Was there any command to make the roll back ?
Or did some one have a backup

My servers going nuts  CPU skyhigh

//Ari

-----Ursprungligt meddelande-----
Från: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] För Tom
Skickat: den 13 mars 2006 00:42
Till: hlds_linux@list.valvesoftware.com
Ämne: Re: [hlds_linux] Re: cpu usage>90% since last update (with nice -10

Hmm, I always was under the impression that a GSP's work or a SP's work in 
general is a 24/7/7 job, no matter what :o)

Tom
----- Original Message -----
From: "Seghers Bart" <[EMAIL PROTECTED]>
To: <hlds_linux@list.valvesoftware.com>
Sent: Sunday, March 12, 2006 9:07 PM
Subject: RE: [hlds_linux] Re: cpu usage>90% since last update (with nice -10


> The problem? Here in Europe it's Sunday atm so Weekend. I don't think
> you work in the weekend right?
>
> -----Oorspronkelijk bericht-----
> Van: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Namens GVC Snake
> Verzonden: zondag 12 maart 2006 16:57
> Aan: hlds_linux@list.valvesoftware.com
> Onderwerp: Re: [hlds_linux] Re: cpu usage>90% since last update (with
> nice -10
>
> Have anyone a backup of old linux-binaries for a rollback?
> With this last linux-update no one can play on my servers with this
> cpu-spikes.
> server hanging at 2-4 minutes-interval during playing.
>
> What doing Valve against this overall BIG problem?
> Easiest way is a rollback to the old "stable" and "lag-free" linuxversion.
> What's the problem for a rollback?
>
>
> ----- Original Message -----
> From: <[EMAIL PROTECTED]>
> To: <hlds_linux@list.valvesoftware.com>
> Sent: Sunday, March 12, 2006 3:26 PM
> Subject: hlds_linux digest, Vol 1 #4997 - 1 msg
>
>
>> Send hlds_linux mailing list submissions to
>> hlds_linux@list.valvesoftware.com
>>
>> To subscribe or unsubscribe via the World Wide Web, visit
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> or, via email, send a message with subject or body 'help' to
>> [EMAIL PROTECTED]
>>
>> You can reach the person managing the list at
>> [EMAIL PROTECTED]
>>
>> When replying, please edit your Subject line so it is more specific
>> than "Re: Contents of hlds_linux digest..."
>>
>>
>> Today's Topics:
>>
>>   1. Re: Re: cpu usage>90% since last update (with nice -10) (Vincent
>> H.)
>>
>> -- __--__--
>>
>> Message: 1
>> Date: Sun, 12 Mar 2006 11:27:58 +0100
>> From: "Vincent H." <[EMAIL PROTECTED]>
>> To: hlds_linux@list.valvesoftware.com
>> Subject: Re: [hlds_linux] Re: cpu usage>90% since last update (with
>> nice -10)
>> Reply-To: hlds_linux@list.valvesoftware.com
>>
>> Same at here again !!
>>
>> Servers are unplayable too. ( Cpu spike, lag ..Etc. ) With the last
>> update : 12 players > 65/75 % Cpu  and before this update
>> 16 players > 35/45 % Cpu  :-(  .
>>
>> We running on cs.1.6 server, debian, sempron 2500+, 512 Ram.
>>
>>
>>
>> GVC Snake a =E9crit :
>>> Same at here, cpu usage increases rapidly after the last
>>> linuxserver-update.
>>> And i have no backup of old version.
>>> @Neil: Can you provide a rollback-version for download
>>> (hl1-linuxserver-binaries).
>>> Badly Valve can not provide a rollback-update. Recently  my
>>> hl1-servers are unplayable.
>>> Many thanks to Valve and his last update.
>>> A good idea, what Valve should doing? >> Make a rollback via
>>> hldsupdatetool to bring back the old version to solve the recent
>>> problem with linuxservers to play without hangs !!!!!!!!!!!!!!!!!!
>>>
>>> My system:
>>> Linux Suse 10.0
>>> P4 3.2
>>> 2 GB RAM
>>> (2x 16-slot CS1.6-server).
