I thought that with the linux kernel timer at 1000, the max FPS across linux servers was 333 FPS. How is it that you managed 500 FPS on a linux server.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Marcel Beringer Sent: Wednesday, February 08, 2006 6:01 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] fps problem? Hi all, I am running a CS server for 24 players for over a year now, very busy, full every evening from 18:00 to 01:00. I allways had around 500 fps server side, this is the start-up line I use for the last year: /hlds_run -game cstrike +ip 80.69.78.200 +port 27015 -pingboost 1 +sys_ticrate 1000 +maxplayers 24 +map de_dust2 -autoupdate -debug But since a couple of weeks I can't get it any higher than 125 fps, this is the output from the CS server itself: CPU In Out Uptime Users FPS Players 0.00 0.00 0.00 2 0 124.84 0 Only 125 FPS left instead of the normal 500 FPS. The hardware/OS I am using is still all the same, an AMD Athlon 64 3000+ with 1 GB DDR400 ram and running debian 64 bit. I really don't have a clue anymore .... :( Hope someone can help me out here! Grtz, Marcel -- Get your free warez from ftp://127.0.0.1 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux