Was there any command to make the roll back ? Or did some one have a backup
My servers going nuts CPU skyhigh //Ari -----Ursprungligt meddelande----- Från: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] För Tom Skickat: den 13 mars 2006 00:42 Till: hlds_linux@list.valvesoftware.com Ämne: Re: [hlds_linux] Re: cpu usage>90% since last update (with nice -10 Hmm, I always was under the impression that a GSP's work or a SP's work in general is a 24/7/7 job, no matter what :o) Tom ----- Original Message ----- From: "Seghers Bart" <[EMAIL PROTECTED]> To: <hlds_linux@list.valvesoftware.com> Sent: Sunday, March 12, 2006 9:07 PM Subject: RE: [hlds_linux] Re: cpu usage>90% since last update (with nice -10 > The problem? Here in Europe it's Sunday atm so Weekend. I don't think > you work in the weekend right? > > -----Oorspronkelijk bericht----- > Van: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Namens GVC Snake > Verzonden: zondag 12 maart 2006 16:57 > Aan: hlds_linux@list.valvesoftware.com > Onderwerp: Re: [hlds_linux] Re: cpu usage>90% since last update (with > nice -10 > > Have anyone a backup of old linux-binaries for a rollback? > With this last linux-update no one can play on my servers with this > cpu-spikes. > server hanging at 2-4 minutes-interval during playing. > > What doing Valve against this overall BIG problem? > Easiest way is a rollback to the old "stable" and "lag-free" linuxversion. > What's the problem for a rollback? > > > ----- Original Message ----- > From: <[EMAIL PROTECTED]> > To: <hlds_linux@list.valvesoftware.com> > Sent: Sunday, March 12, 2006 3:26 PM > Subject: hlds_linux digest, Vol 1 #4997 - 1 msg > > >> Send hlds_linux mailing list submissions to >> hlds_linux@list.valvesoftware.com >> >> To subscribe or unsubscribe via the World Wide Web, visit >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> or, via email, send a message with subject or body 'help' to >> [EMAIL PROTECTED] >> >> You can reach the person managing the list at >> [EMAIL PROTECTED] >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of hlds_linux digest..." >> >> >> Today's Topics: >> >> 1. Re: Re: cpu usage>90% since last update (with nice -10) (Vincent >> H.) >> >> -- __--__-- >> >> Message: 1 >> Date: Sun, 12 Mar 2006 11:27:58 +0100 >> From: "Vincent H." <[EMAIL PROTECTED]> >> To: hlds_linux@list.valvesoftware.com >> Subject: Re: [hlds_linux] Re: cpu usage>90% since last update (with >> nice -10) >> Reply-To: hlds_linux@list.valvesoftware.com >> >> Same at here again !! >> >> Servers are unplayable too. ( Cpu spike, lag ..Etc. ) With the last >> update : 12 players > 65/75 % Cpu and before this update >> 16 players > 35/45 % Cpu :-( . >> >> We running on cs.1.6 server, debian, sempron 2500+, 512 Ram. >> >> >> >> GVC Snake a =E9crit : >>> Same at here, cpu usage increases rapidly after the last >>> linuxserver-update. >>> And i have no backup of old version. >>> @Neil: Can you provide a rollback-version for download >>> (hl1-linuxserver-binaries). >>> Badly Valve can not provide a rollback-update. Recently my >>> hl1-servers are unplayable. >>> Many thanks to Valve and his last update. >>> A good idea, what Valve should doing? >> Make a rollback via >>> hldsupdatetool to bring back the old version to solve the recent >>> problem with linuxservers to play without hangs !!!!!!!!!!!!!!!!!! >>> >>> My system: >>> Linux Suse 10.0 >>> P4 3.2 >>> 2 GB RAM >>> (2x 16-slot CS1.6-server). >>> >>> >>> ----- Original Message ----- >>> From: <[EMAIL PROTECTED]> >>> To: <hlds_linux@list.valvesoftware.com> >>> Sent: Thursday, March 09, 2006 8:52 PM >>> Subject: hlds_linux digest, Vol 1 #4989 - 12 msgs >>> >>> >>>> Send hlds_linux mailing list submissions to >>>> hlds_linux@list.valvesoftware.com >>>> >>>> To subscribe or unsubscribe via the World Wide Web, visit >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> or, via email, send a message with subject or body 'help' to >>>> [EMAIL PROTECTED] >>>> >>>> You can reach the person managing the list at >>>> [EMAIL PROTECTED] >>>> >>>> When replying, please edit your Subject line so it is more specific >>>> than "Re: Contents of hlds_linux digest..." >>>> >>>> >>>> Today's Topics: >>>> >>>> 1. Re: cpu usage>90% since last update (with nice -10) (Ian mu) >>>> 2. Re: cpu usage>90% since last update (with nice -10) (Ben Kennish) >>>> 3. Re: cpu usage>90% since last update (with nice -10) (Martin >>>> Zwickel) >>>> 4. Re: cpu usage>90% since last update (with nice -10) (Martin >>>> Zwickel) >>>> 5. Re: FAO Alfred, regarding hanging sevrer after map change (W0kk3L) >>>> 6. Re: cpu usage>90% since last update (with nice -10) (Ben Kennish) >>>> 7. RE: cpu usage>90% since last update (with nice -10) (Merlin Huff) >>>> 8. RE: cpu usage>90% since last update (with nice -10) (Scott) >>>> 9. Re: cpu usage>90% since last update (with nice -10) (Neil) >>>> 10. RE: cpu usage>90% since last update (with nice -10) (Alfred >>>> Reynolds) >>>> 11. Re: cpu usage>90% since last update (with nice -10) (Matt >>>> Judge) 12. RE: Re: [hlds_linux] cpu usage>90% since last update >>>> (with nice >>>> -10) >>>> (Neil) >>>> >>>> -- __--__-- >>>> >>>> Message: 1 >>>> Date: Thu, 9 Mar 2006 14:58:26 +0000 >>>> From: "Ian mu" <[EMAIL PROTECTED]> >>>> To: hlds_linux@list.valvesoftware.com >>>> Subject: Re: [hlds_linux] cpu usage>90% since last update (with >>>> nice >>>> -10) >>>> Reply-To: hlds_linux@list.valvesoftware.com >>>> >>>> -- >>>> [ Picked text/plain from multipart/alternative ] Confirming what >>>> "issue"? >>>> >>>> Don't renice the process. There's no need unless you're running >>>> extra stuff as well, in which case simple nice positively the other >>>> app which is running. >>>> >>>> I.e on that article, there's no "problem" as such reported. If >>>> someone is going to try and run 2x16 slot 100tick servers, they are >>>> going to be hitting 90% cpu I would guess whatever really. What may >>>> help "unless" its dual core, is to enable ht, and using taskset >>>> force them both on the same cpu, so ht can help with any extra >>>> housekeeping or other smaller apps. Might make it worse though, but >>>> its an easy option to try for some that are trying to do that. >>>> >>>> Don't see the need to renice processes though. You have to think >>>> about all the things you are making yourself a higher priority >>>> over, and often some of them aren't good to prioritise over (purely >>>> imo). >>>> >>>> >>>> On 3/9/06, Martin Zwickel <[EMAIL PROTECTED]> wrote: >>>>> >>>>> -- >>>>> On Thu, 9 Mar 2006 12:16:06 +0000 >>>>> "Neil Lathwood" <[EMAIL PROTECTED]> bubbled: >>>>> >>>>> > -- >>>>> > [ Picked text/plain from multipart/alternative ] Yes were seeing >>>>> > the same thing, anything above a -1 renice causes the cpu to >>>>> > spike upto 99% with no players present. >>>>> >>>>> Why is there a need to renice the process??? >>>>> >>>>> The best thing would be to give the process real time priority!!! >>>>> *doh* >>>>> >>>>> >>>>> -- >>>>> MyExcuse: >>>>> Telecommunications is upgrading. >>>>> >>>>> Martin Zwickel <[EMAIL PROTECTED]> Research & >>>>> Development >>>>> >>>>> TechnoTrend AG <http://www.technotrend.de> >>>>> -- >>>>> [ signature.asc of type application/pgp-signature deleted ] >>>>> -- >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>> >>>> -- >>>> >>>> >>>> -- __--__-- >>>> >>>> Message: 2 >>>> Date: Thu, 09 Mar 2006 15:05:23 +0000 >>>> From: Ben Kennish <[EMAIL PROTECTED]> >>>> To: hlds_linux@list.valvesoftware.com >>>> Subject: Re: [hlds_linux] cpu usage>90% since last update (with >>>> nice >>>> -10) >>>> Reply-To: hlds_linux@list.valvesoftware.com >>>> >>>> Martin Zwickel wrote: >>>>> Why is there a need to renice the process??? >>>>> >>>>> The best thing would be to give the process real time priority!!! >>>>> *doh* >>>> >>>> Well... it depends if you are running other more critical things on >>>> the server doesn't it? Duh! >>>> >>>> Not all of us prioritise gaming above everything else! Especially >>>> not when the gaming server is provided for free (in my case, from >>>> my company to me) and is used for other things at the same time... >>>> >>>> -- >>>> Ben >>>> www.benkennish.co.uk >>>> www.combatter.cc >>>> >>>> PS: Please sign my petition to get Valve to reintegrate banner.gif >>>> into sv_downloadurl support for Source games: >>>> >>>> http://www.petitiononline.com/valveban/petition.html >>>> >>>> >>>> -- __--__-- >>>> >>>> Message: 3 >>>> Date: Thu, 9 Mar 2006 16:17:36 +0100 >>>> From: Martin Zwickel <[EMAIL PROTECTED]> >>>> To: hlds_linux@list.valvesoftware.com >>>> Cc: [EMAIL PROTECTED], "Ian mu" <[EMAIL PROTECTED]> >>>> Subject: Re: [hlds_linux] cpu usage>90% since last update (with >>>> nice >>>> -10) >>>> Organization: Technotrend AG >>>> Reply-To: hlds_linux@list.valvesoftware.com >>>> >>>> -- >>>> On Thu, 09 Mar 2006 15:05:23 +0000 >>>> Ben Kennish <[EMAIL PROTECTED]> bubbled: >>>> >>>>> Martin Zwickel wrote: >>>>> > Why is there a need to renice the process??? >>>>> > >>>>> > The best thing would be to give the process real time priority!!! >>>>> > *doh* >>>>> >>>>> Well... it depends if you are running other more critical things >>>>> on the server doesn't it? Duh! >>>> >>>> BTW: >>>> That was meant ironically!!! >>>> >>>> If you really give a process real time priority, the scheduler >>>> won't give other processes any cpu time, until the real time >>>> process gives it's CPU away ... >>>> >>>> >>>> Regards, >>>> Martin >>>> >>>> >>>> -- >>>> MyExcuse: >>>> Plumber mistook routing panel for decorative wall fixture >>>> >>>> Martin Zwickel <[EMAIL PROTECTED]> Research & >>>> Development >>>> >>>> TechnoTrend AG <http://www.technotrend.de> >>>> -- >>>> [ signature.asc of type application/pgp-signature deleted ] >>>> -- >>>> >>>> >>>> -- __--__-- >>>> >>>> Message: 4 >>>> Date: Thu, 9 Mar 2006 16:18:01 +0100 >>>> From: Martin Zwickel <[EMAIL PROTECTED]> >>>> To: hlds_linux@list.valvesoftware.com >>>> Cc: [EMAIL PROTECTED] >>>> Subject: Re: [hlds_linux] cpu usage>90% since last update (with >>>> nice >>>> -10) >>>> Organization: Technotrend AG >>>> Reply-To: hlds_linux@list.valvesoftware.com >>>> >>>> -- >>>> On Thu, 9 Mar 2006 14:58:26 +0000 >>>> "Ian mu" <[EMAIL PROTECTED]> bubbled: >>>> >>>>> -- >>>>> [ Picked text/plain from multipart/alternative ] Confirming what >>>>> "issue"? >>>>> >>>>> Don't renice the process. There's no need unless you're running >>>>> extra stuff as well, in which case simple nice positively the >>>>> other app which is