>>>
>>>
>>> ----- Original Message -----
>>> From: <[EMAIL PROTECTED]>
>>> To: <hlds_linux@list.valvesoftware.com>
>>> Sent: Thursday, March 09, 2006 8:52 PM
>>> Subject: hlds_linux digest, Vol 1 #4989 - 12 msgs
>>>
>>>
>>>> Send hlds_linux mailing list submissions to
>>>> hlds_linux@list.valvesoftware.com
>>>>
>>>> To subscribe or unsubscribe via the World Wide Web, visit
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>> or, via email, send a message with subject or body 'help' to
>>>> [EMAIL PROTECTED]
>>>>
>>>> You can reach the person managing the list at
>>>> [EMAIL PROTECTED]
>>>>
>>>> When replying, please edit your Subject line so it is more specific
>>>> than "Re: Contents of hlds_linux digest..."
>>>>
>>>>
>>>> Today's Topics:
>>>>
>>>>   1. Re: cpu usage>90% since last update (with nice -10) (Ian mu)
>>>>   2. Re: cpu usage>90% since last update (with nice -10) (Ben Kennish)
>>>>   3. Re: cpu usage>90% since last update (with nice -10) (Martin
>>>> Zwickel)
>>>>   4. Re: cpu usage>90% since last update (with nice -10) (Martin
>>>> Zwickel)
>>>>   5. Re: FAO Alfred, regarding hanging sevrer after map change (W0kk3L)
>>>>   6. Re: cpu usage>90% since last update (with nice -10) (Ben Kennish)
>>>>   7. RE: cpu usage>90% since last update (with nice -10) (Merlin Huff)
>>>>   8. RE: cpu usage>90% since last update (with nice -10) (Scott)
>>>>   9. Re: cpu usage>90% since last update (with nice -10) (Neil)
>>>> 10. RE: cpu usage>90% since last update (with nice -10) (Alfred
>>>> Reynolds)
>>>>  11. Re: cpu usage>90% since last update (with nice -10) (Matt
>>>> Judge)  12. RE: Re: [hlds_linux] cpu usage>90% since last update
>>>> (with nice
>>>> -10)
>>>> (Neil)
>>>>
>>>> --  __--__--
>>>>
>>>> Message: 1
>>>> Date: Thu, 9 Mar 2006 14:58:26 +0000
>>>> From: "Ian mu" <[EMAIL PROTECTED]>
>>>> To: hlds_linux@list.valvesoftware.com
>>>> Subject: Re: [hlds_linux] cpu usage>90% since last update (with
>>>> nice
>>>> -10)
>>>> Reply-To: hlds_linux@list.valvesoftware.com
>>>>
>>>> --
>>>> [ Picked text/plain from multipart/alternative ] Confirming what
>>>> "issue"?
>>>>
>>>> Don't renice the process. There's no need unless you're running
>>>> extra stuff as well, in which case simple nice positively the other
>>>> app which is running.
>>>>
>>>> I.e on that article, there's no "problem" as such reported. If
>>>> someone is going to try and run 2x16 slot 100tick servers, they are
>>>> going to be hitting 90% cpu I would guess whatever really. What may
>>>> help "unless" its dual core, is to enable ht, and using taskset
>>>> force them both on the same cpu, so ht can help with any extra
>>>> housekeeping or other smaller apps. Might make it worse though, but
>>>> its an easy option to try for some that are trying to do that.
>>>>
>>>> Don't see the need to renice processes though. You have to think
>>>> about all the things you are making yourself a higher priority
>>>> over, and often some of them aren't good to prioritise over (purely
>>>> imo).
>>>>
>>>>
>>>> On 3/9/06, Martin Zwickel <[EMAIL PROTECTED]> wrote:
>>>>>
>>>>> --
>>>>> On Thu, 9 Mar 2006 12:16:06 +0000
>>>>> "Neil Lathwood" <[EMAIL PROTECTED]> bubbled:
>>>>>
>>>>> > --
>>>>> > [ Picked text/plain from multipart/alternative ] Yes were seeing
>>>>> > the same thing, anything above a -1 renice causes the cpu to
>>>>> > spike upto 99% with no players present.
>>>>>
>>>>> Why is there a need to renice the process???
>>>>>
>>>>> The best thing would be to give the process real time priority!!!
>>>>> *doh*
>>>>>
>>>>>
>>>>> --
>>>>> MyExcuse:
>>>>> Telecommunications is upgrading.
>>>>>
>>>>> Martin Zwickel <[EMAIL PROTECTED]> Research &
>>>>> Development
>>>>>
>>>>> TechnoTrend AG <http://www.technotrend.de>
>>>>> --
>>>>> [ signature.asc of type application/pgp-signature deleted ]
>>>>> --
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>> archives, please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>
>>>> --
>>>>
>>>>
>>>> --  __--__--
>>>>
>>>> Message: 2
>>>> Date: Thu, 09 Mar 2006 15:05:23 +0000
>>>> From: Ben Kennish <[EMAIL PROTECTED]>
>>>> To:  hlds_linux@list.valvesoftware.com
>>>> Subject: Re: [hlds_linux] cpu usage>90% since last update (with
>>>> nice
>>>> -10)
>>>> Reply-To: hlds_linux@list.valvesoftware.com
>>>>
>>>> Martin Zwickel wrote:
>>>>> Why is there a need to renice the process???
>>>>>
>>>>> The best thing would be to give the process real time priority!!!
>>>>> *doh*
>>>>
>>>> Well... it depends if you are running other more critical things on
>>>> the server doesn't it?  Duh!
>>>>
>>>> Not all of us prioritise gaming above everything else!  Especially
>>>> not when the gaming server is provided for free (in my case, from
>>>> my company to me) and is used for other things at the same time...
>>>>
>>>> --
>>>> Ben
>>>> www.benkennish.co.uk
>>>> www.combatter.cc
>>>>
>>>> PS: Please sign my petition to get Valve to reintegrate banner.gif
>>>> into sv_downloadurl support for Source games:
>>>>
>>>> http://www.petitiononline.com/valveban/petition.html
>>>>
>>>>
>>>> --  __--__--
>>>>
>>>> Message: 3
>>>> Date: Thu, 9 Mar 2006 16:17:36 +0100
>>>> From: Martin Zwickel <[EMAIL PROTECTED]>
>>>> To: hlds_linux@list.valvesoftware.com
>>>> Cc: [EMAIL PROTECTED], "Ian mu" <[EMAIL PROTECTED]>
>>>> Subject: Re: [hlds_linux] cpu usage>90% since last update (with
>>>> nice
>>>> -10)
>>>> Organization: Technotrend AG
>>>> Reply-To: hlds_linux@list.valvesoftware.com
>>>>
>>>> --
>>>> On Thu, 09 Mar 2006 15:05:23 +0000
>>>> Ben Kennish <[EMAIL PROTECTED]> bubbled:
>>>>
>>>>> Martin Zwickel wrote:
>>>>> > Why is there a need to renice the process???
>>>>> >
>>>>> > The best thing would be to give the process real time priority!!!
>>>>> > *doh*
>>>>>
>>>>> Well... it depends if you are running other more critical things
>>>>> on the server doesn't it?  Duh!
>>>>
>>>> BTW:
>>>> That was meant ironically!!!
>>>>
>>>> If you really give a process real time priority, the scheduler
>>>> won't give other processes any cpu time, until the real time
>>>> process gives it's CPU away ...
>>>>
>>>>
>>>> Regards,
>>>> Martin
>>>>
>>>>
>>>> --
>>>> MyExcuse:
>>>> Plumber mistook routing panel for decorative wall fixture
>>>>
>>>> Martin Zwickel <[EMAIL PROTECTED]> Research &
>>>> Development
>>>>
>>>> TechnoTrend AG <http://www.technotrend.de>
>>>> --
>>>> [ signature.asc of type application/pgp-signature deleted ]
>>>> --
>>>>
>>>>
>>>> --  __--__--
>>>>
>>>> Message: 4
>>>> Date: Thu, 9 Mar 2006 16:18:01 +0100
>>>> From: Martin Zwickel <[EMAIL PROTECTED]>
>>>> To: hlds_linux@list.valvesoftware.com
>>>> Cc: [EMAIL PROTECTED]
>>>> Subject: Re: [hlds_linux] cpu usage>90% since last update (with
>>>> nice
>>>> -10)
>>>> Organization: Technotrend AG
>>>> Reply-To: hlds_linux@list.valvesoftware.com
>>>>
>>>> --
>>>> On Thu, 9 Mar 2006 14:58:26 +0000
>>>> "Ian mu" <[EMAIL PROTECTED]> bubbled:
>>>>
>>>>> --
>>>>> [ Picked text/plain from multipart/alternative ] Confirming what
>>>>> "issue"?
>>>>>
>>>>> Don't renice the process. There's no need unless you're running
>>>>> extra stuff as well, in which case simple nice positively the
>>>>> other app which is running.
>>>>
>>>> That's what I tried to say ;)
>>>>
>>>> --
>>>> MyExcuse:
>>>> The electricity substation in the car park blew up.
>>>>
>>>> Martin Zwickel <[EMAIL PROTECTED]> Research &
>>>> Development
>>>>
>>>> TechnoTrend AG <http://www.technotrend.de>
>>>> --
>>>> [ signature.asc of type application/pgp-signature deleted ]
>>>> --
>>>>
>>>>
>>>> --  __--__--
>>>>
>>>> Message: 5
>>>> From: "W0kk3L" <[EMAIL PROTECTED]>
>>>> To: <hlds_linux@list.valvesoftware.com>
>>>> Subject: Re: [hlds_linux] FAO Alfred, regarding hanging sevrer
>>>> after map change
>>>> Date: Thu, 9 Mar 2006 18:09:22 +0100
>>>> Reply-To: hlds_linux@list.valvesoftware.com
>>>>
>>>> This is indeed a bug that needs attention. It has been happening on
>>>> regular basis. It has nothing to do with mani, cause i don't run
>>>> mani on any of the servers.
>>>>
>>>> I'm currently trying to run without the steambans plugin. I know
>>>> the latest version of the plugin has some bugs (but as far as i
>>>> know, this is only customcheck related). Is there someone who runs
>>>> CS:S without the SB plugin, and still having problems?
>>>>
>>>> As far as i can tell, the bug is only happening with cs_office and
>>>> de_aztec.
>>>> Not with other maps. I'm running 6 CS:S servers, and only the
>>>> 'office only'
>>>> server is causing problems.
>>>>
>>>> -W0kk3L-
>>>>
>>>> ----- Original Message -----
>>>> From: "FiRe" <[EMAIL PROTECTED]>
>>>> To: <hlds_linux@list.valvesoftware.com>
>>>> Sent: Thursday, March 09, 2006 10:44 AM
>>>> Subject: [hlds_linux] FAO Alfred, regarding hanging sevrer after
>>>> map change
>>>>
>>>>
>>>>> Please refer to
>>>>>
> http://forums.steampowered.com/forums/showthread.php?s=3D&threadid=3D3
> 8=
>> 1930
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>> archives, please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>
>>>>
>>>>
>>>> --  __--__--
>>>>
>>>> Message: 6
>>>> Date: Thu, 09 Mar 2006 17:58:37 +0000
>>>> From: Ben Kennish <[EMAIL PROTECTED]>
>>>> To:  hlds_linux@list.valvesoftware.com
>>>> Subject: Re: [hlds_linux] cpu usage>90% since last update (with
>>>> nice
>>>> -10)
>>>> Reply-To: hlds_linux@list.valvesoftware.com
>>>>
>>>> Martin Zwickel wrote:
>>>> > That was meant ironically!!!
>>>>
>>>> D'oh!
>>>>
>>>> So is this "CPU issue" not really an issue at all but because
>>>> people are giving it mega high priority and then wondering why it
>>>> eats up CPU?
>>>>
>>>> What I was thinking was that people are complaining that since the
>>>> patch, the server is now eating a lot more CPU than before...?
