AHHHHHHHHHHHHHHHHHHHhhhhhhhhhhhhhh *sic*
I decide to reinstall cstrike server with the last update (v.27). And
now It crashes again & often :-(
" SZ_GetSpace: overflow " error.
Look :
Dropped [EMAIL PROTECTED] HunT3R from server
Reason: Client sent 'drop'
Netchan_Clear() : reliable length not 0, reliable_sequence: 20,
incoming_reliable_acknowledged: 0
bad connectionless packet from 194.44.229.6:1028:
details
172.182.106.86:24230:reconnect
Client [EMAIL PROTECTED] HunT3R connected
Adr: 172.182.106.86:24230
L 11/26/2005 - 12:50:40: "[EMAIL PROTECTED] HunT3R<59><STEAM_ID_PENDING><>"
connected, address "172.182.106.86:24230"
L 11/26/2005 - 12:50:40: [META] (debug:3) Calling cs_i386.so:ClientConnect()
L 11/26/2005 - 12:50:40: [META] (debug:3) Calling
amx_mm_i386.so:ClientConnect_Post()
L 11/26/2005 - 12:50:40: [META] (debug:3) Calling
csstats_i386.so:ClientConnect_Post()
L 11/26/2005 - 12:50:40: [META] (debug:3) Calling
fun_i386.so:ClientConnect_Post()
L 11/26/2005 - 12:50:40: [META] (debug:3) Calling
VexdUM_i386.so:ClientConnect_Post()
Compressing split packet (9322 -> 4920 bytes)
"[EMAIL PROTECTED] HunT3R<59><STEAM_0:0:><>" STEAM USERID validated
L 11/26/2005 - 12:50:41: "[EMAIL PROTECTED] HunT3R<59><STEAM_0:0:><>" STEAM
USERID
validated
Compressing split packet (22037 -> 9509 bytes)
SZ_GetSpace: overflow on Client Datagram
WARNING: msg overflowed for man60
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 1075374304 (LWP 4536)]
0x809dfc7a in ?? ()
(gdb) bt
#0 0x809dfc7a in ?? ()
#1 0x0003f2c9 in ?? ()
#2 0x1120ee00 in ?? ()
#3 0x40400df8 in truepositions () from /usr/steam/engine_amd.so
#4 0x40008029 in _dl_rtld_di_serinfo () from /lib/ld-linux.so.2
#5 0xbffffdf7 in ?? ()
#6 0xbffffdfd in ?? ()
#7 0xbffffe05 in ?? ()
#8 0xbffffe0c in ?? ()
#9 0xbffffe16 in ?? ()
#10 0xbffffe21 in ?? ()
#11 0xbffffe2d in ?? ()
#12 0xbffffe30 in ?? ()
#13 0xbffffe35 in ?? ()
#14 0xbffffe3e in ?? ()
#15 0xbffffe42 in ?? ()
#16 0xbffffe50 in ?? ()
#17 0xbffffe56 in ?? ()
#18 0xbffffe5c in ?? ()
#19 0xbffffe67 in ?? ()
#20 0x00000000 in ?? ()
also :
(rightarm "0") (leftleg "0") (rightleg "0")
L 11/26/2005 - 13:04:11: "<Steffen><12><STEAM_0:1:4><CT>" triggered
"time" (time "5:58")
L 11/26/2005 - 13:04:11: "<Steffen><12><STEAM_0:1:><CT>" triggered
"latency" (ping "71")
L 11/26/2005 - 13:04:11: [META] (debug:3) Calling
csstats_i386.so:ClientDisconnect()
L 11/26/2005 - 13:04:11: [META] (debug:3) Calling
fun_i386.so:ClientDisconnect()
L 11/26/2005 - 13:04:11: [META] (debug:3) Calling
VexdUM_i386.so:ClientDisconnect()
L 11/26/2005 - 13:04:11: [META] (debug:3) Calling
cs_i386.so:ClientDisconnect()
L 11/26/2005 - 13:04:11: "<Steffen><12><STEAM_0:1:><CT>" disconnected
Dropped <Steffen> from server
Reason: Client sent 'drop'
Netchan_Clear() : reliable length not 0, reliable_sequence: 152,
incoming_reliable_acknowledged: 0
L 11/26/2005 - 13:04:11: "!?<24><STEAM_0:0:7><TERRORIST>" killed
"Hell<21><STEAM_0:1:><CT>" with "ak47"
L 11/26/2005 - 13:04:11: "Austin Powers<32><STEAM_0:0:><>" joined team
"TERRORIST"
L 11/26/2005 - 13:04:15: "^^Typhoon^^<23><STEAM_0:0:><CT>" killed
"Headkicker<13><STEAM_0:0:3><TERRORIST>" with "m4a1"
SZ_GetSpace: overflow on Client Datagram
WARNING: msg overflowed for StafirO
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 1075374304 (LWP 4544)]
0x0a0b46e8 in ?? ()
(gdb) bt
#0 0x0a0b46e8 in ?? ()
#1 0x0a0a0a0a in ?? ()
#2 0x00120a0a in ?? ()
#3 0x40000000 in ?? ()
#4 0x4025dcda in SV_SendClientMessages () from /usr/steam/engine_amd.so
#5 0x403c3ef0 in __DTOR_END__ () from /usr/steam/engine_amd.so
#6 0x40d90e60 in ?? ()
#7 0x00000010 in ?? ()
#8 0x4026ebb5 in SV_RequestMissingResourcesFromClients () from
/usr/steam/engine_amd.so
#9 0x403c3ef0 in __DTOR_END__ () from /usr/steam/engine_amd.so
#10 0x4062c960 in outputbuf () from /usr/steam/engine_amd.so
#11 0x405c1648 in realtime () from /usr/steam/engine_amd.so
#12 0x3f8051f0 in ?? ()
#13 0xbffffb60 in ?? ()
#14 0x0805ab80 in object.11 ()
#15 0xbffffe69 in ?? ()
#16 0x40263340 in SV_Frame () from /usr/steam/engine_amd.so
#17 0x403c3ef0 in __DTOR_END__ () from /usr/steam/engine_amd.so
#18 0x4062c960 in outputbuf () from /usr/steam/engine_amd.so
#19 0x405c1648 in realtime () from /usr/steam/engine_amd.so
#20 0x4025035e in Sys_FloatTime () from /usr/steam/engine_amd.so
#21 0x403c3ef0 in __DTOR_END__ () from /usr/steam/engine_amd.so
#22 0x4062c960 in outputbuf () from /usr/steam/engine_amd.so
#23 0x4423ded6 in ?? () from /usr/steam/steamclient_i486.so
#24 0x00000000 in ?? ()
Aaaaaaah.
I still believe there are some threading issues.
I'm lost. :'(
Vincent H. a écrit :
Haha. Servers crashes no more ? . Not sure.
Okay, when server running there are no crashs. That's good.
But randomly on the map change it crashes again. Not all the map change.
Sometimes...
( i have updated server at 8:00 am ; and server has crashed *only* 2
times on (approximately) 20 change map ; )
I'll try to use gdb again if a map change crashs.
I'll try to stay optimist. :-p
Vincent. H.
Vincent H. a écrit :
Alfred Reynolds a écrit :
We have released an update to the Half-Life 1 Linux dedicated server.
Run the hldsupdatetool to get the update.
This update fixes the crash on map change.
And for all the Americans on this list, happy Thanksgiving!
- Alfred
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Oh yes !
Now, It seems work perfectly with v.27 update.
Thank you Alfred !
Vincent. H.
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