--
[ Picked text/plain from multipart/alternative ]
I agree, and don't see it as an issue to fix someone elses mod so it doesn't
do something for example, so I don't see the shell issue as needing to be
fixed as such, thats just a by product of whats an insecure setup that a lot
of people are ignorant of (rightly or wrongly).

However, I just think they could be an ickle wickle bit more helpful in
terms of design to prevent that like some other games do (i.e even set it as
default you can't add a binary/mod without changing settings). There's quite
a bit realistically could be done to help alleviate situations that arise
from ignorance, I just think it apt to try and help, rather than to try and
shut the door on it.




On 4/6/06, Steven Hartland <[EMAIL PROTECTED]> wrote:
>
> Fact is if u can upload any files to the server you can hack it.
> Doesn't matter if its hard or easy to do it can be done so its
> neither here nor there.
>
> Yes valve could do some stuff to make securing it easier but
> if you allow mods to be uploaded then it wouldn't make any
> difference.
>
>    Steve
>
> ----- Original Message -----
> From: "Ian mu" <[EMAIL PROTECTED]>
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Restricting ftp imo isn't "really" a solution to this, other games I
> haven't
> > had a problem with as you can easily control the mods (binaries) loaded
> > unlike CSS (its kinda still possible indeed, but messy). You could
> probably
> > restrict bin/dll folders but its still not ideal imo.
> >
> > I still think a neater solution would just be to simply have a list of
> > binaries that are fine to be loaded that you can write protect.
> (Probably
> > some flaw to that one, but haven't thought of it, probably comes in when
> > intermediates like metamod come into play).
>
>
>
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