>>>>
>>>> --
>>>> Ben
>>>> www.benkennish.co.uk
>>>> www.combatter.cc
>>>>
>>>> PS: Please sign my petition to get Valve to reintegrate banner.gif
>>>> into sv_downloadurl support for Source games:
>>>> http://www.petitiononline.com/valveban/petition.html
>>>>
>>>>
>>>>
>>>> --  __--__--
>>>>
>>>> Message: 7
>>>> From: "Merlin Huff" <[EMAIL PROTECTED]>
>>>> To: <hlds_linux@list.valvesoftware.com>
>>>> Subject: RE: [hlds_linux] cpu usage>90% since last update (with
>>>> nice
>>>> -10)
>>>> Date: Thu, 9 Mar 2006 18:05:29 -0000
>>>> Reply-To: hlds_linux@list.valvesoftware.com
>>>>
>>>> I have applied the update, now both our servers run for a few min
>>>> fine and then the cpu jumps to 99%.  I have tried removing all the
>>>> plugins and it still does it.
>>>> As this is not the swapbeta version we cannot roll back so I now
>>>> have a server that will not run
>>>>
>>>> -----Original Message-----
>>>> From: [EMAIL PROTECTED]
>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Ben
>>>> Kennish
>>>> Sent: 09 March 2006 17:59
>>>> To: hlds_linux@list.valvesoftware.com
>>>> Subject: Re: [hlds_linux] cpu usage>90% since last update (with
>>>> nice
>>>> -10)
>>>>
>>>> Martin Zwickel wrote:
>>>> > That was meant ironically!!!
>>>>
>>>> D'oh!
>>>>
>>>> So is this "CPU issue" not really an issue at all but because
>>>> people are giving it mega high priority and then wondering why it
>>>> eats up CPU?
>>>>
>>>> What I was thinking was that people are complaining that since the
>>>> patch, the server is now eating a lot more CPU than before...?
>>>>
>>>> --
>>>> Ben
>>>> www.benkennish.co.uk
>>>> www.combatter.cc
>>>>
>>>> PS: Please sign my petition to get Valve to reintegrate banner.gif
>>>> into sv_downloadurl support for Source games:
>>>> http://www.petitiononline.com/valveban/petition.html
>>>>
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives, please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>
>>>>
>>>>
>>>> --  __--__--
>>>>
>>>> Message: 8
>>>> From: "Scott" <[EMAIL PROTECTED]>
>>>> To: <hlds_linux@list.valvesoftware.com>
>>>> Subject: RE: [hlds_linux] cpu usage>90% since last update (with
>>>> nice
>>>> -10)
>>>> Date: Thu, 9 Mar 2006 09:28:27 -0800
>>>> Reply-To: hlds_linux@list.valvesoftware.com
>>>>
>>>> I am running a 26 player 100 tick server as well as a 18 player
>>>> 100tick server and have not seen any of the CPU utilization
>>>> problems that you guys mentioned.
>>>>
>>>> The only mod that I am currently running is MANI.
>>>>
>>>> -----Original Message-----
>>>> From: [EMAIL PROTECTED]
>>>> [mailto:[EMAIL PROTECTED] On Behalf Of
>>>> Merlin Huff
>>>> Sent: Thursday, March 09, 2006 10:05 AM
>>>> To: hlds_linux@list.valvesoftware.com
>>>> Subject: RE: [hlds_linux] cpu usage>90% since last update (with
>>>> nice
>>>> -10)
>>>>
>>>> I have applied the update, now both our servers run for a few min
>>>> fine and then the cpu jumps to 99%.  I have tried removing all the
>>>> plugins and it still does it.
>>>> As this is not the swapbeta version we cannot roll back so I now
>>>> have a server that will not run
>>>>
>>>> -----Original Message-----
>>>> From: [EMAIL PROTECTED]
>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Ben
>>>> Kennish
>>>> Sent: 09 March 2006 17:59
>>>> To: hlds_linux@list.valvesoftware.com
>>>> Subject: Re: [hlds_linux] cpu usage>90% since last update (with
>>>> nice
>>>> -10)
>>>>
>>>> Martin Zwickel wrote:
>>>> > That was meant ironically!!!
>>>>
>>>> D'oh!