running. >>>> >>>> That's what I tried to say ;) >>>> >>>> -- >>>> MyExcuse: >>>> The electricity substation in the car park blew up. >>>> >>>> Martin Zwickel <[EMAIL PROTECTED]> Research & >>>> Development >>>> >>>> TechnoTrend AG <http://www.technotrend.de> >>>> -- >>>> [ signature.asc of type application/pgp-signature deleted ] >>>> -- >>>> >>>> >>>> -- __--__-- >>>> >>>> Message: 5 >>>> From: "W0kk3L" <[EMAIL PROTECTED]> >>>> To: <hlds_linux@list.valvesoftware.com> >>>> Subject: Re: [hlds_linux] FAO Alfred, regarding hanging sevrer >>>> after map change >>>> Date: Thu, 9 Mar 2006 18:09:22 +0100 >>>> Reply-To: hlds_linux@list.valvesoftware.com >>>> >>>> This is indeed a bug that needs attention. It has been happening on >>>> regular basis. It has nothing to do with mani, cause i don't run >>>> mani on any of the servers. >>>> >>>> I'm currently trying to run without the steambans plugin. I know >>>> the latest version of the plugin has some bugs (but as far as i >>>> know, this is only customcheck related). Is there someone who runs >>>> CS:S without the SB plugin, and still having problems? >>>> >>>> As far as i can tell, the bug is only happening with cs_office and >>>> de_aztec. >>>> Not with other maps. I'm running 6 CS:S servers, and only the >>>> 'office only' >>>> server is causing problems. >>>> >>>> -W0kk3L- >>>> >>>> ----- Original Message ----- >>>> From: "FiRe" <[EMAIL PROTECTED]> >>>> To: <hlds_linux@list.valvesoftware.com> >>>> Sent: Thursday, March 09, 2006 10:44 AM >>>> Subject: [hlds_linux] FAO Alfred, regarding hanging sevrer after >>>> map change >>>> >>>> >>>>> Please refer to >>>>> > http://forums.steampowered.com/forums/showthread.php?s=3D&threadid=3D3 > 8= >> 1930 >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>>> >>>> >>>> -- __--__-- >>>> >>>> Message: 6 >>>> Date: Thu, 09 Mar 2006 17:58:37 +0000 >>>> From: Ben Kennish <[EMAIL PROTECTED]> >>>> To: hlds_linux@list.valvesoftware.com >>>> Subject: Re: [hlds_linux] cpu usage>90% since last update (with >>>> nice >>>> -10) >>>> Reply-To: hlds_linux@list.valvesoftware.com >>>> >>>> Martin Zwickel wrote: >>>> > That was meant ironically!!! >>>> >>>> D'oh! >>>> >>>> So is this "CPU issue" not really an issue at all but because >>>> people are giving it mega high priority and then wondering why it >>>> eats up CPU? >>>> >>>> What I was thinking was that people are complaining that since the >>>> patch, the server is now eating a lot more CPU than before...? >>>> >>>> -- >>>> Ben >>>> www.benkennish.co.uk >>>> www.combatter.cc >>>> >>>> PS: Please sign my petition to get Valve to reintegrate banner.gif >>>> into sv_downloadurl support for Source games: >>>> http://www.petitiononline.com/valveban/petition.html >>>> >>>> >>>> >>>> -- __--__-- >>>> >>>> Message: 7 >>>> From: "Merlin Huff" <[EMAIL PROTECTED]> >>>> To: <hlds_linux@list.valvesoftware.com> >>>> Subject: RE: [hlds_linux] cpu usage>90% since last update (with >>>> nice >>>> -10) >>>> Date: Thu, 9 Mar 2006 18:05:29 -0000 >>>> Reply-To: hlds_linux@list.valvesoftware.com >>>> >>>> I have applied the update, now both our servers run for a few min >>>> fine and then the cpu jumps to 99%. I have tried removing all the >>>> plugins and it still does it. >>>> As this is not the swapbeta version we cannot roll back so I now >>>> have a server that will not run >>>> >>>> -----Original Message----- >>>> From: [EMAIL PROTECTED] >>>> [mailto:[EMAIL PROTECTED] On Behalf Of Ben >>>> Kennish >>>> Sent: 09 March 2006 17:59 >>>> To: hlds_linux@list.valvesoftware.com >>>> Subject: Re: [hlds_linux] cpu usage>90% since last update (with >>>> nice >>>> -10) >>>> >>>> Martin Zwickel wrote: >>>> > That was meant ironically!!! >>>> >>>> D'oh! >>>> >>>> So is this "CPU issue" not really an issue at all but because >>>> people are giving it mega high priority and then wondering why it >>>> eats up CPU? >>>> >>>> What I was thinking was that people are complaining that since the >>>> patch, the server is now eating a lot more CPU than before...? >>>> >>>> -- >>>> Ben >>>> www.benkennish.co.uk >>>> www.combatter.cc >>>> >>>> PS: Please sign my petition to get Valve to reintegrate banner.gif >>>> into sv_downloadurl support for Source games: >>>> http://www.petitiononline.com/valveban/petition.html >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>>> >>>> >>>> -- __--__-- >>>> >>>> Message: 8 >>>> From: "Scott" <[EMAIL PROTECTED]> >>>> To: <hlds_linux@list.valvesoftware.com> >>>> Subject: RE: [hlds_linux] cpu usage>90% since last update (with >>>> nice >>>> -10) >>>> Date: Thu, 9 Mar 2006 09:28:27 -0800 >>>> Reply-To: hlds_linux@list.valvesoftware.com >>>> >>>> I am running a 26 player 100 tick server as well as a 18 player >>>> 100tick server and have not seen any of the CPU utilization >>>> problems that you guys mentioned. >>>> >>>> The only mod that I am currently running is MANI. >>>> >>>> -----Original Message----- >>>> From: [EMAIL PROTECTED] >>>> [mailto:[EMAIL PROTECTED] On Behalf Of >>>> Merlin Huff >>>> Sent: Thursday, March 09, 2006 10:05 AM >>>> To: hlds_linux@list.valvesoftware.com >>>> Subject: RE: [hlds_linux] cpu usage>90% since last update (with >>>> nice >>>> -10) >>>> >>>> I have applied the update, now both our servers run for a few min >>>> fine and then the cpu jumps to 99%. I have tried removing all the >>>> plugins and it still does it. >>>> As this is not the swapbeta version we cannot roll back so I now >>>> have a server that will not run >>>> >>>> -----Original Message----- >>>> From: [EMAIL PROTECTED] >>>> [mailto:[EMAIL PROTECTED] On Behalf Of Ben >>>> Kennish >>>> Sent: 09 March 2006 17:59 >>>> To: hlds_linux@list.valvesoftware.com >>>> Subject: Re: [hlds_linux] cpu usage>90% since last update (with >>>> nice >>>> -10) >>>> >>>> Martin Zwickel wrote: >>>> > That was meant ironically!!! >>>> >>>> D'oh! >>>> >>>> So is this "CPU issue" not really an issue at all but because >>>> people are giving it mega high priority and then wondering why it >>>> eats up CPU? >>>> >>>> What I was thinking was that people are complaining that since the >>>> patch, the server is now eating a lot more CPU than before...? >>>> >>>> -- >>>> Ben >>>> www.benkennish.co.uk >>>> www.combatter.cc >>>> >>>> PS: Please sign my petition to get Valve to reintegrate banner.gif >>>> into sv_downloadurl support for Source games: >>>> http://www.petitiononline.com/valveban/petition.html >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>>> >>>> >>>> >>>> -- __--__-- >>>> >>>> Message: 9 >>>> From: "Neil" <[EMAIL PROTECTED]> >>>> To: <hlds_linux@list.valvesoftware.com> >>>> Subject: Re: [hlds_linux] cpu usage>90% since last update (with >>>> nice >>>> -10) >>>> Date: Thu, 9 Mar 2006 18:27:10 -0000 >>>> Reply-To: hlds_linux@list.valvesoftware.com >>>> >>>> This is a multi-part message in MIME format. >>>> -- >>>> [ Picked text/plain from multipart/alternative ] Thanks Gents, >>>> renicing was also the cause of our issues (I also made the steam >>>> forum post mentioned