered approach. You have players, server
> > operators, and Steam ID Authorities. The downstream flow is that
> > "Steam ID Authorities," those who determine what Steam ID's are
> > accepted as non-cheaters, and server ops, who choose to be the second
> > layer of trust by accepting that set of Steam ID's as valid, establish
> > a level of trust for regular players.
> >
> > Steam ID Authorities must establish a policy for grievances against
> > certain Steam ID's and this is where it gets tricky -- there is a
> > potentially abusable system where the upstream data of who is naughty
> > and nice can be manipulated. If Steam ID Authorities (known as SIA's
> > from now on, I'm tired of typing all that crap out) mandate a quorum,
> > or certain number of subscribing server ops that report a Steam ID as
> > a cheater, then an easily abusable system of upstream reports of trust
> > by hackers may (not guaranteed, but this is based on trust!) be
> > avoided. This isn't a perfect approach, and if anyone can suggest a
> > better way then please do so.
> >
> > The biggest problem is that the SIA's get bogged down in deciding
> > which server ops are trustworthy or not. It would definitely require
> > vigilance on the part of SIA's, but a history of whether server ops
> > can be trusted or not must be determined. There have to be far fewer
> > operators that run hack-friendly servers than ops that are sick and
> > tired of cheaters.
> >
> > Why worry about checking CVAR's and the presence of hacked DLL's when
> > you can get an angry mob of people together and burn cheaters at the
> > stake? :) There are certainly issues with my suggestion that are
> > unresolved and unexplained, but I'd like to hear if anyone else thinks
> > this may be worth investigating. Sorry for the long read and if you
> > don't feel like contributing a suggestion then just don't reply.
> > Thanks.
> >
> > --
> > Alex
> >
> > On 10/25/05, Gary <[EMAIL PROTECTED]> wrote:
> >> Putting cheaters on MSNBC isn't going to help anything, just like
> >> tossing people with drug addictions in prison. It's a waste of
> >> resources, time and money.
> >>
> >>
> >>
> >> >None, as an avid gamer, server admin, clan leader and defender of our
> >> >country I understand what will take to move gaming to the next level.
> If
> >> >you have a better way I would love to hear it. Don't bitch about how
> to
> >> >improve things unless you have a better way to get there.
> >> >
> >> >Crazy_One
> >> >
> >> >
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> >> >
> >> >
> >>
> >>
> >>
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> >>
> >
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> >
> >
> >
>
>
>
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