>>>>
>>>> So is this "CPU issue" not really an issue at all but because
>>>> people are giving it mega high priority and then wondering why it
>>>> eats up CPU?
>>>>
>>>> What I was thinking was that people are complaining that since the
>>>> patch, the server is now eating a lot more CPU than before...?
>>>>
>>>> --
>>>> Ben
>>>> www.benkennish.co.uk
>>>> www.combatter.cc
>>>>
>>>> PS: Please sign my petition to get Valve to reintegrate banner.gif
>>>> into sv_downloadurl support for Source games:
>>>> http://www.petitiononline.com/valveban/petition.html
>>>>
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives, please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives, please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>
>>>>
>>>>
>>>>
>>>> --  __--__--
>>>>
>>>> Message: 9
>>>> From: "Neil" <[EMAIL PROTECTED]>
>>>> To: <hlds_linux@list.valvesoftware.com>
>>>> Subject: Re: [hlds_linux] cpu usage>90% since last update (with
>>>> nice
>>>> -10)
>>>> Date: Thu, 9 Mar 2006 18:27:10 -0000
>>>> Reply-To: hlds_linux@list.valvesoftware.com
>>>>
>>>> This is a multi-part message in MIME format.
>>>> --
>>>> [ Picked text/plain from multipart/alternative ] Thanks Gents,
>>>> renicing was also the cause of our issues (I also made the steam
>>>> forum post mentioned in previous posts)
>>>>
>>>>
>>>>
>>>> But I still have a few questions for Alfred or Valve fellas.
>>>>
>>>>
>>>>
>>>> So what if I feel renicing my processes helps the overall Game
>>>> Server performance on our priority DOD:S instance over other apps /
>>>> processes ( team speak, mysql etc )and other game servers on the
>>>> box ?
>>>>
>>>>
>>>>
>>>> Why should this cause an issue and we be forced to stay at zero
>>>> priority, surely this is still a bug with the server engine.  I'm
>>>> not aware of any other app that destroys the boxes CPU when you
>>>> drop priority by just 1 point.
>>>>
>>>>
>>>>
>>>> Also what exactly has this reduced in terms of CPU load / spikes
>>>> etc, because I genuinely believe the server is now taking up more
>>>> CPU than b4?
>>>>
>>>>
>>>>
>>>> Roughly 10% more I'd say, I still have a backup of the previous
>>>> server files, will these still work ok if I want to compare?
>>>>
>>>>
>>>>
>>>> Thanks for your time
>>>>
>>>>
>>>>
>>>> Running on FC3 Amd X64.
>>>>
>>>> --
>>>>
>>>>
>>>>
>>>> --  __--__--
>>>>
>>>> Message: 10
>>>> Subject: RE: [hlds_linux] cpu usage>90% since last update (with
>>>> nice
>>>> -10)
>>>> Date: Thu, 9 Mar 2006 11:35:00 -0800
>>>> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
>>>> To: <hlds_linux@list.valvesoftware.com>
>>>> Reply-To: hlds_linux@list.valvesoftware.com
>>>>
>>>> The CPU usage change was to switch from a polling model for IPC
>>>> (inter-process communications, our threads talking to each other)
>>>> to an event driven model. This means that you only use CPU when you need 
>>>> to.
>>>> The job of the game server is to use as much CPU as possible to
>>>> achieve the tickrate and FPS values you give it. If you re-nice it
>>>> above all other processes then yes, it will use more CPU.
>>>>
>>>> My question is, why the heck didn't you even try the beta? It had
>>>> been available for a couple months, the whole point of it was to
>>>> catch and solve issues before the public release (the number of
>>>> different hardware/software configurations out there for Linux
>>>> means that no amount of internal testing can ever get 100% coverage).
>>>>
>>>> - Alfred
>>>>
>>>> Neil wrote:
>>>>> This is a multi-part message in MIME format.
>>>>> --
>>>>> [ Picked text/plain from multipart/alternative ] Thanks Gents,
>>>>> renicing was also the cause of our issues (I also made the steam
>>>>> forum post mentioned in previous posts)
>>>>>
>>>>>
>>>>>
>>>>> But I still have a few questions for Alfred or Valve fellas.