in previous posts) >>>> >>>> >>>> >>>> But I still have a few questions for Alfred or Valve fellas. >>>> >>>> >>>> >>>> So what if I feel renicing my processes helps the overall Game >>>> Server performance on our priority DOD:S instance over other apps / >>>> processes ( team speak, mysql etc )and other game servers on the >>>> box ? >>>> >>>> >>>> >>>> Why should this cause an issue and we be forced to stay at zero >>>> priority, surely this is still a bug with the server engine. I'm >>>> not aware of any other app that destroys the boxes CPU when you >>>> drop priority by just 1 point. >>>> >>>> >>>> >>>> Also what exactly has this reduced in terms of CPU load / spikes >>>> etc, because I genuinely believe the server is now taking up more >>>> CPU than b4? >>>> >>>> >>>> >>>> Roughly 10% more I'd say, I still have a backup of the previous >>>> server files, will these still work ok if I want to compare? >>>> >>>> >>>> >>>> Thanks for your time >>>> >>>> >>>> >>>> Running on FC3 Amd X64. >>>> >>>> -- >>>> >>>> >>>> >>>> -- __--__-- >>>> >>>> Message: 10 >>>> Subject: RE: [hlds_linux] cpu usage>90% since last update (with >>>> nice >>>> -10) >>>> Date: Thu, 9 Mar 2006 11:35:00 -0800 >>>> From: "Alfred Reynolds" <[EMAIL PROTECTED]> >>>> To: <hlds_linux@list.valvesoftware.com> >>>> Reply-To: hlds_linux@list.valvesoftware.com >>>> >>>> The CPU usage change was to switch from a polling model for IPC >>>> (inter-process communications, our threads talking to each other) >>>> to an event driven model. This means that you only use CPU when you need >>>> to. >>>> The job of the game server is to use as much CPU as possible to >>>> achieve the tickrate and FPS values you give it. If you re-nice it >>>> above all other processes then yes, it will use more CPU. >>>> >>>> My question is, why the heck didn't you even try the beta? It had >>>> been available for a couple months, the whole point of it was to >>>> catch and solve issues before the public release (the number of >>>> different hardware/software configurations out there for Linux >>>> means that no amount of internal testing can ever get 100% coverage). >>>> >>>> - Alfred >>>> >>>> Neil wrote: >>>>> This is a multi-part message in MIME format. >>>>> -- >>>>> [ Picked text/plain from multipart/alternative ] Thanks Gents, >>>>> renicing was also the cause of our issues (I also made the steam >>>>> forum post mentioned in previous posts) >>>>> >>>>> >>>>> >>>>> But I still have a few questions for Alfred or Valve fellas. >>>>> >>>>> >>>>> >>>>> So what if I feel renicing my processes helps the overall Game >>>>> Server performance on our priority DOD:S instance over other apps >>>>> / processes ( team speak, mysql etc )and other game servers on the >>>>> box ? >>>>> >>>>> >>>>> >>>>> Why should this cause an issue and we be forced to stay at zero >>>>> priority, surely this is still a bug with the server engine. I'm >>>>> not aware of any other app that destroys the boxes CPU when you >>>>> drop priority by just 1 point. >>>>> >>>>> >>>>> >>>>> Also what exactly has this reduced in terms of CPU load / spikes >>>>> etc, because I genuinely believe the server is now taking up more >>>>> CPU than b4? >>>>> >>>>> >>>>> >>>>> Roughly 10% more I'd say, I still have a backup of the previous >>>>> server files, will these still work ok if I want to compare? >>>>> >>>>> >>>>> >>>>> Thanks for your time >>>>> >>>>> >>>>> >>>>> Running on FC3 Amd X64. >>>>> >>>>> -- >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>>> >>>> -- __--__-- >>>> >>>> Message: 