I'll try my server tonight on one map with just timelimit, and no maxrounds,
using Mani. I believe another guy I know uses only 45 minutes per map, and
it switches no matter what, even when the round is in progress. I'll email
back and let you know :)


From: "W0kk3L" <[EMAIL PROTECTED]>
Reply-To: hlds_linux@list.valvesoftware.com
To: <hlds_linux@list.valvesoftware.com>
Subject: Re: [hlds_linux] Roundtime for CS:S
Date: Mon, 20 Mar 2006 21:40:27 +0100

No, no plugins currently.

----- Original Message -----
From: "Joshua Zellers" <[EMAIL PROTECTED]>
To: <hlds_linux@list.valvesoftware.com>
Sent: Monday, March 20, 2006 9:08 PM
Subject: Re: [hlds_linux] Roundtime for CS:S


Ohh, I didn't know that. I always have run with mp_maxrounds with
mp_timlimit. I have my maps set to mp_timelimit 20, and mp_maxrounds 15. I
figured setting just a timelimit would end the map at that time no matter
what. Are you running an admin plugin too?


From: "W0kk3L" <[EMAIL PROTECTED]>
Reply-To: hlds_linux@list.valvesoftware.com
To: <hlds_linux@list.valvesoftware.com>
Subject: Re: [hlds_linux] Roundtime for CS:S
Date: Mon, 20 Mar 2006 21:04:08 +0100

I have set a timelimit. (45 mins) But the problem is that the timelimit
always changes to *last round* at the end, when there are still players
alive, and no round end is triggered (by a bomb, hostage rescue or all
dead). So *last round* will go on forever, unless they all suicide.

----- Original Message -----
From: "Joshua Zellers" <[EMAIL PROTECTED]>
To: <hlds_linux@list.valvesoftware.com>
Sent: Monday, March 20, 2006 8:54 PM
Subject: Re: [hlds_linux] Roundtime for CS:S


Okay I have heard of it :)
Would setting just a timelimit work? Say, 30 minutes, with no
mp_maxrounds?


From: "W0kk3L" <[EMAIL PROTECTED]>
Reply-To: hlds_linux@list.valvesoftware.com
To: <hlds_linux@list.valvesoftware.com>
Subject: Re: [hlds_linux] Roundtime for CS:S
Date: Mon, 20 Mar 2006 20:52:09 +0100

There are no dumb questions. Only dumb answers ;)

This is a jumpserver:
http://www.crew-nexus.net/servers/200
It's a server with maps that go sky-high. You can practice your jumping
skills by trying to reach the top of very large, and most of all high
maps.

-W0kk3L-


----- Original Message -----
From: "Joshua Zellers" <[EMAIL PROTECTED]>
To: <hlds_linux@list.valvesoftware.com>
Sent: Monday, March 20, 2006 8:37 PM
Subject: RE: [hlds_linux] Roundtime for CS:S


I feel dumb for asking this...but what is a "jumpserver"?  I probably
know
and just haven't heard it called that. :(


From: "W0kk3L" <[EMAIL PROTECTED]>
Reply-To: hlds_linux@list.valvesoftware.com
To: <hlds_linux@list.valvesoftware.com>
Subject: [hlds_linux] Roundtime for CS:S
Date: Mon, 20 Mar 2006 20:29:51 +0100

Hi,

Because i can't seem to find a good sollution for the problem i'm
having
on
one of our SRCDS servers, i'm going to drop it here. Maybe someone can
help
me.

I'm running a few CS:S servers. One of them is a jumpserver. The server
works fine, and is well visited. The only problem is that the mapcycle
doesn't work. Because jumpmaps are running, the mp_timelimit has no
effect.
There is no round ending. So even when *Last Round*, it will keep on
running
forever, until all players suicide and skip to the next map. There also
is
no bomb event to trigger the round finish.

Does anyone know a way to fix this problem. E.g. drop the *last round*
thing, or killing everybody when the lastround event starts? I've tried
a
mod called Eventscripts from Mattie, but until now none of those
scripts
helped out. Maybe some of you have detected similar problems and know a
sollution for it.

-W0kk3L-


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