On Mar 19, 2006, at 12:58 PM, Joshua Zellers wrote:

One thing I don't agree with (sorry VALVe) is the delayed banning.
I realize
they are trying to make it so the cheaters don't know what hack
they used.
But IMO, that's not very smart. The reason for an anti-cheat tool
is to weed
them out before they wreak havoc, not after they've had their fun.
So they
find out that the hack they used is VAC-detected. Good. Back to the
drawing
board for them, while honest players can continue to have fun.



Actually, I imagine that it's intended to be a deterrent to ruining
the game, just like copy protection is intended to be a deterrent,
even though tons of games are available on usenet before they hit
store shelves.

Joe Sixpack won't install cheats because it's too much of a pain in
the ass, just like Joe Sixpack won't give John Sixpack a copy of
3r33t Strike Force 2000 Platinum Pro because it's using safedisc and
a cd-key authorization system.

If anyone here honestly thinks that Valve can get rid of every cheat
or expects them to, you need a serious reality check on how computers
actually work.

--
Erik Hollensbe
[EMAIL PROTECTED]




_______________________________________________

One simple solution would be that every server would run similiar prog
like vac, or this could be even included into vac. Anyway,
when cheater joins, his pc (memory) is scanned incase of any cheats. If
found, he will  get dropped off from the server untill he takes the
cheats off so he can enter.
There is already a working system in the game "Vietcong" called HradBa
which is developed together by Pterodon, the creator of Vietcong and
United Admins.
In this case, the cheating-protection is fast and iminent. Cheater
would not be vac-banned immediately, but he cannot enter if cheats are
loaded up. However, he could be banned later permanently by VAC.

Atleast this "immediate protection" would make the game more clean and
more fun to play for us all.

-ICS
[EMAIL PROTECTED]
http://www.pelipurkki.net

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