It is amazing to note after that "definition" at the load averages
created by CSS just by its very existence in a dedicated game server.
The CPU is high enough to bring worry in AMD systems, but the problems
it creates with priority are the serious concerns for most dedicated
SRCDS people on this board (I imagine).

J. Laws

JCHost.net - Support wrote:

Load Average has nothing to do hardly with percentage of CPU usage.  A lot
of things are calculated in the 'average'.  Which is why servers with more
than one processor can handle extremely high load averages but still be far
under capacity.  I found a good definition below.  In all reality looking at
the load average to gauge your servers responsiveness and lag is not a good
thing to look at to determine this as far as hlds is concerned anyways.

The load average numbers give the average number of jobs in the run queue
over the last 1, 5, and 15 minutes. (These three time periods may vary from
one vendor's Unix system to another, but are usually 1, 5 and 15 minutes.)
In other words, the n-minute load average is the number of processes
competing for the attention of the CPU(s) at any moment, averaged over n
minutes.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Pedro Salicrup
Sent: Friday, January 13, 2006 10:57 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Load Average

He needs more ram.

On 1/13/06, Karl Shrubb <[EMAIL PROTECTED]> wrote:


Totally agree with you there as well Jon, not much sensible posts


submitted


to the mailing lists as of late.

They really should get some ground rules laid down for the mailing lists.

-- -
Karl Shrubb,
Software Engineer,
INX-NETWORK LTD.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of aXeR


(AmmoBOX)


Sent: 13 January 2006 16:17
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Load Average

Simon,

If "you" took a moment and did a little research, rather like I did on


you,


you'd notice that I am actually part of that "we" that you seem to think
"you" represent.

Fact of the matter is, if you don't have anything sensible and structural


to


contribute, I'm sure both Valve and the mailing list community would much
prefer if you didn't waste our valuable bandwidth,disk space and time with
your "hate".

How's that for some resource conservation?

Regards,

----- Original Message -----
From: "Simon Lange" <[EMAIL PROTECTED]>
To: <hlds_linux@list.valvesoftware.com>
Sent: Friday, January 13, 2006 4:02 PM
Subject: RE: [hlds_linux] Load Average




Hi "axer",

who was the first the chicken or the egg?
fact is that they only release broken updates on the past years.
every update makes an admins job more worse.

without US they wouldnt sell a single copy of ther multiplayer games.
WE the hoster do pay the traffic and lots of ther costs valve has no


idea.


all we can expect is that BEFORE they release updates they test it. its
matter of respect which valve has not shown in the past. so dont


complain


about the fact the "we" cannot respect someone who distributes bugs. The
waste of ressources were addressed several times before, but valve has


not


fixed anything on this.

Maybe they have a roadmap of ressource-wasting. may be they publish it


so


we
can build supercomputers to host css servers before we have


update-related


lags...



-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
aXeR (AmmoBOX)
Sent: Friday, January 13, 2006 4:55 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Load Average

Simon,

These resources that Valve are 'wasting' wouldn't happen to
be generating you money, money that I assume you are keeping
and not handing back directly to Valve after covering costs?

Regards,

----- Original Message -----
From: "Simon Lange" <[EMAIL PROTECTED]>
To: <hlds_linux@list.valvesoftware.com>
Sent: Friday, January 13, 2006 3:41 PM
Subject: RE: [hlds_linux] Load Average




Its a matter of fact, that since valve hes released the


december 1st


2005 update server do take more cpu time and more memory.

valve should do their homework and test their "updates"


before wasting


our ressources while we provide the network their sales depend on.

my2cents
PS: usually we had a average load of 0.1 while serving 100slots css
(filled). since december 1st we have a load of 1.8 with


peaks up to 4


when serving 100slots css (40filled). the only changes are


the forced


steamupdates which deliver fresh developed bugs.




-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Luca
Fabbro
Sent: Friday, January 13, 2006 3:56 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Load Average

At 15.38 13/01/2006, you wrote:


Hey Fox, and the others,

yes I know that when loadaverages is at 1, the server is


running at its


maximum. But I got peaks with 3-4 ...


Load average can be more than one. Load average tries to


tell you the


probable "ability" of the processes of you machine to ran smoothly
(that's a lot simplified).
On your machine there are also other processes as for


example apache


ones.

googling
http://www.teamquest.com/resources/gunther/ldavg1.shtml

Here you can find an explanation to your question.



So the Server only got 1 CPU, its an AMD 2200, the Problem


is, thats it


is a Sempron.
I've got a 2.6 Kernel with 1000Hz rate And only 512MB


RAM, but Linux


was always using 260MB. Now with a 3rd server up to 320MB.
The System is not very great, but I don't had to pay for it.

Here you can look at some graphs: http://www.o711.com/stats/ The
traffic last night was made by 8 playing people.

For now I will stop the 3rd Server, an look the effect.

I think I don't really understand what is going on on my System.

Ohh, I forgot.. its a 34Mbit Connection.

Sorry for my bad english... :-)


Reinder P. Gerritsen schrieb:


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