I do that, but when you have 4+ servers on a box it was more easy just
to symlink the binary in to the directory. Guess I have to change this
for all our installations now.

greetings
Joachim Sehlstedt

Alfred Reynolds wrote:

Enforcing you run it from the installation directory solves updating
problems with people running old versions without knowing. In general
you should run steam from your main hlds directory.

- Alfred

Joachim Sehlstedt wrote:


Why did valve remove the support for running the steambinary out of it
installation folder?

open("./test1.so", O_RDONLY)            = -1 ENOENT (No such file or
directory)
write(1, "Unable to load test module \"test"..., 38Unable to load test
module "test1.so"

./steam -command update -game cstrike -dir . -verify_all
Checking bootstrapper version ...
Updating Installation
Unable to load test module "test1.so"
"steam" must be run from the directory it is installed in.
You can ensure this by running: "./steam" from its installation
directory.

I actually have to run it as ./steam in /usr/sbin now where it's
installed. This breaks the automatic update feature when a server is
restarted.

greetings
Joachim Sehlstedt

Alfred Reynolds wrote:



We have released an update to the Half-Life 1 Engine. If you run any
mod
that uses the Half-Life 1 Engine you should get this update. To get
the
update run the hldsupdatetool.

This update fixes the "-sport" parameter and makes Steam use the
same IP
as your server (for multi-homed machines).

This update also increases the minimum OS requirements for Linux
users
to GLIBC 2.3.2 (to match the current requirement for the Source
Engine).
The hldsupdatetool will verify your OS version and tell you if there
is
a problem.

For more details on the release go here:
http://steampowered.com/index.php?area=news&id=481




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