11 >>>> Date: Thu, 09 Mar 2006 20:05:09 +0100 >>>> From: Matt Judge <[EMAIL PROTECTED]> >>>> To: hlds_linux@list.valvesoftware.com >>>> Subject: Re: [hlds_linux] cpu usage>90% since last update (with >>>> nice >>>> -10) >>>> Reply-To: hlds_linux@list.valvesoftware.com >>>> >>>> Ben Kennish randomly typed the following on 03/09/2006 06:58 PM: >>>>> Martin Zwickel wrote: >>>>> > That was meant ironically!!! >>>>> >>>>> D'oh! >>>>> >>>>> So is this "CPU issue" not really an issue at all but because >>>>> people are giving it mega high priority and then wondering why it >>>>> eats up CPU? >>>>> >>>>> >>>> I renice my halflife processes too. I have done since 2000 and, it >>>> has only been this latest release which is causing 100% hog of CPU usage. >>>> As stated in a previous post, my server was running fine for a >>>> number of maps, then, the server switched to 100% CPU usage and >>>> people were getting astronomical pings. The fact this never >>>> happened before the update, would suggest it is a problem with the >>>> update and not the way I >>>> am running my server. The fix needs to be made in the update - not on >>>> my server. >>>>> What I was thinking was that people are complaining that since the >>>>> patch, the server is now eating a lot more CPU than before...? >>>>> >>>>> >>>> There are many reasons for renice'ing processes. The people who >>>> have posted comments on this list clearly have no idea on Linux >>>> scheduling or how it works. renice is not "sys_ticrate" or >>>> "tickrate" or "pingboost". renice DOES NOT make a process use more >>>> CPU, it allows a process to use the CPU more often and for longer. >>>> The subsequent load on the CPU is dependant on what the process is >>>> doing, and not on the 'nice' value. >>>> >>>> Having said all this, I suspect that the problem is with threading. >>>> Child threads do not inherit the parent processes 'nice' value. A >>>> possible fix would be to 'renice' the child processes as well >>>> (this may or may not work). >>>> >>>> Cheers, >>>> >>>> Matt. >>>> >>>> >>>> >>>> >>>> -- __--__-- >>>> >>>> Message: 12 >>>> From: "Neil" <[EMAIL PROTECTED]> >>>> To: <hlds_linux@list.valvesoftware.com> >>>> Subject: RE: Re: [hlds_linux] cpu usage>90% since last update (with >>>> nice -10) >>>> Date: Thu, 9 Mar 2006 20:10:36 -0000 >>>> Reply-To: hlds_linux@list.valvesoftware.com >>>> >>>> This is a multi-part message in MIME format. >>>> -- >>>> [ Picked text/plain from multipart/alternative ] Alfred thanks for >>>> the answer on the usage. >>>> >>>> Fair comment I did see the beta in here and considered it many >>>> times, but our main server is full 24/7 and we generally aren't in >>>> the position of stopping / starting and taking downtime and new >>>> issues to test out beta servers. It will eventually lose us players >>>> and we take great pride in the number of players we entertain with >>>> our DOD:S Server in particular. >>>> >>>> I don't want to sound selfish and ungrateful, but I'm not a Valve >>>> beta tester & don't feel I'm obliged to be one either, with respect >>>> that's your job , not mine, I expect a tested working software >>>> version on a plate :-). Realise it's a 2 way street, but you need >>>> us as much as we need you when it comes to running servers to sell >>>> your product / us needing servers to play your product. >>>> >>>> However I am realistic enough to realise someone's got to do it and >>>> why shouldn't it