BitTorrent is very reliable Regime, however a bit impractical given your average map download is only a couple of megs at tops. I think the best way of dealing with this would just be to create a few decent map packs with popular maps, and then perhaps a couple of people around the world could get together and use anycast IP's and rsync to create a mirror that's local to a good chunk of users all via the same URL, just routed to their nearest server. This would avoid heavy consumption of international bandwidth.
Just a webserver running apache/thttpd would do the trick, IMO - as I said we aren't talking about maps the size of BF ones. Regime wrote: > BitTorrent as a map download protocol.. Sorry but.. How horrible is > that? The servers that use it would have to have a big yellow warning > sticker on: Beware!! Corrupted mapfiles > The idea of a central download server may have something, especially if > you give show some sponsoring information for who is sponsoring the > bandwith. There are plenty of people out there with lots of bandwith to > spare (including myself but I dont know if I would give it to this > purpose) so that should be ok. > The idea of BitTorrent as a protocol makes my skin crawl though. I see: > corrupted games, downloads that take hours, etc. > And I sincerely doubt you will get Valve to implement something like > this.. (At least I hope not?) > Sorry dont mean to sound harsh.. but... > > Ben Kennish wrote: > >> ScratchMonkey wrote: >> >>> Some Unreal admins attempted to create such a service: >>> >>> <http://www.unrealadmin.org/modules.php?name=uz§ion=About> >>> >>> A central server that knows what files are available from each >>> participant >>> responds to the client with a 302 pointing at the "real" location. >> >> >> >> That's the one. I knew I'd seen it somewhere for UT but couldn't find >> the link again. Anyways, what do you guys think about that idea? We >> would probably host the files to start off with but if the popularity >> grew, we'd have to think about using redirection. >> >> I agree that BitTorrent would be the optimum way to do it but without >> support from the clients it's just a pipe dream. >> >> -- >> Ben >> www.benkennish.co.uk >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux