Well once we tried to setup a contentserver for valve. But they did require
windows servers. We wont buy licenses of M$ for only ONE service under
dozens.

There is no reason to use windows server for sumthing ordinary as content
serving. However, as long they require windoze, ppl will complain about
shortages on connecting contentservers.

I would recommend that they use sumthing like http and rsync, since they
already use deflectors.

Simon
Ps: I know, this will never happen. It just becomes more worse with every
step they take...

-----Ursprüngliche Nachricht-----
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von
Administracija
Gesendet: Freitag, 24. Februar 2006 02:35
An: hlds_linux@list.valvesoftware.com
Betreff: Re: [hlds_linux] Local SteamContent Mirrors

Talking about the content servers, I would like to set one on my country :).
It's a big difference when you download updates 100-200KB/s and when you do
that 1-2MB/s :)))

----- Original Message -----
From: "David Harrison" <[EMAIL PROTECTED]>
To: <hlds_linux@list.valvesoftware.com>
Sent: Friday, February 24, 2006 1:39 AM
Subject: Re: [hlds_linux] Local SteamContent Mirrors


>> It'll be better if somehow we could provide a default local mirror
>> for the Steam Content files (.gcf's) so that anyone on our
>> University's IP range is
>> automically directed to our server, hence they don't download them
>> off the internet.
>> This would also save thousands of users sourcing files from the Steam
>> Servers
>> too.
>
> I believe Alfred from Valve has pointed out on this list previously that
> is against the Steam EULA to mirror .gcf files directly (actually I
> remember this being listed in the Steam FAQ but I've just checked again
> and can't find it).
>
> To the best of my knowledge this policy hasn't changed, though I'm sure
> many people would like to be able to mirror these files.
>
> What you really want is to get a Steam Content Server running; Alfred is
> (as always :) probably the best person to talk to about this.
>
> -- david
>
>
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