be me. I guess we can all say I told you so when >>>> these things happen after all :-) >>>> >>>> But again we run a very very busy server ( was ranked no1 for >>>> nearly 3 months with Game Monitor) and I'd prefer it to be always >>>> full and full of happy players, however I do understand you may >>>> think this is a little hypocritical. >>>> >>>> On another note, how do I get my message responses to appear in the >>>> same tree / thread, every time I reply it starts a new one off .. >>>> have tried with RE and without RE: , am using bog standard outlook >>>> to reply. Sorry I've never really used mailing lists b4 >>>> >>>> >>>> >>>> Thanks again for your response. >>>> >>>> >>>> >>>> >>>> The CPU usage change was to switch from a polling model for IPC >>>> (inter-process communications, our threads talking to each other) >>>> to an event driven model. This means that you only use CPU when you need >>>> to. >>>> The job of the game server is to use as much CPU as possible to >>>> achieve the tickrate and FPS values you give it. If you re-nice it >>>> above all other processes then yes, it will use more CPU. >>>> >>>> My question is, why the heck didn't you even try the beta? It had >>>> been available for a couple months, the whole point of it was to >>>> catch and solve issues before the public release (the number of >>>> different hardware/software configurations out there for Linux >>>> means that no amount of internal testing can ever get 100% coverage). >>>> >>>> - Alfred >>>> >>>> Neil wrote: >>>>> This is a multi-part message in MIME format. >>>>> -- >>>>> [ Picked text/plain from multipart/alternative ] Thanks Gents, >>>>> renicing was also the cause of our issues (I also made the steam >>>>> forum post mentioned in previous posts) >>>>> >>>>> >>>>> >>>>> But I still have a few questions for Alfred or Valve fellas. >>>>> >>>>> >>>>> >>>>> So what if I feel renicing my processes helps the overall Game >>>>> Server performance on our priority DOD:S instance over other apps >>>>> / processes ( team speak, mysql etc )and other game servers on the >>>>> box ? >>>>> >>>>> >>>>> >>>>> Why should this cause an issue and we be forced to stay at zero >>>>> priority, surely this is still a bug with the server engine. I'm >>>>> not aware of any other app that destroys the boxes CPU when you >>>>> drop priority by just 1 point. >>>>> >>>>> >>>>> >>>>> Also what exactly has this reduced in terms of CPU load / spikes >>>>> etc, because I genuinely believe the server is now taking up more >>>>> CPU than b4? >>>>> >>>>> >>>>> >>>>> Roughly 10% more I'd say, I still have a backup of the previous >>>>> server files, will these still work ok if I want to compare? >>>>> >>>>> >>>>> >>>>> Thanks for your time >>>>> >>>>> >>>>> >>>>> Running on FC3 Amd X64. >>>>> >>>>> -- >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> -- >>>> >>>> >>>> >>>> >>>> -- __--__-- >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>>> >>>> >>>> End of hlds_linux Digest >>>> >>>> >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> > ---------------------------------------------------------------------- > ---= >> -------------- >>> >>> Wanadoo vous informe que cet e-mail a ete controle par l'anti-virus >>> mail. Aucun virus connu a ce jour par nos services n'a ete detecte. >>> >>> >>> >>> >> >> >> >> >> >> -- __--__-- >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> >> End of hlds_linux Digest >> >> > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux