BitTorrent is very reliable Regime, however a bit impractical given your
average map download is only a couple of megs at tops. I think the best
way of dealing with this would just be to create a few decent map packs
with popular maps, and then perhaps a couple of people around the world
could get together and use anycast IP's and rsync to create a mirror
that's local to a good chunk of users all via the same URL, just routed
to their nearest server. This would avoid heavy consumption of
international bandwidth.

Just a webserver running apache/thttpd would do the trick, IMO - as I
said we aren't talking about maps the size of BF ones.

Regime wrote:

> BitTorrent as a map download protocol.. Sorry but.. How horrible is
> that? The servers that use it would have to have a big yellow warning
> sticker on: Beware!! Corrupted mapfiles
> The idea of a central download server may have something, especially if
> you give show some sponsoring information for who is sponsoring the
> bandwith. There are plenty of people out there with lots of bandwith to
> spare (including myself but I dont know if I would give it to this
> purpose) so that should be ok.
> The idea of BitTorrent as a protocol makes my skin crawl though. I see:
> corrupted games, downloads that take hours, etc.
> And I sincerely doubt you will get Valve to implement something like
> this.. (At least I hope not?)
> Sorry dont mean to sound harsh.. but...
>
> Ben Kennish wrote:
>
>> ScratchMonkey wrote:
>>
>>> Some Unreal admins attempted to create such a service:
>>>
>>> <http://www.unrealadmin.org/modules.php?name=uz&section=About>
>>>
>>> A central server that knows what files are available from each
>>> participant
>>> responds to the client with a 302 pointing at the "real" location.
>>
>>
>>
>> That's the one.  I knew I'd seen it somewhere for UT but couldn't find
>> the link again.  Anyways, what do you guys think about that idea?  We
>> would probably host the files to start off with but if the popularity
>> grew, we'd have to think about using redirection.
>>
>> I agree that BitTorrent would be the optimum way to do it but without
>> support from the clients it's just a pipe dream.
>>
>> --
>> Ben
>> www.benkennish.co.uk
>>
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>
>
>
>
>
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