>>>>>
>>>>>
>>>>>
>>>>> So what if I feel renicing my processes helps the overall Game
>>>>> Server performance on our priority DOD:S instance over other apps
>>>>> / processes ( team speak, mysql etc )and other game servers on the
>>>>> box ?
>>>>>
>>>>>
>>>>>
>>>>> Why should this cause an issue and we be forced to stay at zero
>>>>> priority, surely this is still a bug with the server engine.  I'm
>>>>> not aware of any other app that destroys the boxes CPU when you
>>>>> drop priority by just 1 point.
>>>>>
>>>>>
>>>>>
>>>>> Also what exactly has this reduced in terms of CPU load / spikes
>>>>> etc, because I genuinely believe the server is now taking up more
>>>>> CPU than b4?
>>>>>
>>>>>
>>>>>
>>>>> Roughly 10% more I'd say, I still have a backup of the previous
>>>>> server files, will these still work ok if I want to compare?
>>>>>
>>>>>
>>>>>
>>>>> Thanks for your time
>>>>>
>>>>>
>>>>>
>>>>> Running on FC3 Amd X64.
>>>>>
>>>>> --
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>> archives, please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>
>>>>
>>>> --  __--__--
>>>>
>>>> Message: 11
>>>> Date: Thu, 09 Mar 2006 20:05:09 +0100
>>>> From: Matt Judge <[EMAIL PROTECTED]>
>>>> To:  hlds_linux@list.valvesoftware.com
>>>> Subject: Re: [hlds_linux] cpu usage>90% since last update (with
>>>> nice
>>>> -10)
>>>> Reply-To: hlds_linux@list.valvesoftware.com
>>>>
>>>> Ben Kennish randomly typed the following on 03/09/2006 06:58 PM:
>>>>> Martin Zwickel wrote:
>>>>>  > That was meant ironically!!!
>>>>>
>>>>> D'oh!
>>>>>
>>>>> So is this "CPU issue" not really an issue at all but because
>>>>> people are giving it mega high priority and then wondering why it
>>>>> eats up CPU?
>>>>>
>>>>>
>>>> I renice my halflife processes too.  I have done since 2000 and, it
>>>> has only been this latest release which is causing 100% hog of CPU usage.
>>>> As stated in a previous post, my server was running fine for a
>>>> number of maps, then, the server switched to 100% CPU usage and
>>>> people were getting astronomical pings.  The fact this never
>>>> happened before the update, would suggest it is a problem with the
>>>> update and not the way I
>>>> am running my server.   The fix needs to be made in the update - not on
>>>> my server.
>>>>> What I was thinking was that people are complaining that since the
>>>>> patch, the server is now eating a lot more CPU than before...?
>>>>>
>>>>>
>>>> There are many reasons for renice'ing processes.  The people who
>>>> have posted comments on this list clearly have no idea on Linux
>>>> scheduling or how it works.  renice is not "sys_ticrate" or
>>>> "tickrate" or "pingboost".  renice DOES NOT make a process use more
>>>> CPU, it allows a process to use the CPU more often and for longer.
>>>> The subsequent load on the CPU is dependant on what the process is
>>>> doing, and not on the 'nice' value.
>>>>
>>>> Having said all this, I suspect that the problem is with threading.
>>>> Child threads do not inherit the parent processes 'nice' value.  A
>>>> possible fix  would be to 'renice' the  child processes as well
>>>> (this may or may not work).
>>>>
>>>> Cheers,
>>>>
>>>> Matt.
>>>>
>>>>
>>>>
>>>>
>>>> --  __--__--
>>>>
>>>> Message: 12
>>>> From: "Neil" <[EMAIL PROTECTED]>
>>>> To: <hlds_linux@list.valvesoftware.com>
>>>> Subject: RE: Re: [hlds_linux] cpu usage>90% since last update (with
>>>> nice -10)
>>>> Date: Thu, 9 Mar 2006 20:10:36 -0000
>>>> Reply-To: hlds_linux@list.valvesoftware.com
>>>>
>>>> This is a multi-part message in MIME format.
