Ok, let me clarify.

What can cause it in a router the servers are attached too? Especially in
the case of use of Cisco routers in the 7600-series.

/Bjorn

On Sun, 29 Jan 2006, Kevin Ottalini wrote:

> Each router and router firmware version has a unique way of mangling UDP
> packets, apparently UDP is not as rigorously tested as TCP.
>
> The exact cause is unknown but the proof is always the same, if you bypass
> the router the problem goes away.
>
> In fact, there are dozens of different error messages that can be generated,
> not just CL_ParseServerMessage, but the cause is always the router, here are
> a few of the most typical messages:
>
> Bad Parse in Client Command
> Bad Command Character in Client Mod
> Bad Command Character in Client Command
> CMD_MAXBACKUP HIT
> Host_Error: CL_ParseServerMessage: Illegible server message - svc_bad
> Host_Error: CL_Parse_Version: Server is protocol -######### instead of 47
> Host_Error: DispatchUserMsg: User Msg CZCareer/130 sent too much data (195
> bytes), 192 bytes max
> svc_bad Wrote erroneous message to buffer.dat Host_Error: UserMsg: Not
> Present on Client ###
> Memory Could Not Be Read Error (one cause of this)
> Host error: Cl_Entitynum: #### is an invalid number, Cl_max edicts is ####
> Host error: Bad server message
>
> and the most typical symptom is:
> Whenever I connect to a (Counter-Strike) server, I get booted after 30
> seconds
>
> I have a FAQ about this in the Steam Support database:
> http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=19
>
>
> ----- Original Message -----
> From: "kama"
> To: <hlds_linux@list.valvesoftware.com>
> Sent: Sunday, January 29, 2006 3:34 PM
> Subject: Re: [hlds_linux] client dropped by server
>
>
> >
> > Ok, if so... What are the reasons that causes these to happens then?
> >
> > /Bjorn
> >
> > On Sun, 29 Jan 2006, Kevin Ottalini wrote:
> >
> >> CL_ParseServerMessage is very often caused by routers.
> >>
> >> ----- Original Message -----
> >> From: "kama"
> >> To: <hlds_linux@list.valvesoftware.com>
> >> Sent: Sunday, January 29, 2006 3:14 PM
> >> Subject: Re: [hlds_linux] client dropped by server
> >>
> >>
> >> >
> >> > Hmm.. Those two disconnects where probably not the same problem. I have
> >> > reports from serveral admins and regular that they currently are being
> >> > dropped. I got kicked myself once and this was found in my client
> >> > console.
> >> >
> >> > Error: server failed to transmit file 'AY&SY-B^K'
> >> > Last 32 messages parsed.
> >> > 4039 0098 ResetHUD
> >> > 4039 0099 Money
> >> > 4039 0105 StatusIcon
> >> > 4039 0111 ScoreAttrib
> >> > 4039 0114 RoundTime
> >> > 4039 0117 TeamScore
> >> > 4039 0124 TeamScore
> >> > 4039 0138 HideWeapon
> >> > 4039 0140 SetFOV
> >> > 4039 0142 Health
> >> > 4039 0144 Battery
> >> > 4039 0147 Damage
> >> > 4039 0160 FlashBat
> >> > 4039 0162 Train
> >> > 4039 0164 CurWeapon
> >> > 4039 0168 WeapPickup
> >> > 4039 0170 WeapPickup
> >> > 4039 0172 AmmoPickup
> >> > 4039 0175 ScoreAttrib
> >> > 4039 0178 ScreenFade
> >> > 4039 0189 RoundTime
> >> > 4039 0192 ScoreAttrib
> >> > 4039 0195 ScoreAttrib
> >> > 4039 0198 svc_event_reliable
> >> > 4039 0201 AmmoPickup
> >> > 4039 0204 WeapPickup
> >> > 4039 0206 StatusIcon
> >> > 4039 0215 ScoreAttrib
> >> > 4039 0218 CurWeapon
> >> > 4039 0222 CurWeapon
> >> > 4039 0226 svc_filetxferfailed
> >> > BAD:  237:svc_bad
> >> > Host_Error: CL_ParseServerMessage:
> >> >
> >> > /Bjorn
> >> >
>
>
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