The issue is that the leagues all require Vac2 here in the US.  That means 
running hlds in 32bit emulation thus negating the performance gained by using 
64bit.



----- Original Message ----
From: [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Tuesday, January 17, 2006 9:44:36 AM
Subject: Re: [hlds_linux] Question for Alfred


> 7 months is a long time to go without AC.

--> without AC? hlds_amd64 starts up with VAC1 and please come'on, you really 
believe in VAC2 is catching (more) cheaters?
Running SteamBans and having some handsful of good admins will do best for your 
server :)

/me running currently 3 64bit CS 1.6 servers w/ VAC1


hlds_linux@list.valvesoftware.com schrieb am 17.01.06 15:32:56:
>
> Alfred,
>
> Are you ever going to answer any questions on the 64bit support for VAC2?
>
> 7 months is a long time to go without AC.
>
> I'm not sure if you guys are aware but the Call of Duty server admins had a 
> strike recently  to complain about lack of support from the CoD dev.  They 
> got over 25% of the admins to shut down their servers for a weekend to 
> complain about no AC and lack of support.  After the strike BAM Activsion/IW 
> announce a deal for AC has been reached.
>
>  Perhaps all the 64bit GSP's should chat about the possiblity of doing a 
> similiar thing to get Valve to wake up and to let AMD know that Valve has 
> been sticking it to them and forcing people to not go 64 bit because there is 
> really no benefit if you have to run CS in 32 bit.  The CoD strike made it to 
> every gaming site, all over the place which did not make Activision very 
> happy.
>
>
>
> ----- Original Message ----
> From: Alfred Reynolds <[EMAIL PROTECTED]>
> To: hlds_linux@list.valvesoftware.com
> Sent: Tuesday, January 17, 2006 2:00:53 AM
> Subject: RE: [hlds_linux] Question for Alfred
>
>
> I am not getting much traction on the Steam ID swapping bug. It would be
> useful if you experienced the problem to send me log excerpts showing
> two users connecting and then how the ID's switch to the wrong person
> (please don't send full logs, process them first so they only have
> details from the people who experienced the bug).
>
> - Alfred
>
> Alfred Reynolds wrote:
> > We are working on the Steam ID issue and looking into what could be
> > causing the spikes. I have not heard of any leaks or a problem with
> > the
> > banner under hlds (note that srcds does not support this).
> >
> > - Alfred
> >
> > Jordan Bagwell wrote:
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> Alfred when are we going to have some fixes for these problems:
> >>
> >> Random lag spikes in servers.  These spikes are not due to
> >> connectivity issues but something in the hlds engine itself.
> >>
> >> The massive memory leaks
> >>
> >> The Steam ID misassignment
> >>
> >> Randomly dropping half the players in a full server.
> >>
> >> Banner.gif for custom content hosting.
> >>
> >> Not to mention all the problems with the source engine
> >>
> >> hlds didn't have all these problems 6 months ago.  Updates are
> >> supposed to fix things... not break stuff that's been working fine.
> >>
> >> I think I speak for all GSPs when I say that we'd like a server
> >> engine that's stable and not full of programming worthy of windows.
> >> Maybe you guys need to fire some programmers.
> >> --
> >>
> >> _______________________________________________
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> >
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