>>>> --
>>>> [ Picked text/plain from multipart/alternative ] Alfred thanks for
>>>> the answer on the usage.
>>>>
>>>> Fair comment I did see the beta in here and considered it many
>>>> times, but our main server is full 24/7 and we generally aren't in
>>>> the position of stopping / starting and taking downtime and new
>>>> issues to test out beta servers. It will eventually lose us players
>>>> and we take great pride in the number of players we entertain with
>>>> our DOD:S Server in particular.
>>>>
>>>> I don't want to sound selfish and ungrateful, but I'm not a Valve
>>>> beta tester & don't feel I'm obliged to be one either, with respect
>>>> that's your job , not mine, I expect a tested working software
>>>> version on a plate :-). Realise it's a 2 way street, but you need
>>>> us as much as we need you when it comes to running servers to sell
>>>> your product / us needing servers to play your product.
>>>>
>>>> However I am realistic enough to realise someone's got to do it and
>>>> why shouldn't it be me. I guess we can all say I told you so when
>>>> these things happen after all :-)
>>>>
>>>> But again we run a very very busy server ( was ranked no1 for
>>>> nearly 3 months with Game Monitor) and I'd prefer it to be always
>>>> full and full of happy players, however I do understand you may
>>>> think this is a little hypocritical.
>>>>
>>>> On another note, how do I get my message responses to appear in the
>>>> same tree / thread, every time I reply it starts a new one off ..
>>>> have tried with RE and without RE: , am using bog standard outlook
>>>> to reply. Sorry I've never really used mailing lists b4
>>>>
>>>>
>>>>
>>>> Thanks again for your response.
>>>>
>>>>
>>>>
>>>>
>>>> The CPU usage change was to switch from a polling model for IPC
>>>> (inter-process communications, our threads talking to each other)
>>>> to an event driven model. This means that you only use CPU when you need 
>>>> to.
>>>> The job of the game server is to use as much CPU as possible to
>>>> achieve the tickrate and FPS values you give it. If you re-nice it
>>>> above all other processes then yes, it will use more CPU.
>>>>
>>>> My question is, why the heck didn't you even try the beta? It had
>>>> been available for a couple months, the whole point of it was to
>>>> catch and solve issues before the public release (the number of
>>>> different hardware/software configurations out there for Linux
>>>> means that no amount of internal testing can ever get 100% coverage).
>>>>
>>>> - Alfred
>>>>
>>>> Neil wrote:
>>>>> This is a multi-part message in MIME format.
>>>>> --
>>>>> [ Picked text/plain from multipart/alternative ] Thanks Gents,
>>>>> renicing was also the cause of our issues (I also made the steam
>>>>> forum post mentioned in previous posts)
>>>>>
>>>>>
>>>>>
>>>>> But I still have a few questions for Alfred or Valve fellas.
>>>>>
>>>>>
>>>>>
>>>>> So what if I feel renicing my processes helps the overall Game
>>>>> Server performance on our priority DOD:S instance over other apps
>>>>> / processes ( team speak, mysql etc )and other game servers on the
>>>>> box ?
>>>>>
>>>>>
>>>>>
>>>>> Why should this cause an issue and we be forced to stay at zero
>>>>> priority, surely this is still a bug with the server engine.  I'm
>>>>> not aware of any other app that destroys the boxes CPU when you
>>>>> drop priority by just 1 point.
>>>>>
>>>>>
>>>>>
>>>>> Also what exactly has this reduced in terms of CPU load / spikes
>>>>> etc, because I genuinely believe the server is now taking up more
>>>>> CPU than b4?
>>>>>
>>>>>
>>>>>
>>>>> Roughly 10% more I'd say, I still have a backup of the previous
>>>>> server files, will these still work ok if I want to compare?
>>>>>
>>>>>
>>>>>
>>>>> Thanks for your time
>>>>>
>>>>>
>>>>>
>>>>> Running on FC3 Amd X64.
>>>>>
>>>>> --
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>> archives, please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> --
>>>>
>>>>
>>>>
>>>>
>>>> --